252 research outputs found

    Recommender Systems

    Get PDF
    The ongoing rapid expansion of the Internet greatly increases the necessity of effective recommender systems for filtering the abundant information. Extensive research for recommender systems is conducted by a broad range of communities including social and computer scientists, physicists, and interdisciplinary researchers. Despite substantial theoretical and practical achievements, unification and comparison of different approaches are lacking, which impedes further advances. In this article, we review recent developments in recommender systems and discuss the major challenges. We compare and evaluate available algorithms and examine their roles in the future developments. In addition to algorithms, physical aspects are described to illustrate macroscopic behavior of recommender systems. Potential impacts and future directions are discussed. We emphasize that recommendation has a great scientific depth and combines diverse research fields which makes it of interests for physicists as well as interdisciplinary researchers.Comment: 97 pages, 20 figures (To appear in Physics Reports

    Survey on virtual coaching for older adults

    Get PDF
    Virtual coaching has emerged as a promising solution to extend independent living for older adults. A virtual coach system is an always-attentive personalized system that continuously monitors user's activity and surroundings and delivers interventions - that is, intentional messages - in the appropriate moment. This article presents a survey of different approaches in virtual coaching for older adults, from the less technically supported tools to the latest developments and future avenues for research. It focuses on the technical aspects, especially on software architectures, user interaction and coaching personalization. Nevertheless, some aspects from the fields of personality/social psychology are also presented in the context of coaching strategies. Coaching is considered holistically, including matters such as physical and cognitive training, nutrition, social interaction and mood.The author(s) disclosed receipt of the following financial support for the research, authorship, and/or publication of this article: This project has received funding from the European Union's Horizon 2020 research and innovation programme under grant agreement No. 769830

    2019 EC3 July 10-12, 2019 Chania, Crete, Greece

    Get PDF

    Information and Communication Technologies in Tourism 2022

    Get PDF
    This open access book presents the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 29th Annual International eTourism Conference, which assembles the latest research presented at the ENTER2022 conference, which will be held on January 11–14, 2022. The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality. Academics working in the eTourism field, as well as students and practitioners, will find up-to-date information on the status of research

