139 research outputs found

    Texture-adaptive mother wavelet selection for texture analysis

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    Classification results obtained using wavelet-based texture analysis techniques vary with the choice of mother wavelet used in the methodology. We discuss the use of mother wavelet filters as parameters in a probabilistic approach to texture analysis based on adaptive biorthogonal wavelet packet bases. The optimal choice for the mother wavelet filters is estimated from the data, in addition to the other model parameters. The model is applied to the classification of single texture images and mosaics of Brodatz textures, the results showing improvement over the performance of standard wavelets for a given filter length

    Texture-adaptive mother wavelet selection for texture analysis

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    We discuss the use of texture-adaptive mother wavelets in an adaptive probabilistic wavelet packet approach to texture analysis. First, we present the use of adaptive biorthogonal wavelet packet bases in such ananalysis, thus combining the advantages of biorthogonal wavelets (FIR,linearphase) with those of a coherent texture model. In this case, the computation of the probability uses both the primal and dual coefficient of the adapted biorthogonal wavelet packet basis. The computation of the biorthogonal wavelet packet coefficient is done using a lifting scheme, which is very efficien in terms of reducing the computational complexity and achieving an intrinsic parameterization of wavelet filters Then we include the mother wavelet parameter into this model, in order to fin the optimal mother wavelet for a given texture using this model. The model is applied to the classificatio of mosaics of Brodatz textures, the results showing improvement over the performance of the corresponding orthogonal wavelets

    A Panorama on Multiscale Geometric Representations, Intertwining Spatial, Directional and Frequency Selectivity

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    The richness of natural images makes the quest for optimal representations in image processing and computer vision challenging. The latter observation has not prevented the design of image representations, which trade off between efficiency and complexity, while achieving accurate rendering of smooth regions as well as reproducing faithful contours and textures. The most recent ones, proposed in the past decade, share an hybrid heritage highlighting the multiscale and oriented nature of edges and patterns in images. This paper presents a panorama of the aforementioned literature on decompositions in multiscale, multi-orientation bases or dictionaries. They typically exhibit redundancy to improve sparsity in the transformed domain and sometimes its invariance with respect to simple geometric deformations (translation, rotation). Oriented multiscale dictionaries extend traditional wavelet processing and may offer rotation invariance. Highly redundant dictionaries require specific algorithms to simplify the search for an efficient (sparse) representation. We also discuss the extension of multiscale geometric decompositions to non-Euclidean domains such as the sphere or arbitrary meshed surfaces. The etymology of panorama suggests an overview, based on a choice of partially overlapping "pictures". We hope that this paper will contribute to the appreciation and apprehension of a stream of current research directions in image understanding.Comment: 65 pages, 33 figures, 303 reference

    Wavelet theory and applications:a literature study

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    Wavelet-Based Audio Embedding & Audio/Video Compression

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    With the decline in military spending, the United States relies heavily on state side support. Communications has never been more important. High-quality audio and video capabilities are a must. Watermarking, traditionally used for copyright protection, is used in a new and exciting way. An efficient wavelet-based watermarking technique embeds audio information into a video signal. Several highly effective compression techniques are applied to compress the resulting audio/video signal in an embedded fashion. This wavelet-based compression algorithm incorporates bit plane coding, first difference coding, and Huffman coding. To demonstrate the potential of this audio embedding audio/video compression system, an audio signal is embedded into a video signal and the combined signal is compressed. Results show that overall compression rates of 15:1 can be achieved. The video signal is reconstructed with a median PSNR of nearly 33dB. Finally, the audio signal is extracted with out error

    Wavelet Transform Fuzzy Algorithms for Dermoscopic Image Segmentation

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    This paper presents a novel approach to segmentation of dermoscopic images based on wavelet transform where the approximation coefficients have been shown to be efficient in segmentation. The three novel frameworks proposed in this paper, W-FCM, W-CPSFCM, and WK-Means, have been employed in segmentation using ROC curve analysis to demonstrate sufficiently good results. The novel W-CPSFCM algorithm permits the detection of a number of clusters in automatic mode without the intervention of a specialist

    WAVELET BASED DATA HIDING OF DEM IN THE CONTEXT OF REALTIME 3D VISUALIZATION (Visualisation 3D Temps-Réel à Distance de MNT par Insertion de Données Cachées Basée Ondelettes)

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    The use of aerial photographs, satellite images, scanned maps and digital elevation models necessitates the setting up of strategies for the storage and visualization of these data. In order to obtain a three dimensional visualization it is necessary to drape the images, called textures, onto the terrain geometry, called Digital Elevation Model (DEM). Practically, all these information are stored in three different files: DEM, texture and position/projection of the data in a geo-referential system. In this paper we propose to stock all these information in a single file for the purpose of synchronization. For this we have developed a wavelet-based embedding method for hiding the data in a colored image. The texture images containing hidden DEM data can then be sent from the server to a client in order to effect 3D visualization of terrains. The embedding method is integrable with the JPEG2000 coder to accommodate compression and multi-resolution visualization. Résumé L'utilisation de photographies aériennes, d'images satellites, de cartes scannées et de modèles numériques de terrains amène à mettre en place des stratégies de stockage et de visualisation de ces données. Afin d'obtenir une visualisation en trois dimensions, il est nécessaire de lier ces images appelées textures avec la géométrie du terrain nommée Modèle Numérique de Terrain (MNT). Ces informations sont en pratiques stockées dans trois fichiers différents : MNT, texture, position et projection des données dans un système géo-référencé. Dans cet article, nous proposons de stocker toutes ces informations dans un seul fichier afin de les synchroniser. Nous avons développé pour cela une méthode d'insertion de données cachées basée ondelettes dans une image couleur. Les images de texture contenant les données MNT cachées peuvent ensuite être envoyées du serveur au client afin d'effectuer une visualisation 3D de terrains. Afin de combiner une visualisation en multirésolution et une compression, l'insertion des données cachées est intégrable dans le codeur JPEG 2000

    A Review of Adaptive Image Representations

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    Layer Selection in Progressive Transmission of Motion-Compensated JPEG2000 Video

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    MCJ2K (Motion-Compensated JPEG2000) is a video codec based on MCTF (Motion- Compensated Temporal Filtering) and J2K (JPEG2000). MCTF analyzes a sequence of images, generating a collection of temporal sub-bands, which are compressed with J2K. The R/D (Rate-Distortion) performance in MCJ2K is better than the MJ2K (Motion JPEG2000) extension, especially if there is a high level of temporal redundancy. MCJ2K codestreams can be served by standard JPIP (J2K Interactive Protocol) servers, thanks to the use of only J2K standard file formats. In bandwidth-constrained scenarios, an important issue in MCJ2K is determining the amount of data of each temporal sub-band that must be transmitted to maximize the quality of the reconstructions at the client side. To solve this problem, we have proposed two rate-allocation algorithms which provide reconstructions that are progressive in quality. The first, OSLA (Optimized Sub-band Layers Allocation), determines the best progression of quality layers, but is computationally expensive. The second, ESLA (Estimated-Slope sub-band Layers Allocation), is sub-optimal in most cases, but much faster and more convenient for real-time streaming scenarios. An experimental comparison shows that even when a straightforward motion compensation scheme is used, the R/D performance of MCJ2K competitive is compared not only to MJ2K, but also with respect to other standard scalable video codecs
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