16,013 research outputs found

    States on the Cuntz algebras and p-adic random walks

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    Cuntz-Krieger algebras and wavelets on fractals

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    We consider representations of Cuntz--Krieger algebras on the Hilbert space of square integrable functions on the limit set, identified with a Cantor set in the unit interval. We use these representations and the associated Perron-Frobenius and Ruelle operators to construct families of wavelets on these Cantor sets.Comment: 37 pages, LaTe

    Cuntz–Krieger Algebras and Wavelets on Fractals

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    We consider representations of Cuntz–Krieger algebras on the Hilbert space of square integrable functions on the limit set, identified with a Cantor set in the unit interval. We use these representations and the associated Perron–Frobenius and Ruelle operators to construct families of wavelets on these Cantor sets

    Partner selection supports reputation-based cooperation in a Public Goods Game

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    In dyadic models of indirect reciprocity, the receivers' history of giving has a significant impact on the donor's decision. When the interaction involves more than two agents things become more complicated, and in large groups cooperation can hardly emerge. In this work we use a Public Goods Game to investigate whether publicly available reputation scores may support the evolution of cooperation and whether this is affected by the kind of network structure adopted. Moreover, if agents interact on a bipartite graph with partner selection cooperation can thrive in large groups and in a small amount of time.Comment: 6 pages, 10 figures. In press for Springer E

    A High-Order Scheme for Image Segmentation via a modified Level-Set method

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    In this paper we propose a high-order accurate scheme for image segmentation based on the level-set method. In this approach, the curve evolution is described as the 0-level set of a representation function but we modify the velocity that drives the curve to the boundary of the object in order to obtain a new velocity with additional properties that are extremely useful to develop a more stable high-order approximation with a small additional cost. The approximation scheme proposed here is the first 2D version of an adaptive "filtered" scheme recently introduced and analyzed by the authors in 1D. This approach is interesting since the implementation of the filtered scheme is rather efficient and easy. The scheme combines two building blocks (a monotone scheme and a high-order scheme) via a filter function and smoothness indicators that allow to detect the regularity of the approximate solution adapting the scheme in an automatic way. Some numerical tests on synthetic and real images confirm the accuracy of the proposed method and the advantages given by the new velocity.Comment: Accepted version for publication in SIAM Journal on Imaging Sciences, 86 figure

    Introduction to the Special Section on Reputation in Agent Societies

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    This special section includes papers from the 'Reputation in Agent Societies' workshop held as part of 2004 IEEE/WIC/ACM International Joint Conference on Intelligent Agent Technology (IAT'04) and Web Intelligence (WI'04), September 20, 2004 in Beijing, China. The purpose of this workshop was to promote multidisciplinary collaboration for Reputation Systems modeling and implementation. Reputation is increasingly at the centre of attention in many fields of science and domains of application, including economics, organisations science, policy-making, (e-)governance, cultural evolution, social dilemmas, socio-dynamics, innofusion, etc. However, the result of all this attention is a great number of ad hoc models and little integration of instruments for the implementation, management and optimisation of reputation. On the one hand, entrepreneurs and administrators manage corporate and firm reputation without contributing to or accessing a solid, general and integrated body of scientific knowledge on the subject matter. On the other hand, software designers believe they can design and implement online reputation reporting systems without investigating what the properties, requirements and dynamics of reputation in natural societies are and why it evolved. We promoted the workshop and this special section with the hope of setting the first steps in the direction of a new, cross-disciplinary approach to reputation, accounting for the social cognitive mechanisms and processes that support it and working towards t a consensus on essential guidelines for designing or shaping reputation technologies.Reputation, Agent Systems

    Flaw Selection Strategies for Partial-Order Planning

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    Several recent studies have compared the relative efficiency of alternative flaw selection strategies for partial-order causal link (POCL) planning. We review this literature, and present new experimental results that generalize the earlier work and explain some of the discrepancies in it. In particular, we describe the Least-Cost Flaw Repair (LCFR) strategy developed and analyzed by Joslin and Pollack (1994), and compare it with other strategies, including Gerevini and Schubert's (1996) ZLIFO strategy. LCFR and ZLIFO make very different, and apparently conflicting claims about the most effective way to reduce search-space size in POCL planning. We resolve this conflict, arguing that much of the benefit that Gerevini and Schubert ascribe to the LIFO component of their ZLIFO strategy is better attributed to other causes. We show that for many problems, a strategy that combines least-cost flaw selection with the delay of separable threats will be effective in reducing search-space size, and will do so without excessive computational overhead. Although such a strategy thus provides a good default, we also show that certain domain characteristics may reduce its effectiveness.Comment: See http://www.jair.org/ for an online appendix and other files accompanying this articl

    Learning Features that Predict Cue Usage

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    Our goal is to identify the features that predict the occurrence and placement of discourse cues in tutorial explanations in order to aid in the automatic generation of explanations. Previous attempts to devise rules for text generation were based on intuition or small numbers of constructed examples. We apply a machine learning program, C4.5, to induce decision trees for cue occurrence and placement from a corpus of data coded for a variety of features previously thought to affect cue usage. Our experiments enable us to identify the features with most predictive power, and show that machine learning can be used to induce decision trees useful for text generation.Comment: 10 pages, 2 Postscript figures, uses aclap.sty, psfig.te
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