7,335 research outputs found
Evolutionary games on graphs
Game theory is one of the key paradigms behind many scientific disciplines
from biology to behavioral sciences to economics. In its evolutionary form and
especially when the interacting agents are linked in a specific social network
the underlying solution concepts and methods are very similar to those applied
in non-equilibrium statistical physics. This review gives a tutorial-type
overview of the field for physicists. The first three sections introduce the
necessary background in classical and evolutionary game theory from the basic
definitions to the most important results. The fourth section surveys the
topological complications implied by non-mean-field-type social network
structures in general. The last three sections discuss in detail the dynamic
behavior of three prominent classes of models: the Prisoner's Dilemma, the
Rock-Scissors-Paper game, and Competing Associations. The major theme of the
review is in what sense and how the graph structure of interactions can modify
and enrich the picture of long term behavioral patterns emerging in
evolutionary games.Comment: Review, final version, 133 pages, 65 figure
Refined best-response correspondence and dynamics
We characterize the smallest faces of the polyhedron of strategy profiles that could possibly be made asymptotically stable under some reasonable deterministic dynamics. These faces are Kalai and Samet's (1984) persistent retracts and are spanned by Basu and Weibull's (1991) CURB sets based on a natural (and, in a well-defined sense, minimal) refinement of the best-reply correspondence. We show that such a correspondence satisfying basic properties such as existence, upper hemi-continuity, and convex-valuedness exists and is unique in most games. We introduce a notion of rationalizability based on this correspondence and its relation to other such concepts. We study its fixed-points and their relations to equilibrium refinements. We find, for instance, that a fixed point of the refined best reply correspondence in the agent normal form of any extensive form game constitutes a perfect Bayesian equilibrium, which is weak perfect Bayesian in every subgame. Finally, we study the index of its fixed point components.Evolutionary game theory, best response dynamics, CURB sets, persistent retracts, asymptotic stability, Nash equilibrium refinements, learning
Evolutionary stable strategies in networked games: the influence of topology
Evolutionary game theory is used to model the evolution of competing
strategies in a population of players. Evolutionary stability of a strategy is
a dynamic equilibrium, in which any competing mutated strategy would be wiped
out from a population. If a strategy is weak evolutionarily stable, the
competing strategy may manage to survive within the network. Understanding the
network-related factors that affect the evolutionary stability of a strategy
would be critical in making accurate predictions about the behaviour of a
strategy in a real-world strategic decision making environment. In this work,
we evaluate the effect of network topology on the evolutionary stability of a
strategy. We focus on two well-known strategies known as the Zero-determinant
strategy and the Pavlov strategy. Zero-determinant strategies have been shown
to be evolutionarily unstable in a well-mixed population of players. We
identify that the Zero-determinant strategy may survive, and may even dominate
in a population of players connected through a non-homogeneous network. We
introduce the concept of `topological stability' to denote this phenomenon. We
argue that not only the network topology, but also the evolutionary process
applied and the initial distribution of strategies are critical in determining
the evolutionary stability of strategies. Further, we observe that topological
stability could affect other well-known strategies as well, such as the general
cooperator strategy and the cooperator strategy. Our observations suggest that
the variation of evolutionary stability due to topological stability of
strategies may be more prevalent in the social context of strategic evolution,
in comparison to the biological context
The Simple Geometry of Perfect Information Games
Perfect information games have a particularly simple structure of equilibria in the associated normal form. For generic such games each of the finitely many connected components of Nash equilibria is contractible. For every perfect information game there is a unique connected and contractible component of subgame perfect equilibria. Finally, the graph of the subgame perfect equilibrium correspondence, after a very mild deformation, looks like the space of perfect information extensive form games.Perfect information, Subgame perfection, Equilibrium correspondence
Stochastic Game Theory: Adjustment to Equilibrium Under Noisy Directional Learning
This paper presents a dynamic model in which agents adjust their decisions in the direction of higher payoffs, subject to random error. This process produces a probability distribution of players' decisions whose evolution over time is determined by the Fokker-Planck equation. The dynamic process is stable for all potential games, a class of payoff structures that includes several widely studied games. In equilibrium, the distributions that determine expected payoffs correspond to the distributions that arise from the logit function applied to those expected payoffs. This "logit equilibrium" forms a stochastic generalization of the Nash equilibrium and provides a possible explanation of anomalous laboratory data.bounded rationality, noisy directional learning, Fokker- Planck equation, potential games, logit equilibrium, stochastic potential.
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