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    An Autoethnography on Visualization Literacy: A Wicked Measurement Problem

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    International audienceWe contribute an autoethnographic reflection on the complexity of defining and measuring visualization literacy (i.e., the ability to interpret and construct visualizations) to expose our tacit thoughts that often exist in-between polished works and remain unreported in individual research papers. Our work is inspired by the growing number of empirical studies in visualization research that rely on visualization literacy as a basis for developing effective data representations or educational interventions. Researchers have already made various efforts to assess this construct, yet it is often hard to pinpoint either what we want to measure or what we are effectively measuring. In this autoethnography, we gather insights from 14 internal interviews with researchers who are users or designers of visualization literacy tests. We aim to identify what makes visualization literacy assessment a “wicked” problem. We further reflect on the fluidity of visualization literacy and discuss how this property may lead to misalignment between what the construct is and how measurements of it are used or designed. We also examine potential threats to measurement validity from conceptual, operational, and methodological perspectives. Based on our experiences and reflections, we propose several calls to action aimed at tackling the wicked problem of visualization literacy measurement, such as by broadening test scopes and modalities, improving test ecological validity, making it easier to use tests, seeking interdisciplinary collaboration, and drawing from continued dialogue on visualization literacy to expect and be more comfortable with its fluidity

    PyroBuildS: Speeding up the exploration of large configuration spaces with incremental build

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    International audienceSoftware developers are acutely aware that software build is an essential but resource-intensive step in any software development process, all the more when building large and/or highly configurable systems, whose vast number of configuration options leads to an explosion in the number of variants to build and evaluate. A potential approach to speed up the builds of multiple configurations is to do incremental build, i.e., to not clean the build environment and reuse previous builds when building a new configuration. Previous exploratory studies showed some benefits and limitations of incremental build, but mainly on small configurable software systems and on a limited set of close configurations. However, for large configuration spaces, little is known whether the large distance across configurations impacts the correctness and efficiency of incremental build.This paper presents PyroBuildS, a new approach to speed up incremental builds while keeping reproducibility, featuring a configuration variation operator parameterized by two deny lists of problematic options and a mutation size (diversity).We evaluate PyroBuildS through an empirical study on three large complex configurable systems, namely Linux, BusyBox, and ToyBox, with respectively 18637, 1078, 330 configuration options. We first show that for all configurations PyroBuildS produces the exact same binaries as a clean build, except for Linux with some non-reproducible random configurations. We identify the reasons why incremental build speeds up or slows down the build of large configuration spaces – a knowledge that can be integrated into PyroBuildS. Incremental build systematically pays off, since problematic options are avoided in the first place — something only PyroBuildS does. We also show that a naive use of incremental build on random Linux configurations backfires, taking more time than clean builds. Thus, PyroBuildS controls diversity to avoid too many differences across configurations to perform efficient incremental builds.Thanks to its ability to operate over non-problematic options and close enough configurations, PyroBuildS significantly speeds up the exploration of large configuration spaces, with a gain in build time from 16% to 22% in all three systems with mutated configurations. Finally, with random configurations, PyroBuildS also speeds up the build time from 15% to 20% for ToyBox and BusyBox

    Direction-of-Arrival Estimation of Coherent Sources with Leaky-Wave Antennas using Spatially Filtered Interpolation

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    International audienceWith their frequency-beam scanning behavior, leaky-wave antennas (LWAs) are promisingsolutions to develop accurate and cost-effective direction-of-arrival (DoA) estimationsystems. However, DoA estimators such as MUSIC face challenges with coherent sourcesdue to the non-Vandermonde LWA steering matrix. Leveraging the unique radiation propertiesof LWAs, this paper first divides the entire field of view into several angular sectors,and then introduces a robust and accurate sectorized spatially-filtered interpolation (SFI)method to transform the LWA steering matrix into a Vandermonde matrix in each sectorwhile minimizing the issue of out-of-sector interference. The proposed method allowsthus the estimation of DoAs of coherent sources with LWAs. The simulation results showthat the DoAs of multiple coherent sources across the entire field-of-view, regardless theirangular sector, can be correctly estimated. The performance of the proposed method isshown be close to the Cramér-Rao Bound

    Beyond Log Scales: Toward Cognitively Informed Bar Charts for Orders of Magnitude Values

