393 research outputs found

    Shared and Task-Specific Muscle Synergies during Normal Walking and Slipping

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    Falling accidents are costly due to their prevalence in the workplace. Slipping has been known to be the main cause of falling. Understanding the motor response used to regain balance after slipping is crucial to developing intervention strategies for effective recovery. Interestingly, studies on spinalized animals and studies on animals subjected to electrical microstimulation have provided major evidence that the Central Nervous System (CNS) uses motor primitives, such as muscle synergies, to control motor tasks. Muscle synergies are thought to be a critical mechanism used by the CNS to control complex motor tasks by reducing the dimensional complexity of the system. Even though synergies have demonstrated potential for indicating how the body responds to balance perturbations by accounting for majority of the data set's variability, this concept has not been applied to slipping. To address this gap, data from 11 healthy young adults were collected and analyzed during both unperturbed walking and slipping. Applying an iterative non-negative matrix decomposition technique, four muscle synergies and the corresponding time-series activation coefficients were extracted. The synergies and the activation coefficients were then compared between baseline walking and slipping to determine shared vs. task-specific synergies. Correlation analyses found that among four synergies, two synergies were shared between normal walking and slipping. However, the other two synergies were task-specific. Both limbs were contributing to each of the four synergies, suggesting substantial inter-limb coordination during gait and slip. These findings stay consistent with previous unilateral studies that reported similar synergies between unperturbed and perturbed walking. Activation coefficients corresponding to the two shared synergies were similar between normal walking and slipping for the first 200 ms after heel contact and differed later in stance, suggesting the activation of muscle synergies in response to a slip. A muscle synergy approach would reveal the used sub-tasks during slipping, facilitating identification of impaired sub-tasks, and potentially leading to a purposeful rehabilitation based on damaged sub-functions

    Reversibly controlled ternary polar states and ferroelectric bias promoted by boosting square???tensile???strain

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    Interaction between dipoles often emerges intriguing physical phenomena, such as exchange bias in the magnetic heterostructures and magnetoelectric effect in multiferroics, which lead to advances in multifunctional heterostructures. However, the defect-dipole tends to be considered the undesired to deteriorate the electronic functionality. Here, we report deterministic switching between the ferroelectric and the pinched states by exploiting a new substrate of cubic perovskite, BaZrO3, which boosts square-tensile-strain to BaTiO3 and promotes four-variants in-plane spontaneous polarization with oxygen vacancy creation. First-principles calculations propose a complex of an oxygen vacancy and two Ti3+ ions coins a charge-neutral defect-dipole. Cooperative control of the defect-dipole and the spontaneous polarization reveals ternary in-plane polar states characterized by biased/pinched hysteresis loops. Furthermore, we experimentally demonstrate that three electrically controlled polar-ordering states lead to switchable and non-volatile dielectric states for application of non-destructive electro-dielectric memory. This discovery opens a new route to develop functional materials via manipulating defect-dipoles and offers a novel platform to advance heteroepitaxy beyond the prevalent perovskite substrates

    Approaches in biotechnological applications of natural polymers

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    Natural polymers, such as gums and mucilage, are biocompatible, cheap, easily available and non-toxic materials of native origin. These polymers are increasingly preferred over synthetic materials for industrial applications due to their intrinsic properties, as well as they are considered alternative sources of raw materials since they present characteristics of sustainability, biodegradability and biosafety. As definition, gums and mucilages are polysaccharides or complex carbohydrates consisting of one or more monosaccharides or their derivatives linked in bewildering variety of linkages and structures. Natural gums are considered polysaccharides naturally occurring in varieties of plant seeds and exudates, tree or shrub exudates, seaweed extracts, fungi, bacteria, and animal sources. Water-soluble gums, also known as hydrocolloids, are considered exudates and are pathological products; therefore, they do not form a part of cell wall. On the other hand, mucilages are part of cell and physiological products. It is important to highlight that gums represent the largest amounts of polymer materials derived from plants. Gums have enormously large and broad applications in both food and non-food industries, being commonly used as thickening, binding, emulsifying, suspending, stabilizing agents and matrices for drug release in pharmaceutical and cosmetic industries. In the food industry, their gelling properties and the ability to mold edible films and coatings are extensively studied. The use of gums depends on the intrinsic properties that they provide, often at costs below those of synthetic polymers. For upgrading the value of gums, they are being processed into various forms, including the most recent nanomaterials, for various biotechnological applications. Thus, the main natural polymers including galactomannans, cellulose, chitin, agar, carrageenan, alginate, cashew gum, pectin and starch, in addition to the current researches about them are reviewed in this article.. }To the Conselho Nacional de Desenvolvimento Cientfíico e Tecnológico (CNPq) for fellowships (LCBBC and MGCC) and the Coordenação de Aperfeiçoamento de Pessoal de Nvíel Superior (CAPES) (PBSA). This study was supported by the Portuguese Foundation for Science and Technology (FCT) under the scope of the strategic funding of UID/BIO/04469/2013 unit, the Project RECI/BBB-EBI/0179/2012 (FCOMP-01-0124-FEDER-027462) and COMPETE 2020 (POCI-01-0145-FEDER-006684) (JAT)

