27,134 research outputs found
Recommended from our members
Actor perception in business use case modeling
Mainstream literature recognizes the validity and effectiveness of use cases as a technique for gathering and capturing system requirements. Use cases represent the driver of various modern development methods, mainly of object-oriented extraction, such as the Unified Process. Although the adoption of use cases proliferated in the context of software systems development, they are not as extensively employed in business modeling . The concept of business use case is not a novelty, but only recently did it begin to re-circulate in the literature and in case tools.
This paper examines the issues involved in adopting business use cases for capturing the functionality of an organization and proposes guidelines for their identification, packaging, and mapping to system use cases. The proposed guidelines are based on the principle of actor perception described in the paper. The application of this principle is exemplified with a worked example aimed at demonstrating the utility of the proposed guidelines and at clarifying the application of the principle of actor perception. The worked example is based on a series of workshops run at a major UK financial institution
Operational Research in Education
Operational Research (OR) techniques have been applied, from the early stages of the discipline, to a wide variety of issues in education. At the government level, these include questions of what resources should be allocated to education as a whole and how these should be divided amongst the individual sectors of education and the institutions within the sectors. Another pertinent issue concerns the efficient operation of institutions, how to measure it, and whether resource allocation can be used to incentivise efficiency savings. Local governments, as well as being concerned with issues of resource allocation, may also need to make decisions regarding, for example, the creation and location of new institutions or closure of existing ones, as well as the day-to-day logistics of getting pupils to schools. Issues of concern for managers within schools and colleges include allocating the budgets, scheduling lessons and the assignment of students to courses. This survey provides an overview of the diverse problems faced by government, managers and consumers of education, and the OR techniques which have typically been applied in an effort to improve operations and provide solutions
Measuring and comparing the reliability of the structured walkthrough evaluation method with novices and experts
Effective evaluation of websites for accessibility remains problematic. Automated evaluation tools still require a significant manual element. There is also a significant expertise and evaluator effect. The Structured Walkthrough method is the translation of a manual, expert accessibility evaluation process adapted for use by novices. The method is embedded in the Accessibility Evaluation Assistant (AEA), a web accessibility knowledge management tool. Previous trials examined the pedagogical potential of the tool when incorporated into an undergraduate computing curriculum. The results of the evaluations carried out by novices yielded promising, consistent levels of validity and reliability. This paper presents the results of an empirical study that compares the reliability of accessibility evaluations produced by two groups (novices and experts). The main results of this study indicate that overall reliability of expert evaluations was 76% compared to 65% for evaluations produced by novices. The potential of the Structured Walkthrough method as a useful and viable tool for expert evaluators is also examined. Copyright 2014 ACM
OntoMaven: Maven-based Ontology Development and Management of Distributed Ontology Repositories
In collaborative agile ontology development projects support for modular
reuse of ontologies from large existing remote repositories, ontology project
life cycle management, and transitive dependency management are important
needs. The Apache Maven approach has proven its success in distributed
collaborative Software Engineering by its widespread adoption. The contribution
of this paper is a new design artifact called OntoMaven. OntoMaven adopts the
Maven-based development methodology and adapts its concepts to knowledge
engineering for Maven-based ontology development and management of ontology
artifacts in distributed ontology repositories.Comment: Pre-print submission to 9th International Workshop on Semantic Web
Enabled Software Engineering (SWESE2013). Berlin, Germany, December 2-5, 201
An IMS-Learning Design Editor for a Higher Education Blended Learning Scenario
The IMS-Learning Design has been developed to
support the creation of reusable and pedagogically
neutral learning scenarios and content. Although it is
especially suitable for eLearning, there is a lot of
interest on using it in higher education blended
learning scenarios. However there are some related
key issues which must be managed such as cultural
bias and the need for expensive human resources to
design and develop specification compliant units of
learning. They can be addressed by the design of
ad-hoc editors supporting concrete learning design
units of learning. We suggest some solutions to
overcome these limitations, based on our experience
designing the user interface of an IMS-LD compliant
editor, GDUS+. We also explain our user centering
approach, and give some conclusions about the
benefits of using IMS-LD
Methodological considerations concerning manual annotation of musical audio in function of algorithm development
In research on musical audio-mining, annotated music databases are needed which allow the development of computational tools that extract from the musical audiostream the kind of high-level content that users can deal with in Music Information Retrieval (MIR) contexts. The notion of musical content, and therefore the notion of annotation, is ill-defined, however, both in the syntactic and semantic sense. As a consequence, annotation has been approached from a variety of perspectives (but mainly linguistic-symbolic oriented), and a general methodology is lacking. This paper is a step towards the definition of a general framework for manual annotation of musical audio in function of a computational approach to musical audio-mining that is based on algorithms that learn from annotated data. 1
- âŠ