631 research outputs found

    A New Texture Synthesis Algorithm Based on Wavelet Packet Tree

    Get PDF
    This paper presents an efficient texture synthesis based on wavelet packet tree (TSWPT). It has the advantage of using a multiresolution representation with a greater diversity of bases functions for the nonlinear time series applications such as fractal images. The input image is decomposed into wavelet packet coefficients, which are rearranged and organized to form hierarchical trees called wavelet packet trees. A 2-step matching, that is, coarse matching based on low-frequency wavelet packet coefficients followed by fine matching based on middle-high-frequency wavelet packet coefficients, is proposed for texture synthesis. Experimental results show that the TSWPT algorithm is preferable, especially in terms of computation time

    Solving a variational image restoration model which involves L∞ constraints

    Get PDF
    In this paper, we seek a solution to linear inverse problems arising in image restoration in terms of a recently posed optimization problem which combines total variation minimization and wavelet-thresholding ideas. The resulting nonlinear programming task is solved via a dual Uzawa method in its general form, leading to an efficient and general algorithm which allows for very good structure-preserving reconstructions. Along with a theoretical study of the algorithm, the paper details some aspects of the implementation, discusses the numerical convergence and eventually displays a few images obtained for some difficult restoration tasks

    Progressively communicating rich telemetry from autonomous underwater vehicles via relays

    Get PDF
    Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy at the Massachusetts Institute of Technology and the Woods Hole Oceanographic Institution June 2012As analysis of imagery and environmental data plays a greater role in mission construction and execution, there is an increasing need for autonomous marine vehicles to transmit this data to the surface. Without access to the data acquired by a vehicle, surface operators cannot fully understand the state of the mission. Communicating imagery and high-resolution sensor readings to surface observers remains a significant challenge – as a result, current telemetry from free-roaming autonomous marine vehicles remains limited to ‘heartbeat’ status messages, with minimal scientific data available until after recovery. Increasing the challenge, longdistance communication may require relaying data across multiple acoustic hops between vehicles, yet fixed infrastructure is not always appropriate or possible. In this thesis I present an analysis of the unique considerations facing telemetry systems for free-roaming Autonomous Underwater Vehicles (AUVs) used in exploration. These considerations include high-cost vehicle nodes with persistent storage and significant computation capabilities, combined with human surface operators monitoring each node. I then propose mechanisms for interactive, progressive communication of data across multiple acoustic hops. These mechanisms include wavelet-based embedded coding methods, and a novel image compression scheme based on texture classification and synthesis. The specific characteristics of underwater communication channels, including high latency, intermittent communication, the lack of instantaneous end-to-end connectivity, and a broadcast medium, inform these proposals. Human feedback is incorporated by allowing operators to identify segments of data thatwarrant higher quality refinement, ensuring efficient use of limited throughput. I then analyze the performance of these mechanisms relative to current practices. Finally, I present CAPTURE, a telemetry architecture that builds on this analysis. CAPTURE draws on advances in compression and delay tolerant networking to enable progressive transmission of scientific data, including imagery, across multiple acoustic hops. In concert with a physical layer, CAPTURE provides an endto- end networking solution for communicating science data from autonomous marine vehicles. Automatically selected imagery, sonar, and time-series sensor data are progressively transmitted across multiple hops to surface operators. Human operators can request arbitrarily high-quality refinement of any resource, up to an error-free reconstruction. The components of this system are then demonstrated through three field trials in diverse environments on SeaBED, OceanServer and Bluefin AUVs, each in different software architectures.Thanks to the National Science Foundation, and the National Oceanic and Atmospheric Administration for their funding of my education and this work

    A Panorama on Multiscale Geometric Representations, Intertwining Spatial, Directional and Frequency Selectivity

