157 research outputs found
Recurrent Models of Visual Attention
Applying convolutional neural networks to large images is computationally
expensive because the amount of computation scales linearly with the number of
image pixels. We present a novel recurrent neural network model that is capable
of extracting information from an image or video by adaptively selecting a
sequence of regions or locations and only processing the selected regions at
high resolution. Like convolutional neural networks, the proposed model has a
degree of translation invariance built-in, but the amount of computation it
performs can be controlled independently of the input image size. While the
model is non-differentiable, it can be trained using reinforcement learning
methods to learn task-specific policies. We evaluate our model on several image
classification tasks, where it significantly outperforms a convolutional neural
network baseline on cluttered images, and on a dynamic visual control problem,
where it learns to track a simple object without an explicit training signal
for doing so
Learning generative texture models with extended Fields-of-Experts
We evaluate the ability of the popular Field-of-Experts (FoE) to model structure in images. As a test case we focus on modeling synthetic and natural textures. We find that even for modeling single textures, the FoE provides insufficient flexibility to learn good generative models – it does not perform any better than the much simpler Gaussian FoE. We propose an extended version of the FoE (allowing for bimodal potentials) and demonstrate that this novel formulation, when trained with a better approximation of the likelihood gradient, gives rise to a more powerful generative model of specific visual structure that produces significantly better results for the texture task
Learning and Transfer of Modulated Locomotor Controllers
We study a novel architecture and training procedure for locomotion tasks. A
high-frequency, low-level "spinal" network with access to proprioceptive
sensors learns sensorimotor primitives by training on simple tasks. This
pre-trained module is fixed and connected to a low-frequency, high-level
"cortical" network, with access to all sensors, which drives behavior by
modulating the inputs to the spinal network. Where a monolithic end-to-end
architecture fails completely, learning with a pre-trained spinal module
succeeds at multiple high-level tasks, and enables the effective exploration
required to learn from sparse rewards. We test our proposed architecture on
three simulated bodies: a 16-dimensional swimming snake, a 20-dimensional
quadruped, and a 54-dimensional humanoid. Our results are illustrated in the
accompanying video at https://youtu.be/sboPYvhpraQComment: Supplemental video available at https://youtu.be/sboPYvhpra
- …