11,511 research outputs found
Recognizing Voice Over IP: A Robust Front-End for Speech Recognition on the World Wide Web
The Internet Protocol (IP) environment poses two relevant sources of distortion to the speech recognition problem: lossy speech coding and packet loss. In this paper, we propose a new front-end for speech recognition over IP networks. Specifically, we suggest extracting the recognition feature vectors directly from the encoded speech (i.e., the bit stream) instead of decoding it and subsequently extracting the feature vectors. This approach offers two significant benefits. First, the recognition system is only affected by the quantization distortion of the spectral envelope. Thus, we are avoiding the influence of other sources of distortion due to the encoding-decoding process. Second, when packet loss occurs, our front-end becomes more effective since it is not constrained to the error handling mechanism of the codec. We have considered the ITU G.723.1 standard codec, which is one of the most preponderant coding algorithms in voice over IP (VoIP) and compared the proposed front-end with the conventional approach in two automatic speech recognition (ASR) tasks, namely, speaker-independent isolated digit recognition and speaker-independent continuous speech recognition. In general, our approach outperforms the conventional procedure, for a variety of simulated packet loss rates. Furthermore, the improvement is higher as network conditions worsen.Publicad
Speech-based recognition of self-reported and observed emotion in a dimensional space
The differences between self-reported and observed emotion have only marginally been investigated in the context of speech-based automatic emotion recognition. We address this issue by comparing self-reported emotion ratings to observed emotion ratings and look at how differences between these two types of ratings affect the development and performance of automatic emotion recognizers developed with these ratings. A dimensional approach to emotion modeling is adopted: the ratings are based on continuous arousal and valence scales. We describe the TNO-Gaming Corpus that contains spontaneous vocal and facial expressions elicited via a multiplayer videogame and that includes emotion annotations obtained via self-report and observation by outside observers. Comparisons show that there are discrepancies between self-reported and observed emotion ratings which are also reflected in the performance of the emotion recognizers developed. Using Support Vector Regression in combination with acoustic and textual features, recognizers of arousal and valence are developed that can predict points in a 2-dimensional arousal-valence space. The results of these recognizers show that the self-reported emotion is much harder to recognize than the observed emotion, and that averaging ratings from multiple observers improves performance
Feature Learning from Spectrograms for Assessment of Personality Traits
Several methods have recently been proposed to analyze speech and
automatically infer the personality of the speaker. These methods often rely on
prosodic and other hand crafted speech processing features extracted with
off-the-shelf toolboxes. To achieve high accuracy, numerous features are
typically extracted using complex and highly parameterized algorithms. In this
paper, a new method based on feature learning and spectrogram analysis is
proposed to simplify the feature extraction process while maintaining a high
level of accuracy. The proposed method learns a dictionary of discriminant
features from patches extracted in the spectrogram representations of training
speech segments. Each speech segment is then encoded using the dictionary, and
the resulting feature set is used to perform classification of personality
traits. Experiments indicate that the proposed method achieves state-of-the-art
results with a significant reduction in complexity when compared to the most
recent reference methods. The number of features, and difficulties linked to
the feature extraction process are greatly reduced as only one type of
descriptors is used, for which the 6 parameters can be tuned automatically. In
contrast, the simplest reference method uses 4 types of descriptors to which 6
functionals are applied, resulting in over 20 parameters to be tuned.Comment: 12 pages, 3 figure
Continuous Interaction with a Virtual Human
Attentive Speaking and Active Listening require that a Virtual Human be capable of simultaneous perception/interpretation and production of communicative behavior. A Virtual Human should be able to signal its attitude and attention while it is listening to its interaction partner, and be able to attend to its interaction partner while it is speaking – and modify its communicative behavior on-the-fly based on what it perceives from its partner. This report presents the results of a four week summer project that was part of eNTERFACE’10. The project resulted in progress on several aspects of continuous interaction such as scheduling and interrupting multimodal behavior, automatic classification of listener responses, generation of response eliciting behavior, and models for appropriate reactions to listener responses. A pilot user study was conducted with ten participants. In addition, the project yielded a number of deliverables that are released for public access
The listening talker: A review of human and algorithmic context-induced modifications of speech
International audienceSpeech output technology is finding widespread application, including in scenarios where intelligibility might be compromised - at least for some listeners - by adverse conditions. Unlike most current algorithms, talkers continually adapt their speech patterns as a response to the immediate context of spoken communication, where the type of interlocutor and the environment are the dominant situational factors influencing speech production. Observations of talker behaviour can motivate the design of more robust speech output algorithms. Starting with a listener-oriented categorisation of possible goals for speech modification, this review article summarises the extensive set of behavioural findings related to human speech modification, identifies which factors appear to be beneficial, and goes on to examine previous computational attempts to improve intelligibility in noise. The review concludes by tabulating 46 speech modifications, many of which have yet to be perceptually or algorithmically evaluated. Consequently, the review provides a roadmap for future work in improving the robustness of speech output
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