3,732 research outputs found
Tester versus Bug: A Generic Framework for Model-Based Testing via Games
We propose a generic game-based approach for test case generation. We set up
a game between the tester and the System Under Test, in such a way that test
cases correspond to game strategies, and the conformance relation ioco
corresponds to alternating refinement. We show that different test assumptions
from the literature can be easily incorporated, by slightly varying the moves
in the games and their outcomes. In this way, our framework allows a wide
plethora of game-theoretic techniques to be deployed for model based testing.Comment: In Proceedings GandALF 2018, arXiv:1809.0241
Smart Sampling for Lightweight Verification of Markov Decision Processes
Markov decision processes (MDP) are useful to model optimisation problems in
concurrent systems. To verify MDPs with efficient Monte Carlo techniques
requires that their nondeterminism be resolved by a scheduler. Recent work has
introduced the elements of lightweight techniques to sample directly from
scheduler space, but finding optimal schedulers by simple sampling may be
inefficient. Here we describe "smart" sampling algorithms that can make
substantial improvements in performance.Comment: IEEE conference style, 11 pages, 5 algorithms, 11 figures, 1 tabl
The complexity of asynchronous model based testing
This is the post-print version of the final paper published in Theoretical Computer Science. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2012 Elsevier B.V.In model based testing (MBT), testing is based on a model MM that typically is expressed using a state-based language such as an input output transition system (IOTS). Most approaches to MBT assume that communications between the system under test (SUT) and its environment are synchronous. However, many systems interact with their environment through asynchronous channels and the presence of such channels changes the nature of testing. In this paper we investigate the situation in which the SUT interacts with its environment through asynchronous channels and the problems of producing test cases to reach a state, execute a transition, or to distinguish two states. In addition, we investigate the Oracle Problem. All four problems are explored for both FIFO and non-FIFO channels. It is known that the Oracle Problem can be solved in polynomial time for FIFO channels but we also show that the three test case generation problems can also be solved in polynomial time in the case where the IOTS is observable but the general test generation problems are EXPTIME-hard. For non-FIFO channels we prove that all of the test case generation problems are EXPTIME-hard and the Oracle Problem in NP-hard, even if we restrict attention to deterministic IOTSs
Strategy Synthesis for Autonomous Agents Using PRISM
We present probabilistic models for autonomous agent search and retrieve missions derived from Simulink models for an Unmanned Aerial Vehicle (UAV) and show how probabilistic model checking and the probabilistic model checker PRISM can be used for optimal controller generation. We introduce a sequence of scenarios relevant to UAVs and other autonomous agents such as underwater and ground vehicles. For each scenario we demonstrate how it can be modelled using the PRISM language, give model checking statistics and present the synthesised optimal controllers. We conclude with a discussion of the limitations when using probabilistic model checking and PRISM in this context and what steps can be taken to overcome them. In addition, we consider how the controllers can be returned to the UAV and adapted for use on larger search areas
Constraint-Based Heuristic On-line Test Generation from Non-deterministic I/O EFSMs
We are investigating on-line model-based test generation from
non-deterministic output-observable Input/Output Extended Finite State Machine
(I/O EFSM) models of Systems Under Test (SUTs). We propose a novel
constraint-based heuristic approach (Heuristic Reactive Planning Tester (xRPT))
for on-line conformance testing non-deterministic SUTs. An indicative feature
of xRPT is the capability of making reasonable decisions for achieving the test
goals in the on-line testing process by using the results of off-line bounded
static reachability analysis based on the SUT model and test goal
specification. We present xRPT in detail and make performance comparison with
other existing search strategies and approaches on examples with varying
complexity.Comment: In Proceedings MBT 2012, arXiv:1202.582
Solving Stochastic B\"uchi Games on Infinite Arenas with a Finite Attractor
We consider games played on an infinite probabilistic arena where the first
player aims at satisfying generalized B\"uchi objectives almost surely, i.e.,
with probability one. We provide a fixpoint characterization of the winning
sets and associated winning strategies in the case where the arena satisfies
the finite-attractor property. From this we directly deduce the decidability of
these games on probabilistic lossy channel systems.Comment: In Proceedings QAPL 2013, arXiv:1306.241
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