    Comparative study of AR versus video tutorials for minor maintenance operations

    Full text link
    [EN] Augmented Reality (AR) has become a mainstream technology in the development of solutions for repair and maintenance operations. Although most of the AR solutions are still limited to specific contexts in industry, some consumer electronics companies have started to offer pre-packaged AR solutions as alternative to video-based tutorials (VT) for minor maintenance operations. In this paper, we present a comparative study of the acquired knowledge and user perception achieved with AR and VT solutions in some maintenance tasks of IT equipment. The results indicate that both systems help users to acquire knowledge in various aspects of equipment maintenance. Although no statistically significant differences were found between AR and VT solutions, users scored higher on the AR version in all cases. Moreover, the users explicitly preferred the AR version when evaluating three different usability and satisfaction criteria. For the AR version, a strong and significant correlation was found between the satisfaction and the achieved knowledge. Since the AR solution achieved similar learning results with higher usability scores than the video-based tutorials, these results suggest that AR solutions are the most effective approach to substitute the typical paper-based instructions in consumer electronics.This work has been supported by Spanish MINECO and EU ERDF programs under grant RTI2018-098156-B-C55.Morillo, P.; García García, I.; Orduña, JM.; Fernández, M.; Juan, M. (2020). Comparative study of AR versus video tutorials for minor maintenance operations. Multimedia Tools and Applications. 79(11-12):7073-7100. https://doi.org/10.1007/s11042-019-08437-9S707371007911-12Ahn J, Williamson J, Gartrell M, Han R, Lv Q, Mishra S (2015) Supporting healthy grocery shopping via mobile augmented reality. ACM Trans Multimedia Comput Commun Appl 12(1s):16:1–16:24. https://doi.org/10.1145/2808207Anderson TW (2011) Anderson–darling tests of goodness-of-fit. Springer, Berlin, pp 52–54. https://doi.org/10.1007/978-3-642-04898-2_118Awad N, Lewandowski SE, Decker EW (2015) Event management system for facilitating user interactions at a venue. US Patent App. 14/829,382Azuma R (1997) A survey of augmented reality. Presence: Teleoperators and Virtual Environments 6(4):355–385Baird K, Barfield W (1999) Evaluating the effectiveness of augmented reality displays for a manual assembly task. Virtual Reality 4:250–259Ballo P (2018) Hardware and software for ar/vr development. In: Augmented and virtual reality in libraries, pp 45–55. LITA guidesBarrile V, Fotia A, Bilotta G (2018) Geomatics and augmented reality experiments for the cultural heritage. Applied Geomatics. https://doi.org/10.1007/s12518-018-0231-5Billinghurst M, Duenser A (2012) Augmented reality in the classroom. Computer 45(7):56–63. https://doi.org/10.1109/MC.2012.111Bowman DA, McMahan RP (2007) Virtual reality: how much immersion is enough? Computer 40(7)Brown TA (2015) Confirmatory factor analysis for applied research. Guilford PublicationsDodge Y. (ed) (2008) Kruskal-Wallis test. Springer, New York. https://doi.org/10.1007/978-0-387-32833-1_216Elmunsyah H, Hidayat WN, Asfani K (2019) Interactive learning media innovation: utilization of augmented reality and pop-up book to improve user’s learning autonomy. J Phys Conf Ser 1193(012):031. https://doi.org/10.1088/1742-6596/1193/1/012031Entertainment L (2017) Dolphin Player. https://play.google.com/store/apps/details?id=com.broov.player. Online; Accessed 09-September-2017Fletcher J, Belanich J, Moses F, Fehr A, Moss J (2017) Effectiveness of augmented reality & augmented virtuality. In: MODSIM Modeling & simulation of systems and applications) world conferenceFraga-Lamas P, Fernández-Caramés TM, Blanco-Novoa O, Vilar-Montesinos MA (2018) A review on industrial augmented reality systems for the industry 4.0 shipyard. IEEE Access 6:13,358–13,375. https://doi.org/10.1109/ACCESS.2018.2808326Furió D, Juan MC, Seguí I, Vivó R (2015) Mobile learning vs. traditional classroom lessons: a comparative study. J Comput Assist Learn 31(3):189–201. https://doi.org/10.1111/jcal.12071Gavish N, Gutiérrez T, Webel S, Rodríguez J, Peveri M, Bockholt U, Tecchia F (2015) Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks. Interact Learn Environ 23(6):778–798. https://doi.org/10.1080/10494820.2013.815221Gimeno J, Morillo P, Orduña JM, Fernández M (2013) A new ar authoring tool using depth maps for industrial procedures. Comput Ind 64(9):1263–1271. https://doi.org/10.1016/j.compind.2013.06.012Holzinger A, Kickmeier-Rust MD, Albert D (2008) Dynamic media in computer science education; content complexity and learning performance: is less more? Educational Technology & Society 11(1):279–290Hornbaek K (2013) Some whys and hows of experiments in human–computer interaction. Foundations and TrendsⓇ in Human–Computer Interaction 5(4):299–373. https://doi.org/10.1561/1100000043Huang J, Liu S, Xing J, Mei T, Yan S (2014) Circle & search: Attribute-aware shoe retrieval. ACM Trans Multimedia Comput Commun Appl 11 (1):3:1–3:21. https://doi.org/10.1145/2632165Jiang S, Wu Y, Fu Y (2018) Deep bidirectional cross-triplet embedding for online clothing shopping. ACM Trans Multimedia Comput Commun Appl 14(1):5:1–5:22. https://doi.org/10.1145/3152114Kim SK, Kang SJ, Choi YJ, Choi MH, Hong M (2017) Augmented-reality survey: from concept to application. KSII Transactions on Internet and Information Systems 11:982–1004. https://doi.org/10.3837/tiis.2017.02.019Langlotz T, Zingerle M, Grasset R, Kaufmann H, Reitmayr G (2012) Ar record&replay: Situated compositing of video content in mobile augmented reality. In: Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI ’12. ACM, New York, pp 318–326, DOI https://doi.org/10.1145/2414536.2414588, (to appear in print)Martin-SanJose JF, Juan MC, Mollá R, Vivó R (2017) Advanced displays and natural user interfaces to support learning. Interact Learn Environ 25(1):17–34. https://doi.org/10.1080/10494820.2015.1090455Massey FJ (1951) The kolmogorov-Smirnov test for goodness of fit. J Am Stat Assoc 46(253):68–78van der Meij H, van der Meij J, Voerman T, Duipmans E (2018) Supporting