60 research outputs found

    Subject Combination and Electrode Selection in Cooperative Brain-Computer Interface Based on Event Related Potentials

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    New paradigms are required in Brain-Computer Interface (BCI) systems for the needs and expectations of healthy people. To solve this issue, we explore the emerging field of cooperative BCIs, which involves several users in a single BCI system. Contrary to classical BCIs that are dependent on the unique subject’s will, cooperative BCIs are used for problem solving tasks where several people shall be engaged by sharing a common goal. Similarly as combining trials over time improves performance, combining trials across subjects can significantly improve performance compared with when only a single user is involved. Yet, cooperative BCIs may only be used in particular settings, and new paradigms must be proposed to efficiently use this approach. The possible benefits of using several subjects are addressed, and compared with current single-subject BCI paradigms. To show the advantages of a cooperative BCI, we evaluate the performance of combining decisions across subjects with data from an event-related potentials (ERP) based experiment where each subject observed the same sequence of visual stimuli. Furthermore, we show that it is possible to achieve a mean AUC superior to 0.95 with 10 subjects and 3 electrodes on each subject, or with 4 subjects and 6 electrodes on each subject. Several emerging challenges and possible applications are proposed to highlight how cooperative BCIs could be efficiently used with current technologies and leverage BCI applications

    Past, Present, and Future of EEG-Based BCI Applications

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    An electroencephalography (EEG)-based brain–computer interface (BCI) is a system that provides a pathway between the brain and external devices by interpreting EEG. EEG-based BCI applications have initially been developed for medical purposes, with the aim of facilitating the return of patients to normal life. In addition to the initial aim, EEG-based BCI applications have also gained increasing significance in the non-medical domain, improving the life of healthy people, for instance, by making it more efficient, collaborative and helping develop themselves. The objective of this review is to give a systematic overview of the literature on EEG-based BCI applications from the period of 2009 until 2019. The systematic literature review has been prepared based on three databases PubMed, Web of Science and Scopus. This review was conducted following the PRISMA model. In this review, 202 publications were selected based on specific eligibility criteria. The distribution of the research between the medical and non-medical domain has been analyzed and further categorized into fields of research within the reviewed domains. In this review, the equipment used for gathering EEG data and signal processing methods have also been reviewed. Additionally, current challenges in the field and possibilities for the future have been analyzed

    Defining brain–machine interface applications by matching interface performance with device requirements

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    Interaction with machines is mediated by human-machine interfaces (HMIs). Brain-machine interfaces (BMIs) are a particular class of HMIs and have so far been studied as a communication means for people who have little or no voluntary control of muscle activity. In this context, low-performing interfaces can be considered as prosthetic applications. On the other hand, for able-bodied users, a BMI would only be practical if conceived as an augmenting interface. In this paper, a method is introduced for pointing out effective combinations of interfaces and devices for creating real-world applications. First, devices for domotics, rehabilitation and assistive robotics, and their requirements, in terms of throughput and latency, are described. Second, HMIs are classified and their performance described, still in terms of throughput and latency. Then device requirements are matched with performance of available interfaces. Simple rehabilitation and domotics devices can be easily controlled by means of BMI technology. Prosthetic hands and wheelchairs are suitable applications but do not attain optimal interactivity. Regarding humanoid robotics, the head and the trunk can be controlled by means of BMIs, while other parts require too much throughput. Robotic arms, which have been controlled by means of cortical invasive interfaces in animal studies, could be the next frontier for non-invasive BMIs. Combining smart controllers with BMIs could improve interactivity and boost BMI applications. © 2007 Elsevier B.V. All rights reserved

    Collaborative Brain-Computer Interfaces in Rapid Image Presentation and Motion Pictures

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    The last few years have seen an increase in brain-computer interface (BCI) research for the able-bodied population. One of these new branches involves collaborative BCIs (cBCIs), in which information from several users is combined to improve the performance of a BCI system. This thesis is focused on cBCIs with the aim of increasing understanding of how they can be used to improve performance of single-user BCIs based on event-related potentials (ERPs). The objectives are: (1) to study and compare different methods of creating groups using exclusively electroencephalography (EEG) signals, (2) to develop a theoretical model to establish where the highest gains may be expected from creating groups, and (3) to analyse the information that can be extracted by merging signals from multiple users. For this, two scenarios involving real-world stimuli (images presented at high rates and movies) were studied. The first scenario consisted of a visual search task in which images were presented at high frequencies. Three modes of combining EEG recordings from different users were tested to improve the detection of different ERPs, namely the P300 (associated with the presence of events of interest) and the N2pc (associated with shifts of attention). We showed that the detection and localisation of targets can improve significantly when information from multiple viewers is combined. In the second scenario, feature movies were introduced to study variations in ERPs in response to cuts through cBCI techniques. A distinct, previously unreported, ERP appears in relation to such cuts, the amplitude of which is not modulated by visual effects such as the low-level properties of the frames surrounding the discontinuity. However, significant variations that depended on the movie were found. We hypothesise that these techniques can be used to build on the attentional theory of cinematic continuity by providing an extra source of information: the brain

