1,418 research outputs found

    Operationalizing Culture With Design Cards in Cross-Cultural Design: Translating Critical Knowledge Into Provocative Insights

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    Operationalizing culture is “one of the most fundamental issues cross-cultural researchers face” (Matsumoto & Jones, 2009, p. 324), as stated in The Handbook of Social Research Ethics. Inconsiderate research design could “ignore the large degree of individual differences that exist in human behavior” (p. 325) and eventually “vindicate” cultural stereotypes the researchers mean to avoid. In the field of cross-cultural design, a big challenge is how to inform and guide the design process with a sophisticated understanding of culture. This design challenge is a contextualized problem of operationalizing culture in practice. Insensitive design recommendations could end up strengthening the cultural essentialism designers want to leave behind in this increasingly globalized world. For example, designers should be more careful when recommending an online event scheduling system for American users that includes more granular and precise time units (e.g., options at 15 minute precision level) than what is recommended for Mexican users. The recommendation makes sense as American culture is considered monochronic, which prefers punctuality for meetings, while Mexican culture is not. However, what if some individual Mexican users might want to take more proactive actions to counteract their polychromic cultural influence for intercultural collaboration

    APPLICATION OF PARAMETER ESTIMATION AND CALIBRATION METHOD FOR CAR-FOLLOWING MODELS

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    Both safety and the capacity of the roadway system are highly dependent on the car-following characteristics of drivers. Car-following theory describes the driver behavior of vehicles following other vehicles in a traffic stream. In the last few decades, many car-following models have been developed; however, studies are still needed to improve their accuracy and reliability. Car-following models are a vital component of traffic simulation tools that attempt to mimic driver behavior in the real world. Microscopic traffic simulators, particularly car-following models, have been extensively used in current traffic engineering studies and safety research. These models are a vital component of traffic simulation tools that attempt to mimic real-world driver behaviors. The accuracy and reliability of microscopic traffic simulation models are greatly dependent on the calibration of car-following models, which requires a large amount of real world vehicle trajectory data. In this study, the author developed a process to apply a stochastic calibration method with appropriate regularization to estimate the distribution of parameters for car-following models. The calibration method is based on the Markov Chain Monte Carlo (MCMC) simulation using the Bayesian estimation theory that has been recently investigated for use in inverse problems. This dissertation research includes a case study, which is based on the Linear (Helly) model with a different number of vehicle trajectories in a highway network. The stochastic approach facilitated the calibration of car-following models more realistically than the deterministic method, as the deterministic algorithm can easily get stuck at a local minimum. This study also demonstrates that the calibrated model yields smaller errors with large sample sizes. Furthermore, the results from the Linear model validation effort suggest that the performance of the calibration method is dependent upon size of the vehicle trajectory