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    International audienceIn this work, we challenge the dominant use of logarithmic scales to communicate values spanning multiple orders of magnitude—Orders of Magnitude Values (OMVs)—to the general public. Focusing on bar charts, we incorporate cognitive insights into visualization design to better align with how humans perceive OMVs. Studies in cognitive psychology suggest that, for large numerical ranges such as millions and billions, people do not think logarithmically. Instead, they perceive numbers in a piecewise linear manner, grouping values into scale words (e.g., millions) and applying linear reasoning within each group. We build upon a recently introduced piecewise linear scale, EplusM, and validate its use in bar charts, which we refer to as EplusM bar charts. We also introduce two novel variants of the EplusM bar chart informed by findings in numerical perception: Bricks, which builds on the concepts of round numbers and subitizing, and Multi-Magnitude, which leverages categorical perception of large numbers. In a crowdsourced experiment, we evaluate four bar chart designs: 1) Log, 2) EplusM, 3) Bricks, and 4) Multi-Magnitude, across value retrieval and quantitative comparison tasks. Our results show that EplusM bar charts are significantly preferred over logarithmic designs, increase user confidence, and reduce perceived mental demand, while maintaining task performance. These findings suggest that EplusM bar charts can serve as effective alternatives to logarithmic ones when visualizing OMVs for general audiences

    ClassiGAN: Joint Image Reconstruction and Classification in Computational Microwave Imaging

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    International audienceComputational imaging (CI)-based systems have emerged as a viable alternative to address the challenges of high hardware complexity and slow data acquisition speed associated with conventional microwave imaging. However, CI-based systems are limited by a substantial computational burden during the scene reconstruction process. In particular, image reconstruction and target classification problems for CI systems are computationally complex tasks. To tackle this challenge, a generative deep learning model named ClassiGAN is proposed to jointly solve the image reconstruction and target classification tasks by only using the backscattered measured signals as input. In particular, an adaptive loss function is employed to effectively integrate the respective loss functions for the two tasks, thereby enhancing training efficiency. This adaptive loss function dynamically adjusts the weights of the losses associated with each task, facilitating a more effective integration of the differing loss functions. Notably, ClassiGAN significantly reduces the run time for image reconstruction tasks compared to conventional CI methods. Compared to other state-of-the-art methods, ClassiGAN not only achieves lower average normalized mean squared error (NMSE) and higher structural similarity (SSIM) but also provides a higher accuracy in recognizing imaging targets. Extensive experimental tests further validate ClassiGAN’s capability to simultaneously reconstruct and recognize the imaging target within practical settings. Hence, this shows that ClassiGAN can enhance the overall efficiency of CI-based systems at microwave frequencies by addressing challenges related to computational load during run time

    Collision avoidance behaviours in chronic non-specific low back pain participants: A prospective cohort study

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    International audienceObjective: Chronic non-specific low back pain (cNSLBP) is a leading cause of disability, influenced by bio-psycho-social factors. However, its impact on everyday activities such as navigating streets and interacting with other pedestrians remains underexplored. This study aimed to assess the effect of cNSLBP on perceptual-motor processes in a pedestrian crossing task, focusing on 1) collision avoidance behaviours, 2) the walker's role in avoiding collisions, and 3) the influence of pain perception.Methods: Seventeen asymptomatic adults (AA, 11 females, 46.4 ± 12.8 years) and seventeen cNSLBP participants (10 females, 47.9 ± 12.7 years) performed a task involving crossing paths at a 90° angle with another walker. Participants interacted in three groups pairings: AA-AA, AA-cNSLBP, and cNSLBP-cNSLBP. Key metrics included crossing order inversion, collision risk threshold informing movement adaptation, crossing distance, and the walker's contribution (speed/orientation).Results and discussion: No significant differences were observed between groups for the collision risk threshold (≈0.93 m) or crossing distance (≈0.8 m). However, cNSLBP participants exhibited distinct avoidance strategies, especially in cNSLBP-cNSLBP interactions, which showed more frequent inversions. When crossing first, cNSLBP participants contributed less, whereas when crossing second, they contributed more, primarily by adjusting their speed. A significant negative correlation emerged between depression scores and the level of contribution when cNSLBP participants crossed second.Conclusion: These findings suggest that pain perception may influence collision avoidance behaviours. Further research, potentially incorporating virtual reality, is needed to control environmental factors and deepen our understanding of these interactions

