44 research outputs found

    ARIANNA: A research environment for neuroimaging studies in autism spectrum disorders

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    The complexity and heterogeneity of Autism Spectrum Disorders (ASD) require the implementation of dedicated analysis techniques to obtain the maximum from the interrelationship among many variables that describe affected individuals, spanning from clinical phenotypic characterization and genetic profile to structural and functional brain images. The ARIANNA project has developed a collaborative interdisciplinary research environment that is easily accessible to the community of researchers working on ASD (https://arianna.pi.infn.it). The main goals of the project are: to analyze neuroimaging data acquired in multiple sites with multivariate approaches based on machine learning; to detect structural and functional brain characteristics that allow the distinguishing of individuals with ASD from control subjects; to identify neuroimaging-based criteria to stratify the population with ASD to support the future development of personalized treatments. Secure data handling and storage are guaranteed within the project, as well as the access to fast grid/cloud-based computational resources. This paper outlines the web-based architecture, the computing infrastructure and the collaborative analysis workflows at the basis of the ARIANNA interdisciplinary working environment. It also demonstrates the full functionality of the research platform. The availability of this innovative working environment for analyzing clinical and neuroimaging information of individuals with ASD is expected to support researchers in disentangling complex data thus facilitating their interpretation

    Ceftolozane/Tazobactam for Treatment of Severe ESBL-Producing Enterobacterales Infections: A Multicenter Nationwide Clinical Experience (CEFTABUSE II Study)

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    Background. Few data are reported in the literature about the outcome of patients with severe extended-spectrum beta-lactamase-producing Enterobacterales (ESBL-E) infections treated with ceftolozane/tazobactam (C/T), in empiric or definitive therapy.Methods. A multicenter retrospective study was performed in Italy (June 2016-June 2019). Successful clinical outcome was defined as complete resolution of clinical signs/symptoms related to ESBL-E infection and lack of microbiological evidence of infection. The primary end point was to identify predictors of clinical failure of C/T therapy.Results. C/T treatment was documented in 153 patients: pneumonia was the most common diagnosis (n = 46, 30%), followed by 34 cases of complicated urinary tract infections (22.2%). Septic shock was observed in 42 (27.5%) patients. C/T was used as empiric therapy in 46 (30%) patients and as monotherapy in 127 (83%) patients. Favorable clinical outcome was observed in 128 (83.7%) patients; 25 patients were considered to have failed C/T therapy. Overall, 30-day mortality was reported for 15 (9.8%) patients. At multivariate analysis, Charlson comorbidity index >4 (odds ratio [OR], 2.3; 95% confidence interval [CI], 1.9-3.5; P = .02), septic shock (OR, 6.2; 95% CI, 3.8-7.9; P < .001), and continuous renal replacement therapy (OR, 3.1; 95% CI, 1.9-5.3; P = .001) were independently associated with clinical failure, whereas empiric therapy displaying in vitro activity (OR, 0.12; 95% CI, 0.01-0.34; P < .001) and adequate source control of infection (OR, 0.42; 95% CI, 0.14-0.55; P < .001) were associated with clinical success.Conclusions. Data show that C/T could be a valid option in empiric and/or targeted therapy in patients with severe infections caused by ESBL-producing Enterobacterales. Clinicians should be aware of the risk of clinical failure with standard-dose C/T therapy in septic patients receiving CRRT

    Search for dark matter produced in association with bottom or top quarks in √s = 13 TeV pp collisions with the ATLAS detector

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    A search for weakly interacting massive particle dark matter produced in association with bottom or top quarks is presented. Final states containing third-generation quarks and miss- ing transverse momentum are considered. The analysis uses 36.1 fb−1 of proton–proton collision data recorded by the ATLAS experiment at √s = 13 TeV in 2015 and 2016. No significant excess of events above the estimated backgrounds is observed. The results are in- terpreted in the framework of simplified models of spin-0 dark-matter mediators. For colour- neutral spin-0 mediators produced in association with top quarks and decaying into a pair of dark-matter particles, mediator masses below 50 GeV are excluded assuming a dark-matter candidate mass of 1 GeV and unitary couplings. For scalar and pseudoscalar mediators produced in association with bottom quarks, the search sets limits on the production cross- section of 300 times the predicted rate for mediators with masses between 10 and 50 GeV and assuming a dark-matter mass of 1 GeV and unitary coupling. Constraints on colour- charged scalar simplified models are also presented. Assuming a dark-matter particle mass of 35 GeV, mediator particles with mass below 1.1 TeV are excluded for couplings yielding a dark-matter relic density consistent with measurements

