1,354 research outputs found
Spoken content retrieval: A survey of techniques and technologies
Speech media, that is, digital audio and video containing spoken content, has blossomed in recent years. Large collections are accruing on the Internet as well as in private and enterprise settings. This growth has motivated extensive research on techniques and technologies that facilitate reliable indexing and retrieval. Spoken content retrieval (SCR) requires the combination of audio and speech processing technologies with methods from information retrieval (IR). SCR research initially investigated planned speech structured in document-like units, but has subsequently shifted focus to more informal spoken content produced spontaneously, outside of the studio and in conversational settings. This survey provides an overview of the field of SCR encompassing component technologies, the relationship of SCR to text IR and automatic speech recognition and user interaction issues. It is aimed at researchers with backgrounds in speech technology or IR who are seeking deeper insight on how these fields are integrated to support research and development, thus addressing the core challenges of SCR
The listening talker: A review of human and algorithmic context-induced modifications of speech
International audienceSpeech output technology is finding widespread application, including in scenarios where intelligibility might be compromised - at least for some listeners - by adverse conditions. Unlike most current algorithms, talkers continually adapt their speech patterns as a response to the immediate context of spoken communication, where the type of interlocutor and the environment are the dominant situational factors influencing speech production. Observations of talker behaviour can motivate the design of more robust speech output algorithms. Starting with a listener-oriented categorisation of possible goals for speech modification, this review article summarises the extensive set of behavioural findings related to human speech modification, identifies which factors appear to be beneficial, and goes on to examine previous computational attempts to improve intelligibility in noise. The review concludes by tabulating 46 speech modifications, many of which have yet to be perceptually or algorithmically evaluated. Consequently, the review provides a roadmap for future work in improving the robustness of speech output
Production and perception of speaker-specific phonetic detail at word boundaries
Experiments show that learning about familiar voices affects speech processing in many tasks. However, most studies focus on isolated phonemes or words and do not explore which phonetic properties are learned about or retained in memory. This work investigated inter-speaker phonetic variation involving word boundaries, and its perceptual consequences. A production experiment found significant variation in the extent to which speakers used a number of acoustic properties to distinguish junctural minimal pairs e.g. 'So he diced them'â'So he'd iced them'. A perception experiment then tested intelligibility in noise of the junctural minimal pairs before and after familiarisation with a particular voice. Subjects who heard the same voice during testing as during the familiarisation period showed significantly more improvement in identification of words and syllable constituents around word boundaries than those who heard different voices. These data support the view that perceptual learning about the particular pronunciations associated with individual speakers helps listeners to identify syllabic structure and the location of word boundaries
Nonparametric Bayesian Double Articulation Analyzer for Direct Language Acquisition from Continuous Speech Signals
Human infants can discover words directly from unsegmented speech signals
without any explicitly labeled data. In this paper, we develop a novel machine
learning method called nonparametric Bayesian double articulation analyzer
(NPB-DAA) that can directly acquire language and acoustic models from observed
continuous speech signals. For this purpose, we propose an integrative
generative model that combines a language model and an acoustic model into a
single generative model called the "hierarchical Dirichlet process hidden
language model" (HDP-HLM). The HDP-HLM is obtained by extending the
hierarchical Dirichlet process hidden semi-Markov model (HDP-HSMM) proposed by
Johnson et al. An inference procedure for the HDP-HLM is derived using the
blocked Gibbs sampler originally proposed for the HDP-HSMM. This procedure
enables the simultaneous and direct inference of language and acoustic models
from continuous speech signals. Based on the HDP-HLM and its inference
procedure, we developed a novel double articulation analyzer. By assuming
HDP-HLM as a generative model of observed time series data, and by inferring
latent variables of the model, the method can analyze latent double
articulation structure, i.e., hierarchically organized latent words and
phonemes, of the data in an unsupervised manner. The novel unsupervised double
articulation analyzer is called NPB-DAA.
The NPB-DAA can automatically estimate double articulation structure embedded
in speech signals. We also carried out two evaluation experiments using
synthetic data and actual human continuous speech signals representing Japanese
vowel sequences. In the word acquisition and phoneme categorization tasks, the
NPB-DAA outperformed a conventional double articulation analyzer (DAA) and
baseline automatic speech recognition system whose acoustic model was trained
in a supervised manner.Comment: 15 pages, 7 figures, Draft submitted to IEEE Transactions on
Autonomous Mental Development (TAMD
Recognizing Speech in a Novel Accent: The Motor Theory of Speech Perception Reframed
The motor theory of speech perception holds that we perceive the speech of
another in terms of a motor representation of that speech. However, when we
have learned to recognize a foreign accent, it seems plausible that recognition
of a word rarely involves reconstruction of the speech gestures of the speaker
rather than the listener. To better assess the motor theory and this
observation, we proceed in three stages. Part 1 places the motor theory of
speech perception in a larger framework based on our earlier models of the
adaptive formation of mirror neurons for grasping, and for viewing extensions
of that mirror system as part of a larger system for neuro-linguistic
processing, augmented by the present consideration of recognizing speech in a
novel accent. Part 2 then offers a novel computational model of how a listener
comes to understand the speech of someone speaking the listener's native
language with a foreign accent. The core tenet of the model is that the
listener uses hypotheses about the word the speaker is currently uttering to
update probabilities linking the sound produced by the speaker to phonemes in
the native language repertoire of the listener. This, on average, improves the
recognition of later words. This model is neutral regarding the nature of the
representations it uses (motor vs. auditory). It serve as a reference point for
the discussion in Part 3, which proposes a dual-stream neuro-linguistic
architecture to revisits claims for and against the motor theory of speech
perception and the relevance of mirror neurons, and extracts some implications
for the reframing of the motor theory
Vietnamese Word Segmentation with CRFs and SVMs: An Investigation
PACLIC 20 / Wuhan, China / 1-3 November, 200
Computational Multimedia for Video Self Modeling
Video self modeling (VSM) is a behavioral intervention technique in which a learner models a target behavior by watching a video of oneself. This is the idea behind the psychological theory of self-efficacy - you can learn or model to perform certain tasks because you see yourself doing it, which provides the most ideal form of behavior modeling. The effectiveness of VSM has been demonstrated for many different types of disabilities and behavioral problems ranging from stuttering, inappropriate social behaviors, autism, selective mutism to sports training. However, there is an inherent difficulty associated with the production of VSM material. Prolonged and persistent video recording is required to capture the rare, if not existed at all, snippets that can be used to string together in forming novel video sequences of the target skill. To solve this problem, in this dissertation, we use computational multimedia techniques to facilitate the creation of synthetic visual content for self-modeling that can be used by a learner and his/her therapist with a minimum amount of training data. There are three major technical contributions in my research. First, I developed an Adaptive Video Re-sampling algorithm to synthesize realistic lip-synchronized video with minimal motion jitter. Second, to denoise and complete the depth map captured by structure-light sensing systems, I introduced a layer based probabilistic model to account for various types of uncertainties in the depth measurement. Third, I developed a simple and robust bundle-adjustment based framework for calibrating a network of multiple wide baseline RGB and depth cameras
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