24 research outputs found

    Algorithms for Triangles, Cones & Peaks

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    Three different geometric objects are at the center of this dissertation: triangles, cones and peaks. In computational geometry, triangles are the most basic shape for planar subdivisions. Particularly, Delaunay triangulations are a widely used for manifold applications in engineering, geographic information systems, telecommunication networks, etc. We present two novel parallel algorithms to construct the Delaunay triangulation of a given point set. Yao graphs are geometric spanners that connect each point of a given set to its nearest neighbor in each of kk cones drawn around it. They are used to aid the construction of Euclidean minimum spanning trees or in wireless networks for topology control and routing. We present the first implementation of an optimal O(nlog⁥n)\mathcal{O}(n \log n)-time sweepline algorithm to construct Yao graphs. One metric to quantify the importance of a mountain peak is its isolation. Isolation measures the distance between a peak and the closest point of higher elevation. Computing this metric from high-resolution digital elevation models (DEMs) requires efficient algorithms. We present a novel sweep-plane algorithm that can calculate the isolation of all peaks on Earth in mere minutes

    A Framework for Dynamic Terrain with Application in Off-road Ground Vehicle Simulations

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    The dissertation develops a framework for the visualization of dynamic terrains for use in interactive real-time 3D systems. Terrain visualization techniques may be classified as either static or dynamic. Static terrain solutions simulate rigid surface types exclusively; whereas dynamic solutions can also represent non-rigid surfaces. Systems that employ a static terrain approach lack realism due to their rigid nature. Disregarding the accurate representation of terrain surface interaction is rationalized because of the inherent difficulties associated with providing runtime dynamism. Nonetheless, dynamic terrain systems are a more correct solution because they allow the terrain database to be modified at run-time for the purpose of deforming the surface. Many established techniques in terrain visualization rely on invalid assumptions and weak computational models that hinder the use of dynamic terrain. Moreover, many existing techniques do not exploit the capabilities offered by current computer hardware. In this research, we present a component framework for terrain visualization that is useful in research, entertainment, and simulation systems. In addition, we present a novel method for deforming the terrain that can be used in real-time, interactive systems. The development of a component framework unifies disparate works under a single architecture. The high-level nature of the framework makes it flexible and adaptable for developing a variety of systems, independent of the static or dynamic nature of the solution. Currently, there are only a handful of documented deformation techniques and, in particular, none make explicit use of graphics hardware. The approach developed by this research offloads extra work to the graphics processing unit; in an effort to alleviate the overhead associated with deforming the terrain. Off-road ground vehicle simulation is used as an application domain to demonstrate the practical nature of the framework and the deformation technique. In order to realistically simulate terrain surface interactivity with the vehicle, the solution balances visual fidelity and speed. Accurately depicting terrain surface interactivity in off-road ground vehicle simulations improves visual realism; thereby, increasing the significance and worth of the application. Systems in academia, government, and commercial institutes can make use of the research findings to achieve the real-time display of interactive terrain surfaces

    A mechanistic ecohydrological model to investigate complex interactions in cold and warm water‐controlled environments: 1. Theoretical framework and plot‐scale analysis

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    Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/95321/1/jame60.pd

    Three-Dimensional Reconstruction of Braided River Morphology and Morphodynamics with Structure-from-Motion Photogrammetry

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    PhDThe recent emergence of Structure-from-Motion Photogrammetry (SfM) has created a cost-effective alternative to conventional laser scanning for the production of high-resolution topographic datasets. There has been an explosion of applications of SfM within the geomorphological community in recent years, however, the focus of these has largely been small-scale (102 – 103 m2), building on innovations in low altitude Unmanned Aircraft Systems (UAS). This thesis examines the potential to extend the scope of SfM photogrammetry in order to quantify of landscape scale processes. This is examined through repeat surveys of a ~35 km2 reach of the Dart River, New Zealand. An initial SfM survey of this reach was conducted in April 2014, following a large landslide at the Slipstream debris fan. Validation of the resulting digital elevation models using Independent Control Point's (ICPs) suggested encouraging results, however benchmarking the survey against a long-range laser scanned surface indicated the presence of significant systematic errors associated with inaccurate estimation of the SfM bundle adjustment. Using a combination of scaled laboratory field experiments, this research aimed to develop and test photogrammetric data collection and modelling strategies to enhance modelling of 3D scene structure using limited constraints. A repeat survey in 2015 provided an opportunity to evaluate a new survey strategy, incorporating a convergent camera network and a priori measurement of camera pose. This resulted in halving of mean checkpoint residuals and a reduction in systematic error. The models produced for both 2014 and 2015 were compared using a DEM differencing (DoD) methodology to assess the applicability of wide-area SfM models for the analysis of geomorphic change detection. The systematic errors within the 2014 model confound reliable change detection, although strategies to correlate the two surveys and measure the residual change show promise. The future use of SfM over broad landscape scales has significant potential, however, this will require robust data collection and modelling strategies and improved error modelling to increase user confidence.This work has been supported by a Natural Environmental Research Council studentship (Grant number NE/L501797/

    LIPIcs, Volume 274, ESA 2023, Complete Volume

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    LIPIcs, Volume 274, ESA 2023, Complete Volum

    Across Space and Time. Papers from the 41st Conference on Computer Applications and Quantitative Methods in Archaeology, Perth, 25-28 March 2013

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    This volume presents a selection of the best papers presented at the forty-first annual Conference on Computer Applications and Quantitative Methods in Archaeology. The theme for the conference was "Across Space and Time", and the papers explore a multitude of topics related to that concept, including databases, the semantic Web, geographical information systems, data collection and management, and more

    Across Space and Time Papers from the 41st Conference on Computer Applications and Quantitative Methods in Archaeology, Perth, 25-28 March 2013

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    The present volume includes 50 selected peer-reviewed papers presented at the 41st Computer Applications and Quantitative Methods in Archaeology Across Space and Time (CAA2013) conference held in Perth (Western Australia) in March 2013 at the University Club of Western Australia and hosted by the recently established CAA Australia National Chapter. It also hosts a paper presented at the 40th Computer Applications and Quantitative Methods in Archaeology (CAA2012) conference held in Southampton

    Urban Informatics

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    This open access book is the first to systematically introduce the principles of urban informatics and its application to every aspect of the city that involves its functioning, control, management, and future planning. It introduces new models and tools being developed to understand and implement these technologies that enable cities to function more efficiently – to become ‘smart’ and ‘sustainable’. The smart city has quickly emerged as computers have become ever smaller to the point where they can be embedded into the very fabric of the city, as well as being central to new ways in which the population can communicate and act. When cities are wired in this way, they have the potential to become sentient and responsive, generating massive streams of ‘big’ data in real time as well as providing immense opportunities for extracting new forms of urban data through crowdsourcing. This book offers a comprehensive review of the methods that form the core of urban informatics from various kinds of urban remote sensing to new approaches to machine learning and statistical modelling. It provides a detailed technical introduction to the wide array of tools information scientists need to develop the key urban analytics that are fundamental to learning about the smart city, and it outlines ways in which these tools can be used to inform design and policy so that cities can become more efficient with a greater concern for environment and equity
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