4,642 research outputs found
Two-Player Reachability-Price Games on Single-Clock Timed Automata
We study two player reachability-price games on single-clock timed automata.
The problem is as follows: given a state of the automaton, determine whether
the first player can guarantee reaching one of the designated goal locations.
If a goal location can be reached then we also want to compute the optimum
price of doing so. Our contribution is twofold. First, we develop a theory of
cost functions, which provide a comprehensive methodology for the analysis of
this problem. This theory allows us to establish our second contribution, an
EXPTIME algorithm for computing the optimum reachability price, which improves
the existing 3EXPTIME upper bound.Comment: In Proceedings QAPL 2011, arXiv:1107.074
Examples of CM curves of genus two defined over the reflex field
In "Proving that a genus 2 curve has complex multiplication", van Wamelen
lists 19 curves of genus two over with complex multiplication
(CM). For each of the 19 curves, the CM-field turns out to be cyclic Galois
over . The generic case of non-Galois quartic CM-fields did not
feature in this list, as the field of definition in that case always contains a
real quadratic field, known as the real quadratic subfield of the reflex field.
We extend van Wamelen's list to include curves of genus two defined over this
real quadratic field. Our list therefore contains the smallest "generic"
examples of CM curves of genus two.
We explain our methods for obtaining this list, including a new
height-reduction algorithm for arbitrary hyperelliptic curves over totally real
number fields. Unlike Van Wamelen, we also give a proof of our list, which is
made possible by our implementation of denominator bounds of Lauter and Viray
for Igusa class polynomials.Comment: 31 pages; Updated some reference
Fast algorithms for handling diagonal constraints in timed automata
A popular method for solving reachability in timed automata proceeds by
enumerating reachable sets of valuations represented as zones. A na\"ive
enumeration of zones does not terminate. Various termination mechanisms have
been studied over the years. Coming up with efficient termination mechanisms
has been remarkably more challenging when the automaton has diagonal
constraints in guards.
In this paper, we propose a new termination mechanism for timed automata with
diagonal constraints based on a new simulation relation between zones.
Experiments with an implementation of this simulation show significant gains
over existing methods.Comment: Shorter version of this article to appear in CAV 201
Better abstractions for timed automata
We consider the reachability problem for timed automata. A standard solution
to this problem involves computing a search tree whose nodes are abstractions
of zones. These abstractions preserve underlying simulation relations on the
state space of the automaton. For both effectiveness and efficiency reasons,
they are parametrized by the maximal lower and upper bounds (LU-bounds)
occurring in the guards of the automaton. We consider the aLU abstraction
defined by Behrmann et al. Since this abstraction can potentially yield
non-convex sets, it has not been used in implementations. We prove that aLU
abstraction is the biggest abstraction with respect to LU-bounds that is sound
and complete for reachability. We also provide an efficient technique to use
the aLU abstraction to solve the reachability problem.Comment: Extended version of LICS 2012 paper (conference paper till v6). in
Information and Computation, available online 27 July 201
Optimal Reachability in Divergent Weighted Timed Games
Weighted timed games are played by two players on a timed automaton equipped
with weights: one player wants to minimise the accumulated weight while
reaching a target, while the other has an opposite objective. Used in a
reactive synthesis perspective, this quantitative extension of timed games
allows one to measure the quality of controllers. Weighted timed games are
notoriously difficult and quickly undecidable, even when restricted to
non-negative weights. Decidability results exist for subclasses of one-clock
games, and for a subclass with non-negative weights defined by a semantical
restriction on the weights of cycles. In this work, we introduce the class of
divergent weighted timed games as a generalisation of this semantical
restriction to arbitrary weights. We show how to compute their optimal value,
yielding the first decidable class of weighted timed games with negative
weights and an arbitrary number of clocks. In addition, we prove that
divergence can be decided in polynomial space. Last, we prove that for untimed
games, this restriction yields a class of games for which the value can be
computed in polynomial time
O-Minimal Hybrid Reachability Games
In this paper, we consider reachability games over general hybrid systems,
and distinguish between two possible observation frameworks for those games:
either the precise dynamics of the system is seen by the players (this is the
perfect observation framework), or only the starting point and the delays are
known by the players (this is the partial observation framework). In the first
more classical framework, we show that time-abstract bisimulation is not
adequate for solving this problem, although it is sufficient in the case of
timed automata . That is why we consider an other equivalence, namely the
suffix equivalence based on the encoding of trajectories through words. We show
that this suffix equivalence is in general a correct abstraction for games. We
apply this result to o-minimal hybrid systems, and get decidability and
computability results in this framework. For the second framework which assumes
a partial observation of the dynamics of the system, we propose another
abstraction, called the superword encoding, which is suitable to solve the
games under that assumption. In that framework, we also provide decidability
and computability results
The Optimization of a Novel Prismatic Drive
The design of a mechanical transmission taking into account the transmitted
forces is reported in this paper. This transmission is based on Slide-o-Cam, a
cam mechanism with multiple rollers mounted on a common translating follower.
The design of Slide-o-Cam, a transmission intended to produce a sliding motion
from a turning drive, or vice versa, was reported elsewhere. This transmission
provides pure-rolling motion, thereby reducing the friction of rack-and-pinions
and linear drives. The pressure angle is a relevant performance index for this
transmission because it determines the amount of force transmitted to the load
vs. that transmitted to the machine frame. To assess the transmission
capability of the mechanism, the Hertz formula is introduced to calculate the
stresses on the rollers and on the cams. The final transmission is intended to
replace the current ball-screws in the Orthoglide, a three-DOF parallel robot
for the production of translational motions, currently under development for
machining applications at Ecole Centrale de Nantes
- …