6 research outputs found

    Application of Automatic Speaker Recognition techniques to pathological voice assessment (dysphonia)

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    International audienceThis paper investigates the adaptation of Automatic Speaker Recognition (ASR) techniques to the pathological voice assessment (dysphonic voices). The aim of this study is to provide a novel method, suitable for keeping track of the evolution of the patient's pathology: easy-to-use, fast, non-invasive for the patient, and affordable for the clinicians. This method will be complementary to the existing ones - the perceptual judgment and the usual objective measurement (jitter, airflows...) which remain time and human resource consuming. The system designed for this particular task relies on the GMMbased approach, which is the state-of-the-art for speaker recognition. It is derived from the open source ASR tools (LIA_Spk- Det and ALIZE) of the LIA lab.Experiments conducted on a dysphonic corpus provide promising results, underlining the interest of such an approach and opening further research investigation

    Modélisation statistique et infomations pertinentes pour la caractérisation des voix pathologiques (dysphonies)

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    International audienceCet article porte sur l'importance du type d'information appropriée pour une tâche de classification automatique de voix produite par des patients atteints de dysfonctionnement vocal. En employant un système de classification GMM (dérivé de la reconnaissance automatique du locuteur), le focus a été mis sur trois classes principales d'information : une information portant sur l'énergie, une deuxième sur les parties voisées, et une troisième en fonction des segments phonétiques. Les expériences, qui ont porté sur un corpus de dysphoniques, ont montré que cette information phonétique est particulièrement intéressante dans ce contexte puisqu'elle permet d'analyser le résultat en fonction du phonème ou de la classe de phonème

    The Influence of Manga on the Graphic Novel

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    This material has been published in The Cambridge History of the Graphic Novel edited by Jan Baetens, Hugo Frey, Stephen E. Tabachnick. This version is free to view and download for personal use only. Not for re-distribution, re-sale or use in derivative works. © Cambridge University PressProviding a range of cogent examples, this chapter describes the influences of the Manga genre of comics strip on the Graphic Novel genre, over the last 35 years, considering the functions of domestication, foreignisation and transmedia on readers, markets and forms

    E-Graphic Novels

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    peer reviewedThis chapter presents an overview of how the contemporary graphic novel intersects with digital culture, focusing on three dimensions: the resistance to the digital and the complex relationship to print culture, practices of digitization and their impact on the reading process, and finally born digital e-graphic novels experimenting with digital technologies

    Alan Moore:The Making of a Graphic Novelist

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    "Underground Comix and the invention of autobiography, history and reportage"

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