12 research outputs found

    Uncertainty handling in surrogate assisted optimisation of games

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    In this thesis entitled Uncertainty handling in surrogate assisted optimisation of games, we started out with the goal to investigate the uncertainty in game optimisation problems, as well as to identify or develop suitable optimisation algorithms. In order to approach this problem systematically, we first created a benchmark consisting of suitable game optimisation functions (GBEA). The suitability of these functions was determined using a taxonomy that was created based on the results of a literature survey of automatic game evaluation approaches. In order to improve the interpretability of the results, we also implemented an experimental framework that adds several features aiding the analysis of the results, specifically for surrogate-assisted evolutionary algorithms. After describing potentially suitable algorithms, we proposed a promising algorithm (SAPEO), to be tested on the benchmark alongside state-of-the-art optimisation algorithms. SAPEO is utilising the observation that most evolutionary algorithms only need fitness evaluations for survival selections. However, if the individuals in a population can be distinguished reliably based on predicted values, the number of function evaluations can be reduced. After a theoretical analysis of the performance limits of SAPEO, which produced very promising insights, we conducted several sets of experiments in order to answer the three central hypotheses guiding this thesis. We find that SAPEO performs comparably to state-of-the-art surrogate-assisted algorithms, but all are frequently outperformed by stand-alone evolutionary algorithms. From a more detailed analysis of the behaviour of SAPEO, we identify a few pointers that could help to further improve the performance. Before running experiments on the developed benchmark, we first verify its suitability using a second set of experiments. We find that GBEA is practical and contains interesting and challenging functions. However, we also discover that, in order to produce interpretable result with the benchmark, a set of baseline results is required. Due to this issue, we are not able to produce meaningful results with the GBEA at the time of writing. However, after more experiments are conducted with the benchmark, we will be able to interpret our results in the future. The insights developed will most likely not only be able to provide an assessment of optimisation algorithms, but can also be used to gain a deeper understanding of the characteristics of game optimisation problems

    Bio-inspired computation: where we stand and what's next

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    In recent years, the research community has witnessed an explosion of literature dealing with the adaptation of behavioral patterns and social phenomena observed in nature towards efficiently solving complex computational tasks. This trend has been especially dramatic in what relates to optimization problems, mainly due to the unprecedented complexity of problem instances, arising from a diverse spectrum of domains such as transportation, logistics, energy, climate, social networks, health and industry 4.0, among many others. Notwithstanding this upsurge of activity, research in this vibrant topic should be steered towards certain areas that, despite their eventual value and impact on the field of bio-inspired computation, still remain insufficiently explored to date. The main purpose of this paper is to outline the state of the art and to identify open challenges concerning the most relevant areas within bio-inspired optimization. An analysis and discussion are also carried out over the general trajectory followed in recent years by the community working in this field, thereby highlighting the need for reaching a consensus and joining forces towards achieving valuable insights into the understanding of this family of optimization techniques

    Bio-inspired computation: where we stand and what's next

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    In recent years, the research community has witnessed an explosion of literature dealing with the adaptation of behavioral patterns and social phenomena observed in nature towards efficiently solving complex computational tasks. This trend has been especially dramatic in what relates to optimization problems, mainly due to the unprecedented complexity of problem instances, arising from a diverse spectrum of domains such as transportation, logistics, energy, climate, social networks, health and industry 4.0, among many others. Notwithstanding this upsurge of activity, research in this vibrant topic should be steered towards certain areas that, despite their eventual value and impact on the field of bio-inspired computation, still remain insufficiently explored to date. The main purpose of this paper is to outline the state of the art and to identify open challenges concerning the most relevant areas within bio-inspired optimization. An analysis and discussion are also carried out over the general trajectory followed in recent years by the community working in this field, thereby highlighting the need for reaching a consensus and joining forces towards achieving valuable insights into the understanding of this family of optimization techniques

