8 research outputs found

    Multicast routing from a set of data centers in elastic optical networks

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    This paper introduces the Multi-Server Multicast (MSM) approach for Content Delivery Networks (CDNs) delivering services offered by a set of Data Centers (DCs). All DCs offer the same services. The network is an Elastic Optical Network (EON) and for a good performance, routing is performed directly at the optical layer. Optical switches have heterogeneous capacities, that is, light splitting is not available in all switches. Moreover, frequency slot conversion is not possible in any of them. We account for the degradation that optical signals suffer both in the splitting nodes, as well as across fiber links to compute their transmission reach. The optimal solution of the MSM is a set of light-hierarchies. This multicast route contains a light trail from one of the DCs to each of the destinations with respect to the optical constraints while optimizing an objective (e.g., minimizing a function). Finding such a structure is often an NP-hard problem. The light-hierarchies initiated from different DCs permit delivering the multicast session to all end-users with a better utilization of the optical resources, while also reducing multicast session latencies, as contents can be delivered from such DCs closer to end-users. We propose an Integer Linear Programming (ILP) formulation to optimally decide on which light-hierarchies should be setup. Simulation results illustrate the benefits of MSM in two reference backbone networks.Peer ReviewedPostprint (author's final draft

    A COMMUNICATION FRAMEWORK FOR MULTIHOP WIRELESS ACCESS AND SENSOR NETWORKS: ANYCAST ROUTING & SIMULATION TOOLS

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    The reliance on wireless networks has grown tremendously within a number of varied application domains, prompting an evolution towards the use of heterogeneous multihop network architectures. We propose and analyze two communication frameworks for such networks. A first framework is designed for communications within multihop wireless access networks. The framework supports dynamic algorithms for locating access points using anycast routing with multiple metrics and balancing network load. The evaluation shows significant performance improvement over traditional solutions. A second framework is designed for communication within sensor networks and includes lightweight versions of our algorithms to fit the limitations of sensor networks. Analysis shows that this stripped down version can work almost equally well if tailored to the needs of a sensor network. We have also developed an extensive simulation environment using NS-2 to test realistic situations for the evaluations of our work. Our tools support analysis of realistic scenarios including the spreading of a forest fire within an area, and can easily be ported to other simulation software. Lastly, we us our algorithms and simulation environment to investigate sink movements optimization within sensor networks. Based on these results, we propose strategies, to be addressed in follow-on work, for building topology maps and finding optimal data collection points. Altogether, the communication framework and realistic simulation tools provide a complete communication and evaluation solution for access and sensor networks

    System support for client-server based interactive applications in ad hoc networks

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    With the emergence of wireless communications and mobile computing. new ways for people to interact with each other and their surrounding environment are emerging. Mobile devices, such as Personal Digital Assistants (PDAs) with wireless communication interfaces are able to communicate directly with each other if they are "close enough". If such devices are also able to act as message relays (routers), then a very powerful facility in the form of a mobile ad hoc network can be made available to applications. Although present day PDAs have sufficient networking and processing capabilities to support interesting interactive applications, as yet, there is hardly any software available for constructing and maintaining ad hoc networks and not many practical interactive applications have been built and tested. Rather, much of the research work is still at simulation and modelling stage. Thus it is difficult at this stage to decide what system support (middleware) for interactive applications a PDA should contain. This work is a step in the direction of remedying the situation by considering a class of applications where interactions between users can be supported by one of the nodes in the ad hoc network acting as a server. The thesis presents the design, implementation and evaluation of three such applications on PDAs, and based on that experience, describes what system support (middleware) for such applications is required. These applications are: Auction, Bingo game and Chatting that work over ad hoc networks. The work presented here can be used as a basis for deciding how the current generation of PDA operating systems can be extended for supporting ad hoc networking and what additional services are required for interactive applications.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Contribution to the design of VANET routing protocols for realistic urban environments