    Wearable multi-sensory haptic devices

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    International audienceHaptic devices enable communication via touch, augmenting visual and auditory displays or offering alternative channels of communication when vision and hearing are unavailable. Because there are numerous types of haptic stimuli that are perceivable by users – vibration, skin stretch, pressure, and temperature, among others – devices can be designed to communicate complex information through the delivery of multiple types of haptic stimuli simultaneously. These multi-sensory haptic devices are often designed to be wearable, and have been developed for use in a wide variety of applications including communication, entertainment, and rehabilitation. Multi-sensory haptic devices present unique challenges to designers, since human perceptual acuity can vary widely, both due to the location on the body where a wearable might be located, and because of normal heterogeneity in human perceptual performance, particularly when multiple cues are presented simultaneously. Additionally, packaging the mechanisms of haptic feedback actuation in a wearable form factor presents its own engineering challenges. By understanding the state of the art and specific obstacles present in the field – challenges of cue masking, device mounting, actuator capabilities, and more – we can guide haptic research to produce multi-sensory devices that enhance the human capacity for haptic interaction and information transmission

    Visualization-Driven Illumination for Density Plots

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    International audienceWe present a novel visualization-driven illumination model for density plots, a new technique to enhance density plots by effectively revealing the detailed structures in high- and medium-density regions and outliers in low-density regions, while avoiding artifacts in the density field's colors.When visualizing large and dense discrete point samples, scatterplots and dot density maps often suffer from overplotting, and density plots are commonly employed to provide aggregated views while revealing underlying structures. Yet, in such density plots, existing illumination models may produce color distortion and hide details in low-density regions, making it challenging to look up density values, compare them, and find outliers.The key novelty in this work includes (i) a visualization-driven illumination model that inherently supports density-plot-specific analysis tasks and (ii) a new image composition technique to reduce the interference between the image shading and the color-encoded density values. To demonstrate the effectiveness of our technique, we conducted a quantitative study, an empirical evaluation of our technique in a controlled study, and two case studies, exploring twelve datasets with up to two million data point samples

