182 research outputs found
Neuroevolution: from architectures to learning
Artificial neural networks (ANNs) are applied to many real-world problems, ranging from pattern classification to robot control. In order to design a neural network for a particular task, the choice of an architecture (including the choice of a neuron model), and the choice of a learning algorithm have to be addressed. Evolutionary search methods can provide an automatic solution to these problems. New insights in both neuroscience and evolutionary biology have led to the development of increasingly powerful neuroevolution techniques over the last decade. This paper gives an overview of the most prominent methods for evolving ANNs with a special focus on recent advances in the synthesis of learning architecture
Effective Task Transfer Through Indirect Encoding
An important goal for machine learning is to transfer knowledge between tasks. For example, learning to play RoboCup Keepaway should contribute to learning the full game of RoboCup soccer. Often approaches to task transfer focus on transforming the original representation to fit the new task. Such representational transformations are necessary because the target task often requires new state information that was not included in the original representation. In RoboCup Keepaway, changing from the 3 vs. 2 variant of the task to 4 vs. 3 adds state information for each of the new players. In contrast, this dissertation explores the idea that transfer is most effective if the representation is designed to be the same even across different tasks. To this end, (1) the bird’s eye view (BEV) representation is introduced, which can represent different tasks on the same two-dimensional map. Because the BEV represents state information associated with positions instead of objects, it can be scaled to more objects without manipulation. In this way, both the 3 vs. 2 and 4 vs. 3 Keepaway tasks can be represented on the same BEV, which is (2) demonstrated in this dissertation. Yet a challenge for such representation is that a raw two-dimensional map is highdimensional and unstructured. This dissertation demonstrates how this problem is addressed naturally by the Hypercube-based NeuroEvolution of Augmenting Topologies (HyperNEAT) approach. HyperNEAT evolves an indirect encoding, which compresses the representation by exploiting its geometry. The dissertation then explores further exploiting the power of such encoding, beginning by (3) enhancing the configuration of the BEV with a focus on iii modularity. The need for further nonlinearity is then (4) investigated through the addition of hidden nodes. Furthermore, (5) the size of the BEV can be manipulated because it is indirectly encoded. Thus the resolution of the BEV, which is dictated by its size, is increased in precision and culminates in a HyperNEAT extension that is expressed at effectively infinite resolution. Additionally, scaling to higher resolutions through gradually increasing the size of the BEV is explored. Finally, (6) the ambitious problem of scaling from the Keepaway task to the Half-field Offense task is investigated with the BEV. Overall, this dissertation demonstrates that advanced representations in conjunction with indirect encoding can contribute to scaling learning techniques to more challenging tasks, such as the Half-field Offense RoboCup soccer domain
Born to learn: The inspiration, progress, and future of evolved plastic artificial neural networks
Biological plastic neural networks are systems of extraordinary computational
capabilities shaped by evolution, development, and lifetime learning. The
interplay of these elements leads to the emergence of adaptive behavior and
intelligence. Inspired by such intricate natural phenomena, Evolved Plastic
Artificial Neural Networks (EPANNs) use simulated evolution in-silico to breed
plastic neural networks with a large variety of dynamics, architectures, and
plasticity rules: these artificial systems are composed of inputs, outputs, and
plastic components that change in response to experiences in an environment.
These systems may autonomously discover novel adaptive algorithms, and lead to
hypotheses on the emergence of biological adaptation. EPANNs have seen
considerable progress over the last two decades. Current scientific and
technological advances in artificial neural networks are now setting the
conditions for radically new approaches and results. In particular, the
limitations of hand-designed networks could be overcome by more flexible and
innovative solutions. This paper brings together a variety of inspiring ideas
that define the field of EPANNs. The main methods and results are reviewed.
Finally, new opportunities and developments are presented
Evolutionary Machine Learning and Games
Evolutionary machine learning (EML) has been applied to games in multiple
ways, and for multiple different purposes. Importantly, AI research in games is
not only about playing games; it is also about generating game content,
modeling players, and many other applications. Many of these applications pose
interesting problems for EML. We will structure this chapter on EML for games
based on whether evolution is used to augment machine learning (ML) or ML is
used to augment evolution. For completeness, we also briefly discuss the usage
of ML and evolution separately in games.Comment: 27 pages, 5 figures, part of Evolutionary Machine Learning Book
(https://link.springer.com/book/10.1007/978-981-99-3814-8
Artificial Neurogenesis: An Introduction and Selective Review
International audienceIn this introduction and review—like in the book which follows—we explore the hypothesis that adaptive growth is a means of producing brain-like machines. The emulation of neural development can incorporate desirable characteristics of natural neural systems into engineered designs. The introduction begins with a review of neural development and neural models. Next, artificial development— the use of a developmentally-inspired stage in engineering design—is introduced. Several strategies for performing this " meta-design " for artificial neural systems are reviewed. This work is divided into three main categories: bio-inspired representations ; developmental systems; and epigenetic simulations. Several specific network biases and their benefits to neural network design are identified in these contexts. In particular, several recent studies show a strong synergy, sometimes interchange-ability, between developmental and epigenetic processes—a topic that has remained largely under-explored in the literature
Evolutionary Reinforcement Learning: A Survey
Reinforcement learning (RL) is a machine learning approach that trains agents
to maximize cumulative rewards through interactions with environments. The
integration of RL with deep learning has recently resulted in impressive
achievements in a wide range of challenging tasks, including board games,
arcade games, and robot control. Despite these successes, there remain several
crucial challenges, including brittle convergence properties caused by
sensitive hyperparameters, difficulties in temporal credit assignment with long
time horizons and sparse rewards, a lack of diverse exploration, especially in
continuous search space scenarios, difficulties in credit assignment in
multi-agent reinforcement learning, and conflicting objectives for rewards.