    Pan-cancer analysis of whole genomes

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    Cancer is driven by genetic change, and the advent of massively parallel sequencing has enabled systematic documentation of this variation at the whole-genome scale(1-3). Here we report the integrative analysis of 2,658 whole-cancer genomes and their matching normal tissues across 38 tumour types from the Pan-Cancer Analysis of Whole Genomes (PCAWG) Consortium of the International Cancer Genome Consortium (ICGC) and The Cancer Genome Atlas (TCGA). We describe the generation of the PCAWG resource, facilitated by international data sharing using compute clouds. On average, cancer genomes contained 4-5 driver mutations when combining coding and non-coding genomic elements; however, in around 5% of cases no drivers were identified, suggesting that cancer driver discovery is not yet complete. Chromothripsis, in which many clustered structural variants arise in a single catastrophic event, is frequently an early event in tumour evolution; in acral melanoma, for example, these events precede most somatic point mutations and affect several cancer-associated genes simultaneously. Cancers with abnormal telomere maintenance often originate from tissues with low replicative activity and show several mechanisms of preventing telomere attrition to critical levels. Common and rare germline variants affect patterns of somatic mutation, including point mutations, structural variants and somatic retrotransposition. A collection of papers from the PCAWG Consortium describes non-coding mutations that drive cancer beyond those in the TERT promoter(4); identifies new signatures of mutational processes that cause base substitutions, small insertions and deletions and structural variation(5,6); analyses timings and patterns of tumour evolution(7); describes the diverse transcriptional consequences of somatic mutation on splicing, expression levels, fusion genes and promoter activity(8,9); and evaluates a range of more-specialized features of cancer genomes(8,10-18).Peer reviewe

    Assistive HRI interface with perceptual feedback control: an approach to customizing assistance based on user dexterity

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    In this dissertation, we propose a novel method for customizing an assistive interface on the basis of user dexterity for human-robot interaction (HRI). Customizing the assistive HRI interface, in practice, is a challenging problem due to the variety of user’s task-performance and task-performing characteristics. For this reason, we develop a method to assist a user with strategies of a high-performer who has the most similar task-performing characteristics to the user. From the experiment evaluating user’s task performance, we observed that our method indeed enhanced the user’s performance in terms of task-completion time and the average velocity during the task. The backbone of our approach is based on setting virtual fixture parameters to yield the assistive control and perceptual (haptic and visual) feedbacks which are customized for a specific user. First, we model a user as a cost function using the techniques from inverse optimal control (IOC). With the underlying assumption – human users are optimizing a cost function while performing a given task – we infer the unknown parameters of the cost function from observing the user demonstration. Next, we define three features that characterize the user’s task-performing characteristics as the balances of the inferred parameter vectors, and classify the user based on the closest high-performer in feature space. Finally, we set the virtual fixture parameters according to the user’s task-performance, class, and features to provide the user the customized guidance with the high-performer’s strategies. We carry out human subject experiments to evaluate the user performance in the presence of various assistance modes. The results from the experiments show that the customized virtual fixturing with haptic feedback outperforms the other types of “virtual fixturing and feedback” combinations, and depicts the enhancement of both high- and low-performing users’ performance as well. Hence, we conclude that our approach is an effective way to improve the user task performance

    Hand Gesture Recognition Using EGaIn-Silicone Soft Sensors

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    Exploiting hand gestures for non-verbal communication has extraordinary potential in HCI. A data glove is an apparatus widely used to recognize hand gestures. To improve the functionality of the data glove, a highly stretchable and reliable signal-to-noise ratio sensor is indispensable. To do this, the study focused on the development of soft silicone microchannel sensors using a Eutectic Gallium-Indium (EGaIn) liquid metal alloy and a hand gesture recognition system via the proposed data glove using the soft sensor. The EGaIn-silicone sensor was uniquely designed to include two sensing channels to monitor the finger joint movements and to facilitate the EGaIn alloy injection into the meander-type microchannels. We recruited 15 participants to collect hand gesture dataset investigating 12 static hand gestures. The dataset was exploited to estimate the performance of the proposed data glove in hand gesture recognition. Additionally, six traditional classification algorithms were studied. From the results, a random forest shows the highest classification accuracy of 97.3% and a linear discriminant analysis shows the lowest accuracy of 87.4%. The non-linearity of the proposed sensor deteriorated the accuracy of LDA, however, the other classifiers adequately overcame it and performed high accuracies (>90%)

    Solving a Simple Geduldspiele Cube with a Robotic Gripper via Sim-to-Real Transfer

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    Geduldspiele cubes (also known as patience cubes in English) are interesting problems to solve with robotic systems on the basis of machine learning approaches. Generally, highly dexterous hand and finger movement is required to solve them. In this paper, we propose a reinforcement-learning-based approach to solve simple geduldspiele cubes of a flat plane, a convex plane, and a concave plane. The key idea of the proposed approach is that we adopt a sim-to-real framework in which a robotic agent is virtually trained in simulation environment based on reinforcement learning, then the virtually trained robotic agent is deployed into a physical robotic system and evaluated for tasks in the real world. We developed a test bed which consists of a dual-arm robot with a patience cube in a gripper and the virtual avatar system to be trained in the simulation world. The experimental results showed that the virtually trained robotic agent was able to solve simple patience cubes in the real world as well. Based on the results, we could expect to solve the more complex patience cubes by augmenting the proposed approach with versatile reinforcement learning algorithms
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