4,077 research outputs found

    Current Challenges and Visions in Music Recommender Systems Research

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    Music recommender systems (MRS) have experienced a boom in recent years, thanks to the emergence and success of online streaming services, which nowadays make available almost all music in the world at the user's fingertip. While today's MRS considerably help users to find interesting music in these huge catalogs, MRS research is still facing substantial challenges. In particular when it comes to build, incorporate, and evaluate recommendation strategies that integrate information beyond simple user--item interactions or content-based descriptors, but dig deep into the very essence of listener needs, preferences, and intentions, MRS research becomes a big endeavor and related publications quite sparse. The purpose of this trends and survey article is twofold. We first identify and shed light on what we believe are the most pressing challenges MRS research is facing, from both academic and industry perspectives. We review the state of the art towards solving these challenges and discuss its limitations. Second, we detail possible future directions and visions we contemplate for the further evolution of the field. The article should therefore serve two purposes: giving the interested reader an overview of current challenges in MRS research and providing guidance for young researchers by identifying interesting, yet under-researched, directions in the field

    Recommender Systems

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    The ongoing rapid expansion of the Internet greatly increases the necessity of effective recommender systems for filtering the abundant information. Extensive research for recommender systems is conducted by a broad range of communities including social and computer scientists, physicists, and interdisciplinary researchers. Despite substantial theoretical and practical achievements, unification and comparison of different approaches are lacking, which impedes further advances. In this article, we review recent developments in recommender systems and discuss the major challenges. We compare and evaluate available algorithms and examine their roles in the future developments. In addition to algorithms, physical aspects are described to illustrate macroscopic behavior of recommender systems. Potential impacts and future directions are discussed. We emphasize that recommendation has a great scientific depth and combines diverse research fields which makes it of interests for physicists as well as interdisciplinary researchers.Comment: 97 pages, 20 figures (To appear in Physics Reports

    Evaluating Recommender Systems Qualitatively: A survey and Comparative Analysis

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    Dissertation presented as the partial requirement for obtaining a Master's degree in Data Science and Advanced Analytics, specialization in Business AnalyticsRecommender systems have improved users' online quality of life by helping them find interesting and valuable items within a large item set. Most recommender system validation research has focused on accuracy metrics, studying the differences between the predicted and actual user ratings. However, recent research has found accuracy to underperform when systems go live, mainly due to accuracy’s inability to validate recommendation lists as a single entity, and shifted to evaluating recommender systems using "beyond-accuracy" metrics, like novelty and diversity. In this dissertation, we summarize and organize the leading research regarding the definitions and objectives of the beyond-accuracy metrics. Such metrics include coverage, diversity, novelty, serendipity, unexpectedness, utility, and fairness. The behaviors and relationships of these metrics are analyzed using four different models, two concerning the items characteristics (item-based) and two regarding the user behaviors (user-based). Furthermore, a new metric is proposed that allows the comparison of different models considering their overall beyond-accuracy performance. Using this metric, a reraking approach is designed to improve the performance of a system, aiming to achieve better recommendations. The impact of the reranking technique on each metric and algorithm is studied, and the accuracy and non-accuracy performance of each system is compared. We realized that, although the reranking technique can increase most beyond-accuracy metrics, the accuracy of that system starts to worsen due to the negative correlation between these two dimensions. We also found that item-based models tend to achieve much lower values of coverage and diversity than userbased models

    Learning a feature space for similarity in world music

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    In this study we investigate computational methods for assessing music similarity in world music styles. We use state-of-the-art audio features to describe musical content in world music recordings. Our music collection is a subset of the Smithsonian Folkways Recordings with audio examples from 31 countries from around the world. Using supervised and unsupervised dimensionality reduction techniques we learn feature representations for music similarity. We evaluate how well music styles separate in this learned space with a classification experiment. We obtained moderate performance classifying the recordings by country. Analysis of misclassifications revealed cases of geographical or cultural proximity. We further evaluate the learned space by detecting outliers, i.e. identifying recordings that stand out in the collection. We use a data mining technique based on Mahalanobis distances to detect outliers and perform a listening experiment in the ‘odd one out’ style to evaluate our findings. We are able to detect, amongst others, recordings of non-musical content as outliers as well as music with distinct timbral and harmonic content. The listening experiment reveals moderate agreement between subjects’ ratings and our outlier estimation

    A Standardised Procedure for Evaluating Creative Systems: Computational Creativity Evaluation Based on What it is to be Creative

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    Computational creativity is a flourishing research area, with a variety of creative systems being produced and developed. Creativity evaluation has not kept pace with system development with an evident lack of systematic evaluation of the creativity of these systems in the literature. This is partially due to difficulties in defining what it means for a computer to be creative; indeed, there is no consensus on this for human creativity, let alone its computational equivalent. This paper proposes a Standardised Procedure for Evaluating Creative Systems (SPECS). SPECS is a three-step process: stating what it means for a particular computational system to be creative, deriving and performing tests based on these statements. To assist this process, the paper offers a collection of key components of creativity, identified empirically from discussions of human and computational creativity. Using this approach, the SPECS methodology is demonstrated through a comparative case study evaluating computational creativity systems that improvise music
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