Evolutionary computation (EC), which maintains a population of learning agents,
has demonstrated promising performance in addressing these limitations. This
article presents a comprehensive survey of state-of-the-art methods for
integrating EC into RL, referred to as evolutionary reinforcement learning
(EvoRL). We categorize EvoRL methods according to key research fields in RL,
including hyperparameter optimization, policy search, exploration, reward
shaping, meta-RL, and multi-objective RL. We then discuss future research
directions in terms of efficient methods, benchmarks, and scalable platforms.
This survey serves as a resource for researchers and practitioners interested
in the field of EvoRL, highlighting the important challenges and opportunities
for future research. With the help of this survey, researchers and
practitioners can develop more efficient methods and tailored benchmarks for
EvoRL, further advancing this promising cross-disciplinary research field
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Real-time robotic tasks for cyber-physical avatars
Although modern robots can perform complex tasks using sophisticated algorithms that are specialized to a particular task and environment, creating robots capable of completing tasks in unstructured environments without human guidance (e.g., through teleoperation) remains a challenge. In this research, we present a framework to meet this challenge for a "cyberphysical avatar," which is defined to be a semi-autonomous robotic system that adjusts to an unstructured environment and performs physical tasks subject to critical timing constraints while under human supervision. This thesis first realizes a cyberphysical avatar that integrates three key technologies: (1) whole body-compliant control, (2) skill acquisition from machine learning (neuroevolution methods and deep learning), and (3) vision-based control through visual servoing. Body-compliant control is essential for operator safety because avatars perform cooperative tasks in close proximity to humans; machine learning enables "programming" avatars such that they can be used by non-experts for a large array of tasks, some unforeseen, in an unstructured environment; the visual servoing technique is indispensable for facilitating feedback control in human avatar interaction. This thesis proposes and demonstrates a systematically incremental approach to automating robotic tasks by decomposing a non-trivial task into stages, each of which may be automated by integrating the aforementioned techniques. We design and implement the controllers for two semi-autonomous robots that integrate three key techniques for grasping and pick-and-place tasks. While a general theory is beyond reach, we present a study on the tradeoffs between three design metrics for robotic task systems: (1) the amount of training effort for the robots to perform the task, (2) the time available to complete the task when the command is given, and (3) the quality of the result of the performed task. The tradeoff study in this design space uses the imprecise computation model as a framework to evaluate specific types of tasks: (1) grasping an unknown object and (2) placing the object in a target position. We demonstrate the generality of our integration methodology by applying it to two different robots, Dreamer and Hoppy. Our approach is evaluated by the performance of the robots in trading off between task completion time, training time and task completion success rate, in an environment similar to those in the recent Amazon Picking Challenge.Computer Science
Evolving developmental, recurrent and convolutional neural networks for deliberate motion planning in sparse reward tasks
Motion planning algorithms have seen a diverse set of approaches in a variety of disciplines. In the domain of artificial evolutionary systems, motion planning has been included in models to achieve sophisticated deliberate behaviours. These algorithms rely on fixed rules or little evolutionary influence which compels behaviours to conform within those specific policies, rather than allowing the model to establish its own specialised behaviour. In order to further these models, the constraints imposed by planning algorithms must be removed to grant greater evolutionary control over behaviours. That is the focus of this thesis.
An examination of prevailing neuroevolution methods led to the use of two distinct approaches, NEAT and HyperNEAT. Both were used to gain an understanding of the components necessary to create neuroevolution planning. The findings accumulated in the formation of a novel convolutional neural network architecture with a recurrent convolution process. The architecture’s goal was to iteratively disperse local activations to greater regions of the feature space. Experimentation showed significantly improved robustness over contemporary neuroevolution techniques as well as an efficiency increase over a static rule set. Greater evolutionary responsibility is given to the model with multiple network combinations; all of which continually demonstrated the necessary behaviours. In comparison, these behaviours were shown to be difficult to achieve in a state-of-the-art deep convolutional network.
Finally, the unique use of recurrent convolution is relocated to a larger convolutional architecture on an established benchmarking platform. Performance improvements are seen on a number of domains which illustrates that this recurrent mechanism can be exploited in alternative areas outside of planning. By presenting a viable neuroevolution method for motion planning a potential emerges for further systems to adopt and examine the capability of this work in prospective domains, as well as further avenues of experimentation in convolutional architectures
Metaheuristic design of feedforward neural networks: a review of two decades of research
Over the past two decades, the feedforward neural network (FNN) optimization has been a key interest among the researchers and practitioners of multiple disciplines. The FNN optimization is often viewed from the various perspectives: the optimization of weights, network architecture, activation nodes, learning parameters, learning environment, etc. Researchers adopted such different viewpoints mainly to improve the FNN's generalization ability. The gradient-descent algorithm such as backpropagation has been widely applied to optimize the FNNs. Its success is evident from the FNN's application to numerous real-world problems. However, due to the limitations of the gradient-based optimization methods, the metaheuristic algorithms including the evolutionary algorithms, swarm intelligence, etc., are still being widely explored by the researchers aiming to obtain generalized FNN for a given problem. This article attempts to summarize a broad spectrum of FNN optimization methodologies including conventional and metaheuristic approaches. This article also tries to connect various research directions emerged out of the FNN optimization practices, such as evolving neural network (NN), cooperative coevolution NN, complex-valued NN, deep learning, extreme learning machine, quantum NN, etc. Additionally, it provides interesting research challenges for future research to cope-up with the present information processing era
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