    Full text link
    The richness of natural images makes the quest for optimal representations in image processing and computer vision challenging. The latter observation has not prevented the design of image representations, which trade off between efficiency and complexity, while achieving accurate rendering of smooth regions as well as reproducing faithful contours and textures. The most recent ones, proposed in the past decade, share an hybrid heritage highlighting the multiscale and oriented nature of edges and patterns in images. This paper presents a panorama of the aforementioned literature on decompositions in multiscale, multi-orientation bases or dictionaries. They typically exhibit redundancy to improve sparsity in the transformed domain and sometimes its invariance with respect to simple geometric deformations (translation, rotation). Oriented multiscale dictionaries extend traditional wavelet processing and may offer rotation invariance. Highly redundant dictionaries require specific algorithms to simplify the search for an efficient (sparse) representation. We also discuss the extension of multiscale geometric decompositions to non-Euclidean domains such as the sphere or arbitrary meshed surfaces. The etymology of panorama suggests an overview, based on a choice of partially overlapping "pictures". We hope that this paper will contribute to the appreciation and apprehension of a stream of current research directions in image understanding.Comment: 65 pages, 33 figures, 303 reference

    Directional edge and texture representations for image processing

    Get PDF
    An efficient representation for natural images is of fundamental importance in image processing and analysis. The commonly used separable transforms such as wavelets axe not best suited for images due to their inability to exploit directional regularities such as edges and oriented textural patterns; while most of the recently proposed directional schemes cannot represent these two types of features in a unified transform. This thesis focuses on the development of directional representations for images which can capture both edges and textures in a multiresolution manner. The thesis first considers the problem of extracting linear features with the multiresolution Fourier transform (MFT). Based on a previous MFT-based linear feature model, the work extends the extraction method into the situation when the image is corrupted by noise. The problem is tackled by the combination of a "Signal+Noise" frequency model, a refinement stage and a robust classification scheme. As a result, the MFT is able to perform linear feature analysis on noisy images on which previous methods failed. A new set of transforms called the multiscale polar cosine transforms (MPCT) are also proposed in order to represent textures. The MPCT can be regarded as real-valued MFT with similar basis functions of oriented sinusoids. It is shown that the transform can represent textural patches more efficiently than the conventional Fourier basis. With a directional best cosine basis, the MPCT packet (MPCPT) is shown to be an efficient representation for edges and textures, despite its high computational burden. The problem of representing edges and textures in a fixed transform with less complexity is then considered. This is achieved by applying a Gaussian frequency filter, which matches the disperson of the magnitude spectrum, on the local MFT coefficients. This is particularly effective in denoising natural images, due to its ability to preserve both types of feature. Further improvements can be made by employing the information given by the linear feature extraction process in the filter's configuration. The denoising results compare favourably against other state-of-the-art directional representations

    State of the art in 2D content representation and compression

    Get PDF
    Livrable D1.3 du projet ANR PERSEECe rapport a été réalisé dans le cadre du projet ANR PERSEE (n° ANR-09-BLAN-0170). Exactement il correspond au livrable D3.1 du projet

    Exploring Discrete Cosine Transform for Multi-resolution Analysis

    Get PDF
    Multi-resolution analysis has been a very popular technique in the recent years. Wavelets have been used extensively to perform multi resolution image expansion and analysis. DCT, however, has been used to compress image but not for multi resolution image analysis. This thesis is an attempt to explore the possibilities of using DCT for multi-resolution image analysis. Naive implementation of block DCT for multi-resolution expansion has many difficulties that lead to signal distortion. One of the main causes of distortion is the blocking artifacts that appear when reconstructing images transformed by DCT. The new algorithm is based on line DCT which eliminates the need for block processing. The line DCT is one dimensional array based on cascading the image rows and columns in one transform operation. Several images have been used to test the algorithm at various resolution levels. The reconstruction mean square error rate is used as an indication to the success of the method. The proposed algorithm has also been tested against the traditional block DCT