    Game Theoretic Model Predictive Control for Autonomous Driving

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    This study presents two closely-related solutions to autonomous vehicle control problems in highway driving scenario using game theory and model predictive control. We first develop a game theoretic four-stage model predictive controller (GT4SMPC). The controller is responsible for both longitudinal and lateral movements of Subject Vehicle (SV) . It includes a Stackelberg game as a high level controller and a model predictive controller (MPC) as a low level one. Specifically, GT4SMPC constantly establishes and solves games corresponding to multiple gaps in front of multiple-candidate vehicles (GCV) when SV is interacting with them by signaling a lane change intention through turning light or by a small lateral movement. SV’s payoff is the negative of the MPC’s cost function , which ensures strong connection between the game and that the solution of the game is more likely to be achieved by a hybrid MPC (HMPC). GCV’s payoff is a linear combination of the speed payoff, headway payoff and acceleration payoff. . We use decreasing acceleration model to generate our prediction of TV’s future motion, which is utilized in both defining TV’s payoffs over the prediction horizon in the game and as the reference of the MPC. Solving the games gives the optimal gap and the target vehicle (TV). In the low level , the lane change process are divided into four stages: traveling in the current lane, leaving current lane, crossing lane marking, traveling in the target lane. The division identifies the time that SV should initiate actual lateral movement for the lateral controller and specifies the constraints HMPC should deal at each step of the MPC prediction horizon. Then the four-stage HMPC controls SV’s actual longitudinal motion and execute the lane change at the right moment. Simulations showed the GT4SMPC is able to intelligently drive SV into the selected gap and accomplish both discretionary land change (DLC) and mandatory lane change (MLC) in a dynamic situation. Human-in-the-loop driving simulation indicated that GT4SMPC can decently control the SV to complete lane changes with the presence of human drivers. Second, we propose a differential game theoretic model predictive controller (DGTMPC) to address the drawbacks of GT4SMPC. In GT4SMPC, the games are defined as table game, which indicates each players only have limited amount of choices for a specific game and such choice remain fixed during the prediction horizon. In addition, we assume a known model for traffic vehicles but in reality drivers’ preference is partly unknown. In order to allow the TV to make multiple decisions within the prediction horizon and to measure TV’s driving style on-line, we propose a differential game theoretic model predictive controller (DGTMPC). The high level of the hierarchical DGTMPC is the two-player differential lane-change Stackelberg game. We assume each player uses a MPC to control its motion and the optimal solution of leaders’ MPC depends on the solution of the follower. Therefore, we convert this differential game problem into a bi-level optimization problem and solves the problem with the branch and bound algorithm. Besides the game, we propose an inverse model predictive control algorithm (IMPC) to estimate the MPC weights of other drivers on-line based on surrounding vehicle’s real-time behavior, assuming they are controlled by MPC as well. The estimation results contribute to a more appropriate solution to the game against driver of specific type. The solution of the algorithm indicates the future motion of the TV, which can be used as the reference for the low level controller. The low level HMPC controls both the longitudinal motion of SV and his real-time lane decision. Simulations showed that the DGTMPC can well identify the weights traffic vehicles’ MPC cost function and behave intelligently during the interaction. Comparison with level-k controller indicates DGTMPC’s Superior performance

    Advances in Robotics, Automation and Control

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    The book presents an excellent overview of the recent developments in the different areas of Robotics, Automation and Control. Through its 24 chapters, this book presents topics related to control and robot design; it also introduces new mathematical tools and techniques devoted to improve the system modeling and control. An important point is the use of rational agents and heuristic techniques to cope with the computational complexity required for controlling complex systems. Through this book, we also find navigation and vision algorithms, automatic handwritten comprehension and speech recognition systems that will be included in the next generation of productive systems developed by man

    Game Theory Relaunched

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    The game is on. Do you know how to play? Game theory sets out to explore what can be said about making decisions which go beyond accepting the rules of a game. Since 1942, a well elaborated mathematical apparatus has been developed to do so; but there is more. During the last three decades game theoretic reasoning has popped up in many other fields as well - from engineering to biology and psychology. New simulation tools and network analysis have made game theory omnipresent these days. This book collects recent research papers in game theory, which come from diverse scientific communities all across the world; they combine many different fields like economics, politics, history, engineering, mathematics, physics, and psychology. All of them have as a common denominator some method of game theory. Enjoy

    Evolutionary games on graphs

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    Game theory is one of the key paradigms behind many scientific disciplines from biology to behavioral sciences to economics. In its evolutionary form and especially when the interacting agents are linked in a specific social network the underlying solution concepts and methods are very similar to those applied in non-equilibrium statistical physics. This review gives a tutorial-type overview of the field for physicists. The first three sections introduce the necessary background in classical and evolutionary game theory from the basic definitions to the most important results. The fourth section surveys the topological complications implied by non-mean-field-type social network structures in general. The last three sections discuss in detail the dynamic behavior of three prominent classes of models: the Prisoner's Dilemma, the Rock-Scissors-Paper game, and Competing Associations. The major theme of the review is in what sense and how the graph structure of interactions can modify and enrich the picture of long term behavioral patterns emerging in evolutionary games.Comment: Review, final version, 133 pages, 65 figure

    Contributions to Game Theory and Management. Vol. III. Collected papers presented on the Third International Conference Game Theory and Management.

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    The collection contains papers accepted for the Third International Conference Game Theory and Management (June 24-26, 2009, St. Petersburg University, St. Petersburg, Russia). The presented papers belong to the field of game theory and its applications to management. The volume may be recommended for researches and post-graduate students of management, economic and applied mathematics departments.
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