7,731 research outputs found
Neutrality: A Necessity for Self-Adaptation
Self-adaptation is used in all main paradigms of evolutionary computation to
increase efficiency. We claim that the basis of self-adaptation is the use of
neutrality. In the absence of external control neutrality allows a variation of
the search distribution without the risk of fitness loss.Comment: 6 pages, 3 figures, LaTe
Metaheuristic design of feedforward neural networks: a review of two decades of research
Over the past two decades, the feedforward neural network (FNN) optimization has been a key interest among the researchers and practitioners of multiple disciplines. The FNN optimization is often viewed from the various perspectives: the optimization of weights, network architecture, activation nodes, learning parameters, learning environment, etc. Researchers adopted such different viewpoints mainly to improve the FNN's generalization ability. The gradient-descent algorithm such as backpropagation has been widely applied to optimize the FNNs. Its success is evident from the FNN's application to numerous real-world problems. However, due to the limitations of the gradient-based optimization methods, the metaheuristic algorithms including the evolutionary algorithms, swarm intelligence, etc., are still being widely explored by the researchers aiming to obtain generalized FNN for a given problem. This article attempts to summarize a broad spectrum of FNN optimization methodologies including conventional and metaheuristic approaches. This article also tries to connect various research directions emerged out of the FNN optimization practices, such as evolving neural network (NN), cooperative coevolution NN, complex-valued NN, deep learning, extreme learning machine, quantum NN, etc. Additionally, it provides interesting research challenges for future research to cope-up with the present information processing era
Scuba Search : when selection meets innovation
We proposed a new search heuristic using the scuba diving metaphor. This
approach is based on the concept of evolvability and tends to exploit
neutrality in fitness landscape. Despite the fact that natural evolution does
not directly select for evolvability, the basic idea behind the scuba search
heuristic is to explicitly push the evolvability to increase. The search
process switches between two phases: Conquest-of-the-Waters and
Invasion-of-the-Land. A comparative study of the new algorithm and standard
local search heuristics on the NKq-landscapes has shown advantage and limit of
the scuba search. To enlighten qualitative differences between neutral search
processes, the space is changed into a connected graph to visualize the
pathways that the search is likely to follow
Incorporating characteristics of human creativity into an evolutionary art algorithm (journal article)
A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer generated art and design can become more creatively human-like with respect to both process and outcome. As an example of a step in this direction, we present an algorithm that overcomes the above limitation by employing an automatic fitness function. The goal is to evolve abstract portraits of Darwin, using our 2nd generation fitness function which rewards genomes that not just produce a likeness of Darwin but exhibit certain strategies characteristic of human artists. We note that in human creativity, change is less choosing amongst randomly generated variants and more capitalizing on the associative structure of a conceptual network to hone in on a vision. We discuss how to achieve this fluidity algorithmically
Incorporating characteristics of human creativity into an evolutionary art algorithm
A perceived limitation of evolutionary art and design algorithms is that they rely on human intervention; the artist selects the most aesthetically pleasing variants of one generation to produce the next. This paper discusses how computer generated art and design can become more creatively human-like with respect to both process and outcome. As an example of a step in this direction, we present an algorithm that overcomes the above limitation by employing an automatic fitness function. The goal is to evolve abstract portraits of Darwin, using our 2nd generation fitness function which rewards genomes that not just produce a likeness of Darwin but exhibit certain strategies characteristic of human artists. We note that in human creativity, change is less choosing amongst randomly generated variants and more capitalizing on the associative structure of a conceptual network to hone in on a vision. We discuss how to achieve this fluidity algorithmically
Towards the Evolution of Multi-Layered Neural Networks: A Dynamic Structured Grammatical Evolution Approach
Current grammar-based NeuroEvolution approaches have several shortcomings. On
the one hand, they do not allow the generation of Artificial Neural Networks
(ANNs composed of more than one hidden-layer. On the other, there is no way to
evolve networks with more than one output neuron. To properly evolve ANNs with
more than one hidden-layer and multiple output nodes there is the need to know
the number of neurons available in previous layers. In this paper we introduce
Dynamic Structured Grammatical Evolution (DSGE): a new genotypic representation
that overcomes the aforementioned limitations. By enabling the creation of
dynamic rules that specify the connection possibilities of each neuron, the
methodology enables the evolution of multi-layered ANNs with more than one
output neuron. Results in different classification problems show that DSGE
evolves effective single and multi-layered ANNs, with a varying number of
output neurons
Limited Evaluation Cooperative Co-evolutionary Differential Evolution for Large-scale Neuroevolution
Many real-world control and classification tasks involve a large number of
features. When artificial neural networks (ANNs) are used for modeling these
tasks, the network architectures tend to be large. Neuroevolution is an
effective approach for optimizing ANNs; however, there are two bottlenecks that
make their application challenging in case of high-dimensional networks using
direct encoding. First, classic evolutionary algorithms tend not to scale well
for searching large parameter spaces; second, the network evaluation over a
large number of training instances is in general time-consuming. In this work,
we propose an approach called the Limited Evaluation Cooperative
Co-evolutionary Differential Evolution algorithm (LECCDE) to optimize
high-dimensional ANNs.
The proposed method aims to optimize the pre-synaptic weights of each
post-synaptic neuron in different subpopulations using a Cooperative
Co-evolutionary Differential Evolution algorithm, and employs a limited
evaluation scheme where fitness evaluation is performed on a relatively small
number of training instances based on fitness inheritance. We test LECCDE on
three datasets with various sizes, and our results show that cooperative
co-evolution significantly improves the test error comparing to standard
Differential Evolution, while the limited evaluation scheme facilitates a
significant reduction in computing time
Evolvability signatures of generative encodings: beyond standard performance benchmarks
Evolutionary robotics is a promising approach to autonomously synthesize
machines with abilities that resemble those of animals, but the field suffers
from a lack of strong foundations. In particular, evolutionary systems are
currently assessed solely by the fitness score their evolved artifacts can
achieve for a specific task, whereas such fitness-based comparisons provide
limited insights about how the same system would evaluate on different tasks,
and its adaptive capabilities to respond to changes in fitness (e.g., from
damages to the machine, or in new situations). To counter these limitations, we
introduce the concept of "evolvability signatures", which picture the
post-mutation statistical distribution of both behavior diversity (how
different are the robot behaviors after a mutation?) and fitness values (how
different is the fitness after a mutation?). We tested the relevance of this
concept by evolving controllers for hexapod robot locomotion using five
different genotype-to-phenotype mappings (direct encoding, generative encoding
of open-loop and closed-loop central pattern generators, generative encoding of
neural networks, and single-unit pattern generators (SUPG)). We observed a
predictive relationship between the evolvability signature of each encoding and
the number of generations required by hexapods to adapt from incurred damages.
Our study also reveals that, across the five investigated encodings, the SUPG
scheme achieved the best evolvability signature, and was always foremost in
recovering an effective gait following robot damages. Overall, our evolvability
signatures neatly complement existing task-performance benchmarks, and pave the
way for stronger foundations for research in evolutionary robotics.Comment: 24 pages with 12 figures in the main text, and 4 supplementary
figures. Accepted at Information Sciences journal (in press). Supplemental
videos are available online at, see http://goo.gl/uyY1R
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