    Concevoir des Interactions au Stylet pour la Productivité et la Créativité

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    Designed with the mouse and keyboard in mind, productivity tools and creativity support tools are powerful on desktop computers, but their structure becomes an obstacle when brought to interactive surfaces supporting pen and touch input.Indeed, the opportunities provided by the pen for precision and expressivity have been demonstrated in the HCI literature, but productivity and creativity tools require a careful redesign leveraging these unique affordances to take benefit from the intuitiveness they offer while keeping the advantages of structure. This delicate articulation between pen and structure has been overlooked in the literature.My thesis work focuses on this articulation with two use cases to answer the broad research question: “How to design pen-based interactions for productivity and creativity on interactive surfaces?” I argue that productivity depends on efficiency while creativity depends on both efficiency and flexibility, and explore interactions that promote these two dimensions.My first project, TableInk, explores a set of pen-based interaction techniques designed for spreadsheet programs and contributes guidelines to promote efficiency on interactive surfaces. I first conduct an analysis of commercial spreadsheet programs and an elicitation study to understand what users can do and what they would like to do with spreadsheets on interactive surfaces. Informed by these, I design interaction techniques that leverage the opportunities of the pen to mitigate friction and enable more operations by direct manipulation on and through the grid. I prototype these interaction techniques and conduct a qualitative study with information workers who performed a variety of spreadsheet operations on their own data. The observations show that using the pen to bypass the structure is a promising mean to promote efficiency with a productivity tool.My second project, EuterPen, explores a set of pen-based interaction techniques designed for music notation programs and contributes guidelines to promote both efficiency and flexibility on interactive surfaces. I first conduct a series of nine interviews with professional composers in order to take a step back and understand both their thought process and their work process with their current desktop tools. Building on this dual analysis, I derive guidelines for the design of features which have the potential to promote both efficiency with frequent or complex operations and flexibility in regard to the exploration of ideas. Then, I act on these guidelines by engaging in an iterative design process for interaction techniques that leverage the opportunities of the pen: two prototyping phases, a participatory design workshop, and a final series of interviews with eight professional composers. The observations show that on top of using the pen to leverage the structure for efficiency, using its properties to temporarily break the structure is a promising mean to promote flexibility with a creativity support tool.I conclude this manuscript by discussing several ways to interact with structure, presenting a set of guidelines to support the design of pen-based interactions for productivity and creativity tools, and elaborating on the future applications this thesis opens.Conçus pour une utilisation avec la souris et le clavier, les outils aidant à la productivité et à la créativité sont puissants sur les ordinateurs de bureau, mais leur structure devient un obstacle lorsqu'ils sont transposés sur des surfaces interactives offrant une saisie tactile et au stylet.En effet, les opportunités offertes par le stylet en termes de précision et d'expressivité ont été démontrées dans la littérature sur en IHM. Cependant, les outils de productivité et de créativité nécessitent une refonte minutieuse exploitant ces propriétés uniques pour tirer parti de l'intuitivité qu'ils offrent, tout en conservant les avantages liés à la structure. Cette articulation délicate entre le stylet et la structure a été négligée dans la littérature.Mon travail de thèse se concentre sur cette articulation à travers deux cas d'utilisation afin de répondre à la question de recherche générale : « Comment concevoir des interactions basées sur le stylet pour la productivité et la créativité sur des surfaces interactives ? » Je considère que la productivité dépend de l'efficacité, tandis que la créativité repose à la fois sur l'efficacité et la flexibilité, et j'explore des interactions qui favorisent ces deux dimensions.Mon premier projet, TableInk, explore un ensemble de techniques d'interaction basées sur le stylet et conçues pour les logiciels de tableurs, et propose des lignes directrices pour promouvoir l'efficacité sur les surfaces interactives. Je commence par analyser les logiciels commerciaux et par mener une étude d'élicitation pour comprendre ce que les utilisateurs peuvent faire et ce qu'ils aimeraient faire avec les tableurs sur des surfaces interactives. Sur la base de ces analyses, je conçois des techniques d'interaction qui exploitent les opportunités offertes par le stylet pour réduire les frictions et permettre plus d'opérations par manipulation directe sur et à travers la grille. Je prototype ces techniques d'interaction et mène une étude qualitative auprès d'utilisateurs qui effectuent diverses opérations sur tableurs avec leurs propres données. Les observations montrent que l'utilisation du stylet pour contourner la structure constitue un moyen prometteur de favoriser l'efficacité dans un outil de productivité.Mon deuxième projet, EuterPen, explore un ensemble de techniques d'interaction basées sur le stylet, et conçues pour les logiciels de notation musicale, et propose des lignes directrices pour promouvoir à la fois l'efficacité et la flexibilité sur les surfaces interactives. Je commence par une série de neuf entretiens avec des compositeurs professionnels afin de prendre du recul et de comprendre à la fois leur processus de réflexion et leur processus de travail avec leurs outils actuels sur ordinateur de bureau. Sur la base de cette analyse double, j'élabore des lignes directrices pour la conception de fonctionnalités ayant le potentiel de promouvoir à la fois l'efficacité pour les opérations fréquentes ou complexes et la flexibilité dans l'exploration des idées. Ensuite, je mets en œuvre ces lignes directrices à travers un processus de conception itératif : deux phases de prototypage, un atelier de conception participative et une série finale d'entretiens avec huit compositeurs professionnels. Les observations montrent qu'en plus d'utiliser le stylet pour profiter de la structure afin de favoriser l'efficacité, tirer parti de ses propriétés pour briser temporairement la structure constitue un moyen prometteur de promouvoir la flexibilité dans un outil de soutien à la créativité.Je conclus ce manuscrit en discutant de différentes manières d'interagir avec la structure, en présentant un ensemble de recommandations pour soutenir la conception d'interactions basées sur le stylet pour les outils de productivité et de créativité, et en élaborant sur les applications futures que cette thèse ouvre

    Libra: An Interaction Model for Data Visualization

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    Honorable Mention AwardInternational audienceWhile existing visualization libraries enable the reuse, extension, and combination of static visualizations, achieving the same for interactions remains nearly impossible. Therefore, we contribute an interaction model and its implementation to achieve this goal. Our model enables the creation of interactions that support direct manipulation, enforce software modularity by clearly separating visualizations from interactions, and ensure compatibility with existing visualization systems. Interaction management is achieved through an instrument that receives events from the view, dispatches these events to graphical layers containing objects, and then triggers actions. We present a JavaScript prototype implementation of our model called Libra.js, enabling the specification of interactions for visualizations created by different libraries. We demonstrate the effectiveness of Libra by describing and generating a wide range of existing interaction techniques. We evaluate Libra.js through diverse examples, a metric-based notation comparison, and a performance benchmark analysis

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