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    One of the main concerns of the cities' administration is mobility management. In Intelligent Transportation Systems (ITS), pedestrians, vehicles and public transportation systems could share information and react to any situation in the city. The information sensed by vehicles could be useful for other vehicles and for the mobility authorities. Vehicular Ad hoc Networks (VANETs) make possible the communication between vehicles (V2I) and also between vehicles and fixed infrastructure (V2I) managed by the city's authorities. In addition, VANET routing protocols minimize the use of fixed infrastructure since they employ multi-hop V2V communication to reach reporting access points of the city. This thesis aims to contribute in the design of VANET routing protocols to enable reporting services (e.g., vehicular traffic notifications) in urban environments. The first step to achieve this global objective has been the study of components and tools to mimic a realistic VANET scenario. Moreover, we have analyzed the impact of the realism of each one of those components in the simulation results. Then, we have improved the Address Resolution procedure in VANETs by including it in the routing signaling messages. Our approach simplifies the VANET operation and increases the packet delivery ratio as consequence. Afterwards, we have tackled the issue of having duplicate packets in unicast communications and we have proposed routing filters to lower their presence. This way we have been able to increase the available bandwidth and reduce the average packet delay with a slight increase of the packet losses. Besides, we have proposed a Multi-Metric Map aware routing protocol (MMMR) that incorporates four routing metrics (distance, trajectory, vehicle density and available bandwidth) to take the forwarding decisions. With the aim of increasing the number of delivered packets in MMMR, we have developed a Geographical Heuristic Routing (GHR) algorithm. GHR integrates Tabu and Simulated Annealing heuristic optimization techniques to adapt its behavior to the specific scenario characteristics. GHR is generic because it could use any geographical routing protocol to take the forwarding decisions. Additionally, we have designed an easy to implement forwarding strategy based on an extended topology information area of two hops, called 2-hops Geographical Anycast Routing (2hGAR) protocol. Results show that controlled randomness introduced by GHR improves the default operation of MMMR. On the other hand, 2hGAR presents lower delays than GHR and higher packet delivery ratio, especially in high density scenarios. Finally, we have proposed two mixed (integer and linear) optimization models to detect the best positions in the city to locate the Road Side Units (RSUs) which are in charge of gathering all the reporting information generated by vehicles.Una de las principales preocupaciones en la administración de las ciudades es la gestión de la movilidad de sus vehículos, debido a los problemas de tráfico como atascos y accidentes. En los sistemas inteligentes de transporte (SIT), peatones, vehículos y transporte público podrán compartir información y adaptarse a cualquier situación que suceda en la ciudad. La información obtenida por los sensores de los vehículos puede ser útil para otros vehículos y para las autoridades de movilidad. Las redes ad hoc vehiculares (VANETs) hacen posible la comunicación entre los propios vehículos (V2V) y entre vehículos y la infraestructura fija de la red de la ciudad (V2I). Asimismo, los protocolos de encaminamiento para redes vehiculares minimizan el uso de infraestructura fija de red, ya que los protocolos de encaminamiento VANET emplean comunicaciones multisalto entre vehículos para encaminar los mensajes hasta los puntos de acceso de la red en la ciudad. El objetivo de esta tesis doctoral es contribuir en el diseño de protocolos de encaminamiento en redes ad hoc vehiculares para servicios de notificaciones (p.ej. reportes del estado del tráfico) en entornos urbanos. El primer paso para alcanzar este objetivo general ha sido el estudio de componentes y herramientas para simular un escenario realista de red ad hoc vehicular. Además, se ha analizado el impacto del nivel de realismo de cada uno de los componentes de simulación en los resultados obtenidos. Así también, se ha propuesto un mecanismo de resolución de direcciones automático y coherente para redes VANET a través del uso de los propios mensajes de señalización de los protocolos de encaminamiento. Esta mejora simplifica la operación de una red ad hoc vehicular y como consecuencia aumenta la tasa de recepción de paquetes. A continuación, se ha abordado el problema de la aparición inesperada de paquetes de datos duplicados en una comunicación punto a punto. Para ello, se ha propuesto el filtrado de paquetes duplicados a nivel del protocolo de encaminamiento. Esto ha producido un incremento del ancho disponible en el canal y una reducción del retardo medio en la trasmisión de un paquete, a costa de un mínimo aumento de la pérdida de paquetes. Por otra parte, hemos propuesto un protocolo de encaminamiento multi-métrica MMMR (Multi-Metric Map-aware Routing protocol), el cual incorpora cuatro métricas (distancia al destino, trayectoria, densidad de vehículos y ancho de banda) en las decisiones de encaminamiento. Con el objetivo de aumentar la tasa de entrega de paquetes en MMMR, hemos desarrollado un algoritmo heurístico de encaminamiento geográfico denominado GHR (Geographical Heuristic Routing). Esta propuesta integra las técnicas de optimización Tabu y Simulated Annealing, que permiten a GHR adaptarse a las características específicas del escenario. Adicionalmente, hemos propuesto 2hGAR (2-hops Geographical Anycast Routing), un protocolo de encaminamiento anycast que emplea información de la topología de red a dos saltos de distancia para tomar la decisión de encaminamiento de los mensajes. Los resultados muestran que la aleatoriedad controlada de GHR en su operación mejora el rendimiento de MMMR. Asimismo, 2hGAR presenta retardos de paquete menores a los obtenidos por GHR y una mayor tasa de paquetes entregados, especialmente en escenarios con alta densidad de vehículos. Finalmente, se han propuesto dos modelos de optimización mixtos (enteros y lineales) para detectar los mejores lugares de la ciudad donde ubicar los puntos de acceso de la red, los cuales se encargan de recolectar los reportes generados por los vehículos.Postprint (published version

