32 research outputs found

    BCI-Based Navigation in Virtual and Real Environments

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    A Brain-Computer Interface (BCI) is a system that enables people to control an external device with their brain activity, without the need of any muscular activity. Researchers in the BCI field aim to develop applications to improve the quality of life of severely disabled patients, for whom a BCI can be a useful channel for interaction with their environment. Some of these systems are intended to control a mobile device (e. g. a wheelchair). Virtual Reality is a powerful tool that can provide the subjects with an opportunity to train and to test different applications in a safe environment. This technical review will focus on systems aimed at navigation, both in virtual and real environments.This work was partially supported by the Innovation, Science and Enterprise Council of the Junta de Andalucía (Spain), project P07-TIC-03310, the Spanish Ministry of Science and Innovation, project TEC 2011-26395 and by the European fund ERDF

    Chapter 15 Matching Brain–Machine Interface Performance to Space Applications

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    A brain-machine interface (BMI) is a particular class of human-machine interface (HMI). BMIs have so far been studied mostly as a communication means for people who have little or no voluntary control of muscle activity. For able-bodied users, such as astronauts, a BMI would only be practical if conceived as an augmenting interface. A method is presented for pointing out effective combinations of HMIs and applications of robotics and automation to space. Latency and throughput are selected as performance measures for a hybrid bionic system (HBS), that is, the combination of a user, a device, and a HMI. We classify and briefly describe HMIs and space applications and then compare the performance of classes of interfaces with the requirements of classes of applications, both in terms of latency and throughput. Regions of overlap correspond to effective combinations. Devices requiring simpler control, such as a rover, a robotic camera, or environmental controls are suitable to be driven by means of BMI technology. Free flyers and other devices with six degrees of freedom can be controlled, but only at low-interactivity levels. More demanding applications require conventional interfaces, although they could be controlled by BMIs once the same levels of performance as currently recorded in animal experiments are attained. Robotic arms and manipulators could be the next frontier for noninvasive BMIs. Integrating smart controllers in HBSs could improve interactivity and boost the use of BMI technology in space applications. © 2009 Elsevier Inc. All rights reserved

    A brain-computer interface with vibrotactile biofeedback for haptic information

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    <p>Abstract</p> <p>Background</p> <p>It has been suggested that Brain-Computer Interfaces (BCI) may one day be suitable for controlling a neuroprosthesis. For closed-loop operation of BCI, a tactile feedback channel that is compatible with neuroprosthetic applications is desired. Operation of an EEG-based BCI using only <it>vibrotactile feedback</it>, a commonly used method to convey haptic senses of contact and pressure, is demonstrated with a high level of accuracy.</p> <p>Methods</p> <p>A Mu-rhythm based BCI using a motor imagery paradigm was used to control the position of a virtual cursor. The cursor position was shown visually as well as transmitted haptically by modulating the intensity of a vibrotactile stimulus to the upper limb. A total of six subjects operated the BCI in a two-stage targeting task, receiving only vibrotactile biofeedback of performance. The location of the vibration was also systematically varied between the left and right arms to investigate location-dependent effects on performance.</p> <p>Results and Conclusion</p> <p>Subjects are able to control the BCI using only vibrotactile feedback with an average accuracy of 56% and as high as 72%. These accuracies are significantly higher than the 15% predicted by random chance if the subject had no voluntary control of their Mu-rhythm. The results of this study demonstrate that vibrotactile feedback is an effective biofeedback modality to operate a BCI using motor imagery. In addition, the study shows that placement of the vibrotactile stimulation on the biceps ipsilateral or contralateral to the motor imagery introduces a significant bias in the BCI accuracy. This bias is consistent with a drop in performance generated by stimulation of the contralateral limb. Users demonstrated the capability to overcome this bias with training.</p

    Defining brain–machine interface applications by matching interface performance with device requirements

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    Interaction with machines is mediated by human-machine interfaces (HMIs). Brain-machine interfaces (BMIs) are a particular class of HMIs and have so far been studied as a communication means for people who have little or no voluntary control of muscle activity. In this context, low-performing interfaces can be considered as prosthetic applications. On the other hand, for able-bodied users, a BMI would only be practical if conceived as an augmenting interface. In this paper, a method is introduced for pointing out effective combinations of interfaces and devices for creating real-world applications. First, devices for domotics, rehabilitation and assistive robotics, and their requirements, in terms of throughput and latency, are described. Second, HMIs are classified and their performance described, still in terms of throughput and latency. Then device requirements are matched with performance of available interfaces. Simple rehabilitation and domotics devices can be easily controlled by means of BMI technology. Prosthetic hands and wheelchairs are suitable applications but do not attain optimal interactivity. Regarding humanoid robotics, the head and the trunk can be controlled by means of BMIs, while other parts require too much throughput. Robotic arms, which have been controlled by means of cortical invasive interfaces in animal studies, could be the next frontier for non-invasive BMIs. Combining smart controllers with BMIs could improve interactivity and boost BMI applications. © 2007 Elsevier B.V. All rights reserved

    Mesures et optimisation des performances pour une interface de communication neuronale

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    Le but d'une interface neuronale ou Brain-Computer Interface (BCI) est de permettre la communication entre un humain et une machine par la reconnaissance de la pensée de l'utilisateur. Celle-ci est représentée par les bio-signaux électriques émis par le cerveau, au lieu des bio-signaux musculaires comme dans les interfaces traditionnelles (p.ex. clavier, souris). Cette thèse étudie les mesures de performances utilisées par la communauté et propose des méthodes pour les augmenter. Elle promeut également l'inférence de pensée par fouille de données automatique plutôt que par expertise médicale manuelle. Nous proposons deux méthodes d'amélioration des performances basées sur la mesure de l'information mutuelle, ou débit binaire, ou débit d'information (mutual information, bit-rate, information-transfer rate). L'une est basée sur la taille optimale du vocabulaire de pensée, l'autre basée sur la vitesse du protocole. Nous proposons également une implémentation de BCI dont la précision de classification rivalise avec l'état de l'art

    Information theoretic bit-rate optimization for average trial protocol Brain-Computer Interfaces

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    A brain-computer interface (BCi) allows a user to communicate with a computer by means only of the electrical information provided by the brain (EEG), without activation of the motor system. We propose a model for average trial protocols based BCI&apos;s. Using this model, we show that, under the hypothesis that the user can emit the same mental state several times, (a) such average trial protocols allow to increase the bit rate B, and (b) the optimal classification speed V leading to the best B can be predicted

    Information-transfer rate modeling of EEG-based synchronized brain-computer interfaces

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    The information-transfer rate (ITR) is commonly used to assess the performance of brain-computer interfaces (BCI). Various studies have shown that the optimal number of mental tasks to be used is fairly low, around 3 or 4. We propose a formal approach and an experimental validation to demonstrate and confirm that this optimum is user and BCI design dependent. Even if increasing the number of mental tasks to the optimum indeed leads to an increase of the ITR, the gain remains small. This might not justify the added complexity in terms of protocol design
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