8,916 research outputs found

    Affective games:a multimodal classification system

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    Affective gaming is a relatively new field of research that exploits human emotions to influence gameplay for an enhanced player experience. Changes in player’s psychology reflect on their behaviour and physiology, hence recognition of such variation is a core element in affective games. Complementary sources of affect offer more reliable recognition, especially in contexts where one modality is partial or unavailable. As a multimodal recognition system, affect-aware games are subject to the practical difficulties met by traditional trained classifiers. In addition, inherited game-related challenges in terms of data collection and performance arise while attempting to sustain an acceptable level of immersion. Most existing scenarios employ sensors that offer limited freedom of movement resulting in less realistic experiences. Recent advances now offer technology that allows players to communicate more freely and naturally with the game, and furthermore, control it without the use of input devices. However, the affective game industry is still in its infancy and definitely needs to catch up with the current life-like level of adaptation provided by graphics and animation

    The Stigma of Wasta: The Effect of Wasta on Perceived Competence and Morality

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    Wasta is an Arabic word that means the use of social connections to obtain benefits that otherwise would not be provided. Wasta plays a very important role in securing of employment in Arab countries. This paper attempts to study the attribution effects of wasta on perceptions of competence and morality. The main hypotheses is that those that use wasta to obtain employment will be perceived as incompetent and immoral irrespective of their true competence and morality. Data gathered from an Egyptian sample supports the hypotheses. Thus, we conclude that wasta may tarnish the image or stigmatize its user.Nepotism, attribution theory

    Computation of compressible quasi-axisymmetric slender vortex flow and breakdown

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    The unsteady, compressible Navier-Stokes equations are used to compute and analyze compressible quasi-axisymmetric isolated vortices. The Navier-Stokes equations are solved using an implicit, upwind, flux difference splitting finite volume scheme. The developed three dimensional solver was verified by comparing its solution profiles with those of a slender, quasi-axisymmetric vortex solver for a subsonic, quasi-axisymmetric vortex in an unbounded domain. The Navier-Stokes solver is then used to solve for a supersonic, quasi-axisymmetric vortex flow in a configured circular duct. Steady and unsteady vortex-shock interactions and breakdown were captured. The problem was also calculated using the Euler solver of the same code; the results were compared with those of the Navier-Stokes solver. The effect of the initial swirl was investigated

    GA Optimisation of Crossed Dipole FSS Array Geometry

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    Crossed dipoles are used as dual polarised elements in frequency selective surface arrays but the transmission response is angle of incidence dependent. A genetic algorithm has been used to minimise the drift of the reflection band, stabilising it for a wide range of angles, to beyond 60°, even on thin substrates
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