1,579 research outputs found
Visual Programming: Concepts and Implementations
The computing environment has changed dramatically since the advent of the computer. Enhanced computer graphics and sheer processing power have ushered in a new age of computing. User interfaces have advanced from simple line entry to powerful graphical interfaces. With these advances, computer languages are no longer forced to be sequentially and textually-based. A new programming paradigm has evolved to harness the power of today's computing environment - visual programming. Visual programming provides the user with visible models which reflect physical objects. By connecting these visible models to each other, an executable program is created. By removing the inherent abstractions of textual languages, visual programming could lead computing into a new era
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Implementation of multi-algorithm controllers for path determination in mobile robot systems
textRecent advancements in control systems, such as the ones used in missile technology in the military or autonomous vehicle development have motivated this study in an attempt to explore various control algorithms and their implementation relevant those applications. Both missile interceptor and autonomous vehicle technology require precise and responsive control system to accurately determine the projectile path of pursuer to strike a moving target or reach a static finish line.The objective of this study is to investigate the performance of several control techniques for a mobile robot to autonomously track and pursue a moving object. Computer model is developed to numerically predict the path taken by the pursuer as it tracks an object moving in regular or random manner. In the computer simulation, the robot's path is calculated using three different techniques: reactive controller, linear estimation, and artificial neural network. Fitness of each method may be determined by evaluating the controller against several factors, such as interception time, steady-state positional error, steady-state time (settling time) and algorithm complexity, listed in decreasing order of importance. A working experimental model is developed to validate the controller selection determined from the computer model simulation. In the experimental setting, the primary inputs to the robot are visual images from cameras. The experiments are carried out with the robot receiving visual inputs from two different perspectives, overhead and frontal vision. Robust image processing technique becomes a topic of significant importance for the system. To manipulate visual images in real-time from raw inputs to comprehensible data, while maintaining fast computational time is a challenge that is addressed in this study. The results from computer simulations show that artificial neural network is a more powerful control algorithm, capable of estimating the object's path more accurately than the other two controllers, resulting in smaller steady-state positional error. The experimental results confirm this conclusion as artificial neural network outperforms the reactive and linear controller by intercepting the object more quickly, i.e. shorter interception time.Mechanical Engineerin
A Framework For Process Data Collection, Analysis, And Visualization In Construction Projects
Automated data collection, simulation and visualization can substantially enhance the process of designing, analysis, planning, and control of many engineering processes. In particular, managing processes that are dynamic in nature can significantly benefit from such techniques. Construction projects are good examples of such processes where a variety of equipment and resources constantly interact inside an evolving environment. Management of such settings requires a platform capable of providing decision-makers with updated information about the status of project entities and assisting site personnel making critical decisions under uncertainty. To this end, the current practice of using historical data or expert judgments as static inputs to create empirical formulations, bar chart schedules, and simulation networks to study project activities, resource operations, and the environment under which a project is taking place does not seem to offer reliable results. The presented research investigates the requirements and applicability of a data-driven modeling framework capable of collecting and analyzing real time field data from construction equipment. In the developed data collection scheme, a stream of real time data is continuously transferred to a data analysis module to calculate the input parameters required to create dynamic 3D visualizations of ongoing engineering activities, and update the contents of a discrete event simulation (DES) model representing the real engineering process. The generated data-driven simulation model is iv an effective tool for projecting future progress based on existing performance. Ultimately, the developed framework can be used by project decision-makers for shortterm project planning and control since the resulting simulation and visualization are completely based on the latest status of project entities
Automatic control program creation using concurrent Evolutionary Computing
Over the past decade, Genetic Programming (GP) has been the subject of a significant amount of research, but this has resulted in the solution of few complex real -world problems. In this work, I propose that, for some relatively
simple, non safety -critical embedded control applications, GP can be used as a practical alternative to software developed by humans. Embedded control software has become a branch of software engineering with distinct temporal, interface and resource constraints and requirements. This results in a characteristic software structure, and by examining this, the effective decomposition of an overall problem into a number of smaller, simpler problems is performed. It is this type of problem amelioration that is
suggested as a method whereby certain real -world problems may be rendered into a soluble form suitable for GP.
In the course of this research, the body of published GP literature was examined and the most important changes to the original GP technique of Koza are noted; particular focus is made upon GP techniques involving an
element of concurrency -which is central to this work. This search highlighted few applications of GP for the creation of software for complex, real -world problems -this was especially true in the case of multi thread, multi
output solutions. To demonstrate this Idea, a concurrent Linear GP (LGP) system was built that creates a multiple input -multiple output solution using a custom low -level
evolutionary language set, combining both continuous and Boolean data types. The system uses a multi -tasking model to evolve and execute the required LGP code for each system output using separate populations: Two example problems -a simple fridge controller and a more complex washing
machine controller are described, and the problems encountered and overcome during the successful solution of these problems, are detailed. The operation of the complete, evolved washing machine controller is simulated using a graphical LabVIEWapplication. The aim of this research is to propose a general purpose system for the
automatic creation of control software for use in a range of problems from the target problem class -without requiring any system tuning: In order to assess the system search performance sensitivity, experiments were performed using various population and LGP string sizes; the experimental data collected was also used to examine the utility of abandoning stalled searches and restarting.
This work is significant because it identifies a realistic application of GP that can ease the burden of finite human software design resources, whilst capitalising on accelerating computing potential
Jeeves - A visual programming environment for mobile experience sampling
The Experience Sampling Method (ESM) captures participants’ thoughts and feelings in their everyday environments. Mobile and wearable technologies afford us opportunities to reach people using ESM in varying contexts. However, a lack of programming knowledge often hinders researchers in creating ESM applications. In practice, they rely on specialised tools for app creation. Our initial review of these tools indicates that most are expensive commercial services, and none utilise the full potential of sensors for creating context-aware applications. We present “Jeeves”, a visual language to facilitate ESM application creation. Inspired by successful visual languages in literature, our block-based notation enables researchers to visually construct ESM study specifications. We demonstrate its applicability by replicating existing ESM studies found in medical and psychology literature. Our preliminary study with 20 participants demonstrates that both non-programmers and programmers are able to successfully utilise Jeeves. We discuss future work in extending Jeeves with alternative mobile technologies.PostprintPeer reviewe
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