    Resource discovery for distributed computing systems: A comprehensive survey

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    Large-scale distributed computing environments provide a vast amount of heterogeneous computing resources from different sources for resource sharing and distributed computing. Discovering appropriate resources in such environments is a challenge which involves several different subjects. In this paper, we provide an investigation on the current state of resource discovery protocols, mechanisms, and platforms for large-scale distributed environments, focusing on the design aspects. We classify all related aspects, general steps, and requirements to construct a novel resource discovery solution in three categories consisting of structures, methods, and issues. Accordingly, we review the literature, analyzing various aspects for each category

    Descoberta de recursos para sistemas de escala arbitrarias

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    Doutoramento em InformáticaTecnologias de Computação Distribuída em larga escala tais como Cloud, Grid, Cluster e Supercomputadores HPC estão a evoluir juntamente com a emergência revolucionária de modelos de múltiplos núcleos (por exemplo: GPU, CPUs num único die, Supercomputadores em single die, Supercomputadores em chip, etc) e avanços significativos em redes e soluções de interligação. No futuro, nós de computação com milhares de núcleos podem ser ligados entre si para formar uma única unidade de computação transparente que esconde das aplicações a complexidade e a natureza distribuída desses sistemas com múltiplos núcleos. A fim de beneficiar de forma eficiente de todos os potenciais recursos nesses ambientes de computação em grande escala com múltiplos núcleos ativos, a descoberta de recursos é um elemento crucial para explorar ao máximo as capacidade de todos os recursos heterogéneos distribuídos, através do reconhecimento preciso e localização desses recursos no sistema. A descoberta eficiente e escalável de recursos ´e um desafio para tais sistemas futuros, onde os recursos e as infira-estruturas de computação e comunicação subjacentes são altamente dinâmicas, hierarquizadas e heterogéneas. Nesta tese, investigamos o problema da descoberta de recursos no que diz respeito aos requisitos gerais da escalabilidade arbitrária de ambientes de computação futuros com múltiplos núcleos ativos. A principal contribuição desta tese ´e a proposta de uma entidade de descoberta de recursos adaptativa híbrida (Hybrid Adaptive Resource Discovery - HARD), uma abordagem de descoberta de recursos eficiente e altamente escalável, construída sobre uma sobreposição hierárquica virtual baseada na auto-organizaçãoo e auto-adaptação de recursos de processamento no sistema, onde os recursos computacionais são organizados em hierarquias distribuídas de acordo com uma proposta de modelo de descriçãoo de recursos multi-camadas hierárquicas. Operacionalmente, em cada camada, que consiste numa arquitetura ponto-a-ponto de módulos que, interagindo uns com os outros, fornecem uma visão global da disponibilidade de recursos num ambiente distribuído grande, dinâmico e heterogéneo. O modelo de descoberta de recursos proposto fornece a adaptabilidade e flexibilidade para executar consultas complexas através do apoio a um conjunto de características significativas (tais como multi-dimensional, variedade e consulta agregada) apoiadas por uma correspondência exata e parcial, tanto para o conteúdo de objetos estéticos e dinâmicos. Simulações