    Conquering an exo-planet through the use of a virtual role playing game assisted by an emotionally intelligent pedagogical agent

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    In this paper, we present a serious role playing game that teaches STEM. Every role has been designed while keeping Gardner's theory of multiple intelligences and entry points in mind. From a technology point of view, the advances of our Serious Game are the way we use a Virtual Learning Environment (VLE), as well as the use of Intelligent Pedagogical Agents (IPAs), which guides the learner trough the game. Players' emotions enter the loop performing sentiment analysis trough chat messages among team members and the IPA. From a pedagogical point of view, the main novelty is that the game follows an inquiry-based approach where the learner is encouraged to ask questions and create her own path to arrive to the solution of the assigned task. While in state-of-the-art games, the user usually interacts by choosing a sentence among a set of predefined possibilities, our system allows the user to freely express her thoughts in textual form and provides the user with an adequate answer. The role-playing game also offers the possibility to work in teams and develop meta competences such as adaptation and anticipation. © The Authors, 2016. All Rights Reserved

    GPUs parallel computing exploitation for neuroimaging

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    Dedicated computing environments are becoming increasingly important in neuroimaging applications. Indeed we are experiencing a fast development of non-invasive technologies that progress the research on human brain. These advanced techniques, such as magnetic resonance imaging (MRI), positron emission tomography (PET) and electroencephalography (EEG), give us the possibility to visualize and analyse brain function and structure in exceptional detail, but they have led to the necessity of storing and processing very large amounts of data. Moreover, the growth in the complexity of algorithms developed to analyse brain images, has involved an augmenting demand of high-performance resources for data storage and management, and computing systems for image processing and quantitative analysis, e.g. Graphics Processing Units (GPU). The main motivations for using GPU in neuroimaging are the time saving and the possibility to apply advanced algorithms instead of simple ones. The aim of this study is to describe the issues related to the development of a computing environment for neuroimaging applications. The dedicated farm we built, consisting at the moment of a computing node and a storage unit, has been implemented in the Pisa INFN computing centre. It has been designed to guarantee the secure data handling, storage and the access to fast cloud-based computational resources

    Hormonal and Neuromuscular Responses to Mechanical Vibration Applied to Upper Extremity Muscles

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    <div><p>Objective</p><p>To investigate the acute residual hormonal and neuromuscular responses exhibited following a single session of mechanical vibration applied to the upper extremities among different acceleration loads.</p><p>Methods</p><p>Thirty male students were randomly assigned to a high vibration group (HVG), a low vibration group (LVG), or a control group (CG). A randomized double-blind, controlled-parallel study design was employed. The measurements and interventions were performed at the Laboratory of Biomechanics of the University of L'Aquila. The HVG and LVG participants were exposed to a series of 20 trials ×10 s of synchronous whole-body vibration (WBV) with a 10-s pause between each trial and a 4-min pause after the first 10 trials. The CG participants assumed an isometric push-up position without WBV. The outcome measures were growth hormone (GH), testosterone, maximal voluntary isometric contraction during bench-press, maximal voluntary isometric contraction during handgrip, and electromyography root-mean-square (EMG<sub>rms</sub>) muscle activity (pectoralis major [PM], triceps brachii [TB], anterior deltoid [DE], and flexor carpi radialis [FCR]).</p><p>Results</p><p>The GH increased significantly over time only in the HVG (P = 0.003). Additionally, the testosterone levels changed significantly over time in the LVG (P = 0.011) and the HVG (P = 0.001). MVC during bench press decreased significantly in the LVG (P = 0.001) and the HVG (P = 0.002). In the HVG, the EMG<sub>rms</sub> decreased significantly in the TB (P = 0.006) muscle. In the LVG, the EMG<sub>rms</sub> decreased significantly in the DE (P = 0.009) and FCR (P = 0.006) muscles.</p><p>Conclusion</p><p>Synchronous WBV acutely increased GH and testosterone serum concentrations and decreased the MVC and their respective maximal EMG<sub>rms</sub> activities, which indicated a possible central fatigue effect. Interestingly, only the GH response was dependent on the acceleration with respect to the subjects' responsiveness.</p></div
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