motivation, task performance and retention in video tutorials for software training. Educ Technol Res Dev 66(3):597–614. https://doi.org/10.1007/s11423-017-9560-zvan der Meij J, van der Meij H (2015) A test of the design of a video tutorial for software training. J Comput Assist Learn 31 (2):116–132. https://doi.org/10.1111/jcal.12082Mestre LS (2012) Student preference for tutorial design: a usability study. Ref Serv Rev 40(2):258–276. https://doi.org/10.1108/00907321211228318Mohr P, Kerbl B, Donoser M, Schmalstieg D, Kalkofen D (2015) Retargeting technical documentation to augmented reality. In: Proceedings of the 33rd annual ACM conference on human factors in computing systems, CHI ’15. ACM, New York, pp 3337–3346, DOI https://doi.org/10.1145/2702123.2702490, (to appear in print)Mohr P, Mandl D, Tatzgern M, Veas E, Schmalstieg D, Kalkofen D (2017) Retargeting video tutorials showing tools with surface contact to augmented reality. In: Proceedings of the 2017 CHI conference on human factors in computing systems, CHI ’17. ACM, New York, pp 6547–6558, DOI https://doi.org/10.1145/3025453.3025688, (to appear in print)Montgomery DC, Runger GC (2003) Applied statistics and probability for engineers. Wiley, New YorkMorillo P, Orduña JM, Casas S, Fernández M (2019) A comparison study of ar applications versus pseudo-holographic systems as virtual exhibitors for luxury watch retail stores. Multimedia Systems. https://doi.org/10.1007/s00530-019-00606-yMorse JM (2000) Determining sample size. Qual Health Res 10(1):3–5. https://doi.org/10.1177/104973200129118183Muñoz-Montoya F, Juan M, Mendez-Lopez M, Fidalgo C (2019) Augmented reality based on slam to assess spatial short-term memory. IEEE Access 7:2453–2466. https://doi.org/10.1109/ACCESS.2018.2886627Neuhäuser M (2011) Wilcoxon–Mann–Whitney test. Springer, Berlin, pp 1656–1658Neumann U, Majoros A (1998) Cognitive, performance, and systems issues for augmented reality applications in manufacturing and maintenance. In: Inproceedings of the IEEE virtual reality annual international symposium (VR ’98), pp 4–11no JJA, Juan MC, Gil-Gómez JA, Mollá R. (2014) A comparative study using an autostereoscopic display with augmented and virtual reality. Behaviour & Information Technology 33(6):646–655. https://doi.org/10.1080/0144929X.2013.815277Palmarini R, Erkoyuncu JA, Roy R, Torabmostaedi H (2018) A systematic review of augmented reality applications in maintenance. Robot Comput Integr Manuf 49:215–228Quint F, Loch F (2015) Using smart glasses to document maintenance processes. Mensch und Computer 2015–WorkshopbandRadkowski R, Herrema J, Oliver J (2015) Augmented reality-based manual assembly support with visual features for different degrees of difficulty. International Journal of Human–Computer Interaction 31(5):337–349. https://doi.org/10.1080/10447318.2014.994194Regenbrecht H, Schubert T (2002) Measuring presence in augmented reality environments: design and a first test of a questionnaire, Porto, PortugalRobertson J (2012) Likert-type scales, statistical methods, and effect sizes. Commun ACM 55(5):6–7. https://doi.org/10.1145/2160718.2160721Rodríguez-Andrés D, Juan MC, Méndez-López M, Pérez-Hernández E, Lluch J (2016) Mnemocity task: Assessment of childrens spatial memory using stereoscopy and virtual environments. PLos ONE 1(8). https://doi.org/10.1371/journal.pone.0161858Sanna A, Manuri F, Lamberti F, Paravati G, Pezzolla P (2015) Using handheld devices to support augmented reality-based maintenance and assembly tasks. In: 2015 IEEE International conference on consumer electronics (ICCE), pp. 178–179. https://doi.org/10.1109/ICCE.2015.7066370Schmidt S, Ehrenbrink P, Weiss B, Voigt-Antons J, Kojic T, Johnston A, Moller S (2018) Impact of virtual environments on motivation and engagement during exergames. In: 2018 Tenth international conference on quality of multimedia experience (qoMEX), pp 1–6. https://doi.org/10.1109/QoMEX.2018.8463389Shapiro SS, Wilk MB (1965) An analysis of variance test for normality (complete samples). Biometrika 52(3/4):591–611Tang A, Owen C, Biocca F, Mou W (2003) Comparative effectiveness of augmented reality in object assembly. In: Proceedings of the SIGCHI conference on human factors in computing systems, CHI ’03. ACM, New York, pp 73–80, DOI https://doi.org/10.1145/642611.642626, (to appear in print)Tomás JM, Oliver A, Galiana L, Sancho P, Lila M (2013) Explaining method effects associated with negatively worded items in trait and state global and domain-specific self-esteem scales. Structural Equation Modeling: A Multidisciplinary Journal 20(2):299–313. https://doi.org/10.1080/10705511.2013.769394Uva AE, Gattullo M, Manghisi VM, Spagnulo D, Cascella GL, Fiorentino M (2017) Evaluating the effectiveness of spatial augmented reality in smart manufacturing: a solution for manual working stations. The Int J Adv Manuf Technol: 1–13Wang X, Ong SK, Nee AYC (2016) A comprehensive survey of augmented reality assembly research. Advances in Manufacturing 4(1):1–22. https://doi.org/10.1007/s40436-015-0131-4Westerfield G, Mitrovic A, Billinghurst M (2015) Intelligent augmented reality training for motherboard assembly. Int J Artif Intell Educ 25(1):157–172. https://doi.org/10.1007/s40593-014-0032-xWiedenmaier S, Oehme O, Schmidt L, Luczak H (2003) Augmented reality (ar) for assembly processes - design and experimental evaluation. International Journal of Human-Computer Interaction 16(3):497–514Witmer BG, Singer MJ (1998) Measuring presence in virtual environments: a presence questionnaire. Presence: Teleoperators and Virtual Environments 7(3):225–240Wu HK, Lee SWY, Chang HY, Liang JC (2013) Current status, opportunities and challenges of augmented reality in education. Computers & Education 62:41–49. https://doi.org/10.1016/j.compedu.2012.10.024Yim MYC, Chu SC, Sauer PL (2017) Is augmented reality technology an effective tool for e-commerce? an interactivity and vividness perspective. Journal of Interactive Marketing 39(http://www.sciencedirect.com/science/article/pii/S1094996817300336):89–103. https://doi.org/10.1016/j.intmar.2017.04.001Yuan ML, Ong SK, Nee AYC (2008) Augmented reality for assembly guidance using a virtual interactive tool. Int J Prod Res 46(7):1745–1767. https://doi.org/10.1080/0020754060097293