mostram que o HARD pode ser aplicado a escalas arbitrárias de dinamismo, tanto em termos de complexidade como de escala, posicionando esta proposta como uma arquitetura adequada para sistemas futuros de múltiplos núcleos. Também contribuímos com a proposta de um regime de gestão eficiente dos recursos para sistemas futuros que podem utilizar recursos distribuíos de forma eficiente e de uma forma totalmente descentralizada. Além disso, aproveitando componentes de descoberta (RR-RPs) permite que a nossa plataforma de gestão de recursos encontre e aloque dinamicamente recursos disponíeis que garantam os parâmetros de QoS pedidos.Large scale distributed computing technologies such as Cloud, Grid, Cluster and HPC supercomputers are progressing along with the revolutionary emergence of many-core designs (e.g. GPU, CPUs on single die, supercomputers on chip, etc.) and significant advances in networking and interconnect solutions. In future, computing nodes with thousands of cores may be connected together to form a single transparent computing unit which hides from applications the complexity and distributed nature of these many core systems. In order to efficiently benefit from all the potential resources in such large scale many-core-enabled computing environments, resource discovery is the vital building block to maximally exploit the capabilities of all distributed heterogeneous resources through precisely recognizing and locating those resources in the system. The efficient and scalable resource discovery is challenging for such future systems where the resources and the underlying computation and communication infrastructures are highly-dynamic, highly-hierarchical and highly-heterogeneous. In this thesis, we investigate the problem of resource discovery with respect to the general requirements of arbitrary scale future many-core-enabled computing environments. The main contribution of this thesis is to propose Hybrid Adaptive Resource Discovery (HARD), a novel efficient and highly scalable resource-discovery approach which is built upon a virtual hierarchical overlay based on self-organization and self-adaptation of processing resources in the system, where the computing resources are organized into distributed hierarchies according to a proposed hierarchical multi-layered resource description model. Operationally, at each layer, it consists of a peer-to-peer architecture of modules that, by interacting with each other, provide a global view of the resource availability in a large, dynamic and heterogeneous distributed environment. The proposed resource discovery model provides the adaptability and flexibility to perform complex querying by supporting a set of significant querying features (such as multi-dimensional, range and aggregate querying) while supporting exact and partial matching, both for static and dynamic object contents. The simulation shows that HARD can be applied to arbitrary scales of dynamicity, both in terms of complexity and of scale, positioning this proposal as a proper architecture for future many-core systems. We also contributed to propose a novel resource management scheme for future systems which efficiently can utilize distributed resources in a fully decentralized fashion. Moreover, leveraging discovery components (RR-RPs) enables our resource management platform to dynamically find and allocate available resources that guarantee the QoS parameters on demand

    Energy Modelling and Fairness for Efficient Mobile Communication

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