11 research outputs found

    Review article: pharmacotherapy for alcohol dependence - the why, the what and the wherefore

    Get PDF
    BACKGROUND: The development of alcohol dependence is associated with significant morbidity and mortality. For the majority of affected people the most appropriate goal, in terms of drinking behaviour, is abstinence from alcohol. Psychosocial intervention is the mainstay of the treatment but adjuvant pharmacotherapy is also available and its use recommended. AIM: To provide an updated analysis of current and potential pharmacotherapeutic options for the management of alcohol dependence. In addition, factors predictive of therapeutic outcome, including compliance and pharmacogenetics, and the current barriers to treatment, including doctors' unwillingness to prescribe these agents, will be explored. METHODS: Relevant papers were selected for review following extensive, language- and date-unrestricted, electronic and manual searches of the literature. RESULTS: Acamprosate and naltrexone have a substantial evidence base for overall efficacy, safety and cost-effectiveness while the risks associated with the use of disulfiram are well-known and can be minimised with appropriate patient selection and supervision. Acamprosate can be used safely in patients with liver disease and in those with comorbid mental health issues and co-occurring drug-related problems. A number of other agents are being investigated for potential use for this indication including: baclofen, topiramate and metadoxine. CONCLUSION: Pharmacotherapy for alcohol dependence has been shown to be moderately efficacious with few safety concerns, but it is substantially underutilised. Concerted efforts must be made to remove the barriers to treatment in order to optimise the management of people with this condition

    Tic-Tac-LEGO: An Investigation into Coordinated Robotic Control

    No full text
    The Lego Mindstorms Robot Command eXplorer (RCX) is a popular robotics kit that provides an immediate “out-of-the-box” opportunity to explore software controlled robot interaction. The limitations of the RCX provide a direct challenge that is typical of real-world embedded system development. This paper describes the Java-based development of a set of robots that coordinate to play the game of tic-tac-toe. Three key challenges were investigated in the project: 1) recognition of the state of the game board, 2) computation of the next-move within a reasonable timeframe using robots working in parallel, and 3) navigating a robot to the proper board location to mark the desired move. Game board analysis takes the form of a robot that performs optical scanning. A min-max tree algorithm was implemented in the primary control robot to determine the next best move. Various robot components were implemented to affect the physical movement of the robots and to mark the appropriate tictac-toe cell. The inefficiency of the min-max algorithm provides an opportunity to explore the use of parallelism among the robots to compute the next best move at specific levels of game play. In addition to the research results, the project informs the appropriateness of using the RCX as the basis for introductory programming classes and to provide a platform to drive undergraduate research
    corecore