    BCI and Eye Gaze: Collaboration at the Interface

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    Multi-Objective Optimization-Based High-Pass Spatial Filtering for SSVEP-Based Brain–Computer Interfaces

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    Many spatial filtering methods have been proposed to enhance the target identification performance for the steady-state visual evoked potential (SSVEP)-based brain–computer interface (BCI). The existing approaches tend to learn spatial filter parameters of a certain target using only the training data from the same stimulus, and they rarely consider the information from other stimuli or the volume conduction problem during the training process. In this article, we propose a novel multi-objective optimization-based high-pass spatial filtering method to improve the SSVEP detection accuracy and robustness. The filters are derived via maximizing the correlation between the training signal and the individual template from the same target whilst minimizing the correlation between the signal from other targets and the template. The optimization will also be subject to the constraint that the sum of filter elements is zero. The evaluation study on two self-collected SSVEP datasets (including 12 and four frequencies, respectively) shows that the proposed method outperformed the compared methods such as canonical correlation analysis (CCA), multiset CCA (MsetCCA), sum of squared correlations (SSCOR), and task-related component analysis (TRCA). The proposed method was also verified on a public 40-class SSVEP benchmark dataset recorded from 35 subjects. The experimental results have demonstrated the effectiveness of the proposed approach for enhancing the SSVEP detection performance

    Improved Brain-Computer Interface Methods with Application to Gaming

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    State-of-the-Art in BCI Research: BCI Award 2010

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    Emerging ExG-based NUI Inputs in Extended Realities : A Bottom-up Survey

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    Incremental and quantitative improvements of two-way interactions with extended realities (XR) are contributing toward a qualitative leap into a state of XR ecosystems being efficient, user-friendly, and widely adopted. However, there are multiple barriers on the way toward the omnipresence of XR; among them are the following: computational and power limitations of portable hardware, social acceptance of novel interaction protocols, and usability and efficiency of interfaces. In this article, we overview and analyse novel natural user interfaces based on sensing electrical bio-signals that can be leveraged to tackle the challenges of XR input interactions. Electroencephalography-based brain-machine interfaces that enable thought-only hands-free interaction, myoelectric input methods that track body gestures employing electromyography, and gaze-tracking electrooculography input interfaces are the examples of electrical bio-signal sensing technologies united under a collective concept of ExG. ExG signal acquisition modalities provide a way to interact with computing systems using natural intuitive actions enriching interactions with XR. This survey will provide a bottom-up overview starting from (i) underlying biological aspects and signal acquisition techniques, (ii) ExG hardware solutions, (iii) ExG-enabled applications, (iv) discussion on social acceptance of such applications and technologies, as well as (v) research challenges, application directions, and open problems; evidencing the benefits that ExG-based Natural User Interfaces inputs can introduceto the areaof XR.Peer reviewe

    Investigation into Stand-alone Brain-computer Interfaces for Musical Applications

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    Brain-computer interfaces (BCIs) aim to establish a communication medium that is independent of muscle control. This project investigates how BCIs can be harnessed for musical applications. The impact of such systems is twofold — (i) it offers a novel mechanism of control for musicians during performance and (ii) it is beneficial for patients who are suffering from motor disabilities. Several challenges are encountered when attempting to move these technologies from laboratories to real-world scenarios. Additionally, BCIs are significantly different from conventional computer interfaces and realise low communication rates. This project considers these challenges and uses a dry and wireless electroencephalogram (EEG) headset to detect neural activity. It adopts a paradigm called steady state visually evoked potential (SSVEP) to provide the user with control. It aims to encapsulate all braincomputer music interface (BCMI)-based operations into a stand-alone application, which would improve the portability of BCMIs. This projects addresses various engineering problems that are faced while developing a stand-alone BCMI. In order to efficiently present the visual stimulus for SSVEP, it requires hardware-accelerated rendering. EEG data is received from the headset through Bluetooth and thus, a dedicated thread is designed to receive signals. As this thesis is not using medical-grade equipment to detect EEG, signal processing techniques need to be examined to improve the signal to noise ratio (SNR) of brain waves. This projects adopts canonical correlation analysis (CCA), which is multi-variate statistical technique and explores filtering algorithms to improve communication rates of BCMIs. Furthermore, this project delves into optimising biomedical engineering-based parameters, such as placement of the EEG headset and size of the visual stimulus. After implementing the optimisations, for a time window of 4s and 2s, the mean accuracies of the BCMI are 97.92±2.22% and 88.02±9.30% respectively. The obtained information transfer rate (ITR) is 36.56±9.17 bits min-1, which surpasses communication rates of earlier BCMIs. This thesis concludes by building a system which encompasses a novel control flow, which allows the user to play a musical instrument by gazing at it.The School of Humanities and Performing Arts, University of Plymout
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