    Information and Communication Technologies in Tourism 2022

    Get PDF
    This open access book presents the proceedings of the International Federation for IT and Travel & Tourism (IFITT)’s 29th Annual International eTourism Conference, which assembles the latest research presented at the ENTER2022 conference, which will be held on January 11–14, 2022. The book provides an extensive overview of how information and communication technologies can be used to develop tourism and hospitality. It covers the latest research on various topics within the field, including augmented and virtual reality, website development, social media use, e-learning, big data, analytics, and recommendation systems. The readers will gain insights and ideas on how information and communication technologies can be used in tourism and hospitality. Academics working in the eTourism field, as well as students and practitioners, will find up-to-date information on the status of research

    Automated Deduction – CADE 28

    Get PDF
    This open access book constitutes the proceeding of the 28th International Conference on Automated Deduction, CADE 28, held virtually in July 2021. The 29 full papers and 7 system descriptions presented together with 2 invited papers were carefully reviewed and selected from 76 submissions. CADE is the major forum for the presentation of research in all aspects of automated deduction, including foundations, applications, implementations, and practical experience. The papers are organized in the following topics: Logical foundations; theory and principles; implementation and application; ATP and AI; and system descriptions

    KEER2022

    Get PDF
    AvanttĂ­tol: KEER2022. DiversitiesDescripciĂł del recurs: 25 juliol 202

    Feasibility and effect of low-cost haptics on user immersion in virtual environments

    Get PDF
    Since the later 1990s research into Immersion, Presence and Interactivity in the context of digital media has been steadily evolving into an exciting area of experimentation, fuelled by advances in the visual, audio and tracking capabilities of Virtual Reality (VR) equipment, thanks to these improvements studies into the effectiveness of this equipment in producing an immersive experience are now possible. This is most commonly achieved by measuring the perceived level of Presence experienced by participants in virtual environments, with the higher the sense of Presence created, the more effective a VR system is deemed to be. However, due to the current limitations of Haptic interaction methods investigation into the role that touch plays in generating this sense of Presence is somewhat restricted. Following a structured process of design and research work, this project presents a new approach to creating Haptic Interaction by deploying a Haptic Prototyping Toolkit that enables Passive Haptic Interactions in Virtual Environments. The findings of this work provide the foundations for future research into the development of interaction methods of this type
    • …
    corecore