    Bio-inspired optimization algorithms for multi-objective problems

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    Orientador : Aurora Trinidad Ramirez PozoCoorientador : Roberto Santana HermidaTese (doutorado) - Universidade Federal do Paraná, Setor de Ciências Exatas, Programa de Pós-Graduação em Informática. Defesa: Curitiba, 06/03/2017Inclui referências : f. 161-72Área de concentração : Computer ScienceResumo: Problemas multi-objetivo (MOPs) são caracterizados por terem duas ou mais funções objetivo a serem otimizadas simultaneamente. Nestes problemas, a meta é encontrar um conjunto de soluções não-dominadas geralmente chamado conjunto ótimo de Pareto cuja imagem no espaço de objetivos é chamada frente de Pareto. MOPs que apresentam mais de três funções objetivo a serem otimizadas são conhecidos como problemas com muitos objetivos (MaOPs) e vários estudos indicam que a capacidade de busca de algoritmos baseados em Pareto é severamente deteriorada nesses problemas. O desenvolvimento de otimizadores bio-inspirados para enfrentar MOPs e MaOPs é uma área que vem ganhando atenção na comunidade, no entanto, existem muitas oportunidades para inovar. O algoritmo de enxames de partículas multi-objetivo (MOPSO) é um dos algoritmos bio-inspirados adequados para ser modificado e melhorado, principalmente devido à sua simplicidade, flexibilidade e bons resultados. Para melhorar a capacidade de busca de MOPSOs, seguimos duas linhas de pesquisa diferentes: A primeira foca em métodos de líder e arquivamento. Trabalhos anteriores apontaram que esses componentes podem influenciar no desempenho do algoritmo, porém a seleção desses componentes pode ser dependente do problema. Uma alternativa para selecioná-los dinamicamente é empregando hiper-heurísticas. Ao combinar hiper-heurísticas e MOPSO, desenvolvemos um novo framework chamado H-MOPSO. A segunda linha de pesquisa também é baseada em trabalhos anteriores do grupo que focam em múltiplos enxames. Isso é feito selecionando como base o framework multi-enxame iterado (I-Multi), cujo procedimento de busca pode ser dividido em busca de diversidade e busca com múltiplos enxames, e a última usa agrupamento para dividir um enxame em vários sub-enxames. Para melhorar o desempenho do I-Multi, exploramos duas possibilidades: a primeira foi investigar o efeito de diferentes características do mecanismo de agrupamento do I-Multi. A segunda foi investigar alternativas para melhorar a convergência de cada sub-enxame, como hibridizá-lo com um algoritmo de estimativa de distribuição (EDA). Este trabalho com EDA aumentou nosso interesse nesta abordagem, portanto seguimos outra linha de pesquisa, investigando alternativas para criar versões multi-objetivo de um dos EDAs mais poderosos da literatura, chamado estratégia de evolução baseada na adaptação da matriz de covariância (CMA-ES). Para validar o nosso trabalho, vários estudos empíricos foram conduzidos para investigar a capacidade de busca das abordagens propostas. Em todos os estudos, nossos algoritmos investigados alcançaram resultados competitivos ou melhores do que algoritmos bem estabelecidos da literatura. Palavras-chave: multi-objetivo, algoritmo de estimativa de distribuição, otimização por enxame de partículas, multiplos enxames, híper-heuristicas.Abstract: Multi-Objective Problems (MOPs) are characterized by having two or more objective functions to be simultaneously optimized. In these problems, the goal is to find a set of non-dominated solutions usually called Pareto optimal set whose image in the objective space is called Pareto front. MOPs presenting more than three objective functions to be optimized are known as Many-Objective Problems (MaOPs) and several studies indicate that the search ability of Pareto-based algorithms is severely deteriorated in such problems. The development of bio-inspired optimizers to tackle MOPs and MaOPs is a field that has been gaining attention in the community, however there are many opportunities to innovate. Multi-objective Particle Swarm Optimization (MOPSO) is one of the bio-inspired algorithms suitable to be modified and improved, mostly due to its simplicity, flexibility and good results. To enhance the search ability of MOPSOs, we followed two different research lines: The first focus on leader and archiving methods. Previous works have pointed that these components can influence the algorithm performance, however the selection of these components can be problem-dependent. An alternative to dynamically select them is by employing hyper-heuristics. By combining hyper-heuristics and MOPSO, we developed a new framework called H-MOPSO. The second research line, is also based on previous works of the group that focus on multi-swarm. This is done by selecting as base framework the iterated multi swarm (I-Multi) algorithm, whose search procedure can be divided into diversity and multi-swarm searches, and the latter employs clustering to split a swarm into several sub-swarms. In order to improve the performance of I-Multi, we explored two possibilities: the first was to further investigate the effect of different characteristics of the clustering mechanism of I-Multi. The second was to investigate alternatives to improve the convergence of each sub-swarm, like hybridizing it to an Estimation of Distribution Algorithm (EDA). This work on EDA increased our interest in this approach, hence we followed another research line by investigating alternatives to create multi-objective versions of one of the most powerful EDAs from the literature, the Covariance Matrix Adaptation Evolution Strategy (CMA-ES). In order to validate our work, several empirical studies were conducted to investigate the search ability of the approaches proposed. In all studies, our investigated algorithms have reached competitive or better results than well established algorithms from the literature. Keywords: multi-objective, estimation of distribution algorithms, particle swarm optimization, multi-swarm, hyper-heuristics
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