4,423 research outputs found

    Using the PlayStation3 for speeding up metaheuristic optimization

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    Traditional computer software is written for serial computation. To solve an optimization problem, an algorithm or metaheuristic is constructed and implemented as a serial stream of instructions. These instructions are executed on a central processing unit (CPU) on one computer. Parallel computing uses multiple processing elements simultaneously to solve a problem. This is accomplished by breaking the problem into independent parts so that each processing element can execute its part of the algorithm simultaneously with the others. The processing elements can be diverse and include resources such as a single computer with multiple processors, several networked computers, specialized hardware, or any combination of the above. Today most commodity CPU designs include single instructions for some vector processing on multiple (vectorized) data sets, typically known as SIMD (Single Instruction, Multiple Data). Modern video game consoles and consumer computer-graphics hardware rely heavily on vector processing in their architecture. In 2000, IBM, Toshiba and Sony collaborated to create the Cell Broadband Engine (Cell BE), consisting of one traditional microprocessor (called the Power Processing Element or PPE) and eight SIMD co-processing units, or the so-called Synergistic Processor Elements (SPEs), which found use in the Sony PlayStation3 among other applications The computational power of the Cell BE orPlayStation3 can also be used for scientific computing. Examples and applications have been reported in e.g. Kurzak et al. (2008), Bader et al. (2008), Olivier et al. (2007), Petrini et al. (2007). In this work, the potential of using the PlayStation3 for speeding up metaheuristic optimization is investigated. More specifically, we propose an adaptation of an evolutionary algorithm with embedded simulation for inspection optimization, developed in Van Volsem et al. (2007), Van Volsem (2009a) and Van Volsem (2009b

    Metaheuristic design of feedforward neural networks: a review of two decades of research

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    Over the past two decades, the feedforward neural network (FNN) optimization has been a key interest among the researchers and practitioners of multiple disciplines. The FNN optimization is often viewed from the various perspectives: the optimization of weights, network architecture, activation nodes, learning parameters, learning environment, etc. Researchers adopted such different viewpoints mainly to improve the FNN's generalization ability. The gradient-descent algorithm such as backpropagation has been widely applied to optimize the FNNs. Its success is evident from the FNN's application to numerous real-world problems. However, due to the limitations of the gradient-based optimization methods, the metaheuristic algorithms including the evolutionary algorithms, swarm intelligence, etc., are still being widely explored by the researchers aiming to obtain generalized FNN for a given problem. This article attempts to summarize a broad spectrum of FNN optimization methodologies including conventional and metaheuristic approaches. This article also tries to connect various research directions emerged out of the FNN optimization practices, such as evolving neural network (NN), cooperative coevolution NN, complex-valued NN, deep learning, extreme learning machine, quantum NN, etc. Additionally, it provides interesting research challenges for future research to cope-up with the present information processing era

    A WOA-based optimization approach for task scheduling in cloud Computing systems

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    Task scheduling in cloud computing can directly affect the resource usage and operational cost of a system. To improve the efficiency of task executions in a cloud, various metaheuristic algorithms, as well as their variations, have been proposed to optimize the scheduling. In this work, for the first time, we apply the latest metaheuristics WOA (the whale optimization algorithm) for cloud task scheduling with a multiobjective optimization model, aiming at improving the performance of a cloud system with given computing resources. On that basis, we propose an advanced approach called IWC (Improved WOA for Cloud task scheduling) to further improve the optimal solution search capability of the WOA-based method. We present the detailed implementation of IWC and our simulation-based experiments show that the proposed IWC has better convergence speed and accuracy in searching for the optimal task scheduling plans, compared to the current metaheuristic algorithms. Moreover, it can also achieve better performance on system resource utilization, in the presence of both small and large-scale tasks

    The SOS Platform: Designing, Tuning and Statistically Benchmarking Optimisation Algorithms

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    open access articleWe present Stochastic Optimisation Software (SOS), a Java platform facilitating the algorithmic design process and the evaluation of metaheuristic optimisation algorithms. SOS reduces the burden of coding miscellaneous methods for dealing with several bothersome and time-demanding tasks such as parameter tuning, implementation of comparison algorithms and testbed problems, collecting and processing data to display results, measuring algorithmic overhead, etc. SOS provides numerous off-the-shelf methods including: (1) customised implementations of statistical tests, such as the Wilcoxon rank-sum test and the Holm–Bonferroni procedure, for comparing the performances of optimisation algorithms and automatically generating result tables in PDF and formats; (2) the implementation of an original advanced statistical routine for accurately comparing couples of stochastic optimisation algorithms; (3) the implementation of a novel testbed suite for continuous optimisation, derived from the IEEE CEC 2014 benchmark, allowing for controlled activation of the rotation on each testbed function. Moreover, we briefly comment on the current state of the literature in stochastic optimisation and highlight similarities shared by modern metaheuristics inspired by nature. We argue that the vast majority of these algorithms are simply a reformulation of the same methods and that metaheuristics for optimisation should be simply treated as stochastic processes with less emphasis on the inspiring metaphor behind them

    Search based software engineering: Trends, techniques and applications

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    © ACM, 2012. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version is available from the link below.In the past five years there has been a dramatic increase in work on Search-Based Software Engineering (SBSE), an approach to Software Engineering (SE) in which Search-Based Optimization (SBO) algorithms are used to address problems in SE. SBSE has been applied to problems throughout the SE lifecycle, from requirements and project planning to maintenance and reengineering. The approach is attractive because it offers a suite of adaptive automated and semiautomated solutions in situations typified by large complex problem spaces with multiple competing and conflicting objectives. This article provides a review and classification of literature on SBSE. The work identifies research trends and relationships between the techniques applied and the applications to which they have been applied and highlights gaps in the literature and avenues for further research.EPSRC and E
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