    Motion Scalability for Video Coding with Flexible Spatio-Temporal Decompositions

    Get PDF
    PhDThe research presented in this thesis aims to extend the scalability range of the wavelet-based video coding systems in order to achieve fully scalable coding with a wide range of available decoding points. Since the temporal redundancy regularly comprises the main portion of the global video sequence redundancy, the techniques that can be generally termed motion decorrelation techniques have a central role in the overall compression performance. For this reason the scalable motion modelling and coding are of utmost importance, and specifically, in this thesis possible solutions are identified and analysed. The main contributions of the presented research are grouped into two interrelated and complementary topics. Firstly a flexible motion model with rateoptimised estimation technique is introduced. The proposed motion model is based on tree structures and allows high adaptability needed for layered motion coding. The flexible structure for motion compensation allows for optimisation at different stages of the adaptive spatio-temporal decomposition, which is crucial for scalable coding that targets decoding on different resolutions. By utilising an adaptive choice of wavelet filterbank, the model enables high compression based on efficient mode selection. Secondly, solutions for scalable motion modelling and coding are developed. These solutions are based on precision limiting of motion vectors and creation of a layered motion structure that describes hierarchically coded motion. The solution based on precision limiting relies on layered bit-plane coding of motion vector values. The second solution builds on recently established techniques that impose scalability on a motion structure. The new approach is based on two major improvements: the evaluation of distortion in temporal Subbands and motion search in temporal subbands that finds the optimal motion vectors for layered motion structure. Exhaustive tests on the rate-distortion performance in demanding scalable video coding scenarios show benefits of application of both developed flexible motion model and various solutions for scalable motion coding

    Prioritizing Content of Interest in Multimedia Data Compression

    Get PDF
    Image and video compression techniques make data transmission and storage in digital multimedia systems more efficient and feasible for the system's limited storage and bandwidth. Many generic image and video compression techniques such as JPEG and H.264/AVC have been standardized and are now widely adopted. Despite their great success, we observe that these standard compression techniques are not the best solution for data compression in special types of multimedia systems such as microscopy videos and low-power wireless broadcast systems. In these application-specific systems where the content of interest in the multimedia data is known and well-defined, we should re-think the design of a data compression pipeline. We hypothesize that by identifying and prioritizing multimedia data's content of interest, new compression methods can be invented that are far more effective than standard techniques. In this dissertation, a set of new data compression methods based on the idea of prioritizing the content of interest has been proposed for three different kinds of multimedia systems. I will show that the key to designing efficient compression techniques in these three cases is to prioritize the content of interest in the data. The definition of the content of interest of multimedia data depends on the application. First, I show that for microscopy videos, the content of interest is defined as the spatial regions in the video frame with pixels that don't only contain noise. Keeping data in those regions with high quality and throwing out other information yields to a novel microscopy video compression technique. Second, I show that for a Bluetooth low energy beacon based system, practical multimedia data storage and transmission is possible by prioritizing content of interest. I designed custom image compression techniques that preserve edges in a binary image, or foreground regions of a color image of indoor or outdoor objects. Last, I present a new indoor Bluetooth low energy beacon based augmented reality system that integrates a 3D moving object compression method that prioritizes the content of interest.Doctor of Philosoph

    Rate Distortion Analysis and Bit Allocation Scheme for Wavelet Lifting-Based Multiview Image Coding

    Get PDF
    This paper studies the distortion and the model-based bit allocation scheme of wavelet lifting-based multiview image coding. Redundancies among image views are removed by disparity-compensated wavelet lifting (DCWL). The distortion prediction of the low-pass and high-pass subbands of each image view from the DCWL process is analyzed. The derived distortion is used with different rate distortion models in the bit allocation of multiview images. Rate distortion models including power model, exponential model, and the proposed combining the power and exponential models are studied. The proposed rate distortion model exploits the accuracy of both power and exponential models in a wide range of target bit rates. Then, low-pass and high-pass subbands are compressed by SPIHT (Set Partitioning in Hierarchical Trees) with a bit allocation solution. We verify the derived distortion and the bit allocation with several sets of multiview images. The results show that the bit allocation solution based on the derived distortion and our bit allocation scheme provide closer results to those of the exhaustive search method in both allocated bits and peak-signal-to-noise ratio (PSNR). It also outperforms the uniform bit allocation and uniform bit allocation with normalized energy in the order of 1.7–2 and 0.3–1.4 dB, respectively
    corecore