10,912 research outputs found
Deterministic secure quantum communication with and without entanglement
We present a protocol for sending a message over a quantum channel with
different layers of security that will prevent an eavesdropper from deciphering
the message without being detected. The protocol has two versions where the
bits are encoded in either pairs of entangled photons or separate photons.
Unlike many other protocols, it requires a one-way, rather than a two-way,
quantum channel and does not require a quantum memor. A quantum key is used to
encrypt the message and both the key and the message are sent over the quantum
channle with the same quantum encoding technique. The key is sent only if no
eavesdropper is detected.Comment: 9 pages, 3 figures. Major changes in section 3 and 4. Accepted for
publication in Physica Script
Affect and believability in game characters:a review of the use of affective computing in games
Virtual agents are important in many digital environments. Designing a character that highly engages users in terms of interaction is an intricate task constrained by many requirements. One aspect that has gained more attention recently is the effective dimension of the agent. Several studies have addressed the possibility of developing an affect-aware system for a better user experience. Particularly in games, including emotional and social features in NPCs adds depth to the characters, enriches interaction possibilities, and combined with the basic level of competence, creates a more appealing game. Design requirements for emotionally intelligent NPCs differ from general autonomous agents with the main goal being a stronger player-agent relationship as opposed to problem solving and goal assessment. Nevertheless, deploying an affective module into NPCs adds to the complexity of the architecture and constraints. In addition, using such composite NPC in games seems beyond current technology, despite some brave attempts. However, a MARPO-type modular architecture would seem a useful starting point for adding emotions
All-Digital Self-interference Cancellation Technique for Full-duplex Systems
Full-duplex systems are expected to double the spectral efficiency compared
to conventional half-duplex systems if the self-interference signal can be
significantly mitigated. Digital cancellation is one of the lowest complexity
self-interference cancellation techniques in full-duplex systems. However, its
mitigation capability is very limited, mainly due to transmitter and receiver
circuit's impairments. In this paper, we propose a novel digital
self-interference cancellation technique for full-duplex systems. The proposed
technique is shown to significantly mitigate the self-interference signal as
well as the associated transmitter and receiver impairments. In the proposed
technique, an auxiliary receiver chain is used to obtain a digital-domain copy
of the transmitted Radio Frequency (RF) self-interference signal. The
self-interference copy is then used in the digital-domain to cancel out both
the self-interference signal and the associated impairments. Furthermore, to
alleviate the receiver phase noise effect, a common oscillator is shared
between the auxiliary and ordinary receiver chains. A thorough analytical and
numerical analysis for the effect of the transmitter and receiver impairments
on the cancellation capability of the proposed technique is presented. Finally,
the overall performance is numerically investigated showing that using the
proposed technique, the self-interference signal could be mitigated to ~3dB
higher than the receiver noise floor, which results in up to 76% rate
improvement compared to conventional half-duplex systems at 20dBm transmit
power values.Comment: Submitted to IEEE Transactions on Wireless Communication
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