78 research outputs found

    In memory of Gianni Maniscalco Basile

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    The Influence of Manga on the Graphic Novel

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    This material has been published in The Cambridge History of the Graphic Novel edited by Jan Baetens, Hugo Frey, Stephen E. Tabachnick. This version is free to view and download for personal use only. Not for re-distribution, re-sale or use in derivative works. © Cambridge University PressProviding a range of cogent examples, this chapter describes the influences of the Manga genre of comics strip on the Graphic Novel genre, over the last 35 years, considering the functions of domestication, foreignisation and transmedia on readers, markets and forms

    Book review: Locating Science Fiction

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    Is East East and West West?

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    Ethic design for robotics: place man and cultural context on the center of the project. Case study on robotics in museums.

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    A reflection about Roboethics and its declinations has been conducted starting from the analysis of the robot semantic and the cultural perception that has arisen towards these machines. The analysis faces also the meanings, the technological limits and the expectations about Robotics today, laying the foundations to define a design approach that put the man at the centre of the project, with its community and the context. As a case study is introduced Virgil, example of museum robotic activity carried out in the spirit of ethic design for a specific Cultural Heritage, which consist in the Savoia’s Royal Residences, in Piedmont, Italy
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