3 research outputs found

    Video for All: An Argument Towards Standardization Of Video Production Practices and Research

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    Instructional videos, a subset of video pedagogy, are becoming valuable pedagogical tools for instructors within both higher education and professional writing environments. By researching contemporary academic literature and creating video artifacts that put theory into practice, this capstone project answers three important questions: 1) How could video pedagogy shift student attitudes or engagement with course content in digital learning environments? 2) What benefits and limitations of standardizing and researching video pedagogy are valuable for educators interested in creating video to understand, including educators with limited or no video production experience? 3) In what ways could certain production techniques in video pedagogy applicable to classroom settings transfer to certain professional writing contexts such as non-profit awareness campaigns or digital marketing contexts

    The K.E.L.L.E.Y. System: A New Approach to UI Design

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    Interested in understanding how design principles and choices can influence a user’s perception of effective phone-based applications, Kelley Bostian, an MAPW graduate student, conducted a somewhat intensive literature review on effective UI design specifically geared towards phone-based applications. This literature review focuses on interactive design choices that have been proven to shape or change end user’s preconceived attitudes and/or practices. In performing such a close analysis of UI design principles, his goal was that the research would complement a proposed theoretical system that streamlines the findings of the study into an easy-to-understand acronym: the K.E.L.L.E.Y. system. Though theoretical in its intentions, this proposed system aims to compartmentalize and condense key findings/terminologies in the field of interactive design (2019); it can be used as referential material for aspiring mobile-based application designers in the contemporary mobile-based application market. Additionally, Bostian created a mobile application that remediated his academic paper into a more streamlined approach. The purpose of the self-made application is two fold: 1.) to provide easy to access design principles that are applicable to the field of UI design; and 2.) to condense and streamline the aforementioned literature review into an easily acceptable medium. I’m not suggesting that this streamlined approach I’m proposing is a universally acceptable approach to UI design. Kelley is hoping, however, that prospective designers could implement his proposed acronym when conceptualizing, designing, and prototyping innovative new applications. Attached is a link to the application version of the K.E.L.L.E.Y. system; the actual paper version of the work is attached in the additional files section

    Recombinant DNA Technology

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