249,934 research outputs found

    Systematic Development of Physical Hypermedia Applications

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    In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We describe an extension of the Object-Oriented Hypermedia Design Method (OOHDM) and present an improvement of the popular Model-View-Controller (MVC) metaphor to incorporate the concept of located object; we illustrate the idea with a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We evaluate our approach and finally we discuss some further work we are pursuingFacultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA

    Web development productivity improvement through object-oriented application framework

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    Most of the commercial and industrial web applications are complex, difficult to implement, risky to maintain and requires deep understanding of the requirements for customization. As today's software market is more competitive, productivity has become a major concern in software development industry. The aim of this research is to design and develop an application framework for accelerating web development productivity through object-oriented technology. It allows customization, design reuse and automatic code generation to support productivity improvement as a breakthrough solution for the given problem. This research employed systematic literature review (SLR) to identify the source of complexity and productivity factors. Agile development methodology was used to design the framework and it was validated by empirical data from two commercial projects. Results showed that object-oriented application framework (OOAF) has significant factors that affect productivity and dramatically improve higher productivity over traditional approach. It has fulfilled the current needs by reducing complexities, development efforts and accelerates web development productivity. This research contributes in the area of software engineering, specifically in the field of software productivity improvement and software customization. These will lead to faster development time for software industries

    Systematic Development of Physical Hypermedia Applications

    Get PDF
    In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We describe an extension of the Object-Oriented Hypermedia Design Method (OOHDM) and present an improvement of the popular Model-View-Controller (MVC) metaphor to incorporate the concept of located object; we illustrate the idea with a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We evaluate our approach and finally we discuss some further work we are pursuing

    Systematic Development of Physical Hypermedia Applications

    Get PDF
    In this paper we present a model-based approach for the development of physical hypermedia applications, i.e. those mobile (Web) applications in which physical and digital objects are related and explored using the hypermedia paradigm. We describe an extension of the Object-Oriented Hypermedia Design Method (OOHDM) and present an improvement of the popular Model-View-Controller (MVC) metaphor to incorporate the concept of located object; we illustrate the idea with a framework implementation using Jakarta Struts. We first review the state of the art of this kind of software systems, stressing the need of a systematic design and implementation approach; we briefly present a light extension to the OOHDM design approach, incorporating physical objects and “walkable” links. We next present a Web application framework for deploying physical hypermedia software and show an example of use. We evaluate our approach and finally we discuss some further work we are pursuingFacultad de InformáticaLaboratorio de Investigación y Formación en Informática Avanzada (LIFIA

    A framework and tool to manage Cloud Computing service quality

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    Cloud Computing has generated considerable interest in both companies specialized in Information and Communication Technology and business context in general. The Sourcing Capability Maturity Model for service (e-SCM) is a capability model for offshore outsourcing services between clients and providers that offers appropriate strategies to enhance Cloud Computing implementation. It intends to achieve the required quality of service and develop an effective working relationship between clients and providers. Moreover, quality evaluation framework is a framework to control the quality of any product and/or process. It offers a tool support that can generate software artifacts to manage any type of product and service efficiently and effectively. Thus, the aim of this paper was to make this framework and tool support available to manage Cloud Computing service quality between clients and providers by means of e-SCM.Ministerio de Ciencia e Innovación TIN2013-46928-C3-3-RJunta de Andalucía TIC-578

    Simulation in manufacturing and business: A review

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    Copyright @ 2009 Elsevier B.V.This paper reports the results of a review of simulation applications published within peer-reviewed literature between 1997 and 2006 to provide an up-to-date picture of the role of simulation techniques within manufacturing and business. The review is characterised by three factors: wide coverage, broad scope of the simulation techniques, and a focus on real-world applications. A structured methodology was followed to narrow down the search from around 20,000 papers to 281. Results include interesting trends and patterns. For instance, although discrete event simulation is the most popular technique, it has lower stakeholder engagement than other techniques, such as system dynamics or gaming. This is highly correlated with modelling lead time and purpose. Considering application areas, modelling is mostly used in scheduling. Finally, this review shows an increasing interest in hybrid modelling as an approach to cope with complex enterprise-wide systems

    Effectiveness of a web-based intervention aimed at healthy dietary and physical activity behavior: a randomized controlled trial about users and usage

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    Background:\ud Recent studies have shown the potential of Web-based interventions for changing dietary and physical activity (PA) behavior. However, the pathways of these changes are not clear. In addition, nonusage poses a threat to these interventions. Little is known of characteristics of participants that predict usage.\ud \ud Objective:\ud In this study we investigated the users and effect of the Healthy Weight Assistant (HWA), a Web-based intervention aimed at healthy dietary and PA behavior. We investigated the value of a proposed framework (including social and economic factors, condition-related factors, patient-related factors, reasons for use, and satisfaction) to predict which participants are users and which participants are nonusers. Additionally, we investigated the effectiveness of the HWA on the primary outcomes, self-reported dietary and physical activity behavior.\ud \ud Methods:\ud Our design was a two-armed randomized controlled trial that compared the HWA with a waiting list control condition. A total of 150 participants were allocated to the waiting list group, and 147 participants were allocated to the intervention group. Online questionnaires were filled out before the intervention period started and after the intervention period of 12 weeks. After the intervention period, respondents in the waiting list group could use the intervention. Objective usage data was obtained from the application itself.\ud \ud Results:\ud In the intervention group, 64% (81/147) of respondents used the HWA at least once and were categorized as “users.” Of these, 49% (40/81) used the application only once. Increased age and not having a chronic condition increased the odds of having used the HWA (age: beta = 0.04, P = .02; chronic condition: beta = 2.24, P = .003). Within the intervention group, users scored better on dietary behavior and on knowledge about healthy behavior than nonusers (self-reported diet: χ22 = 8.4, P = .02; knowledge: F1,125 = 4.194, P = .04). Furthermore, users underestimated their behavior more often than nonusers, and nonusers overestimated their behavior more often than users (insight into dietary behavior: χ22 = 8.2, P = .02). Intention-to-treat analyses showed no meaningful significant effects of the intervention. Exploratory analyses of differences between pretest and posttest scores of users, nonusers, and the control group showed that on dietary behavior only the nonusers significantly improved (effect size r = −.23, P = .03), while on physical activity behavior only the users significantly improved (effect size r = −.17, P = .03).\ud \ud Conclusions:\ud Respondents did not use the application as intended. From the proposed framework, a social and economic factor (age) and a condition-related factor (chronic condition) predicted usage. Moreover, users were healthier and more knowledgeable about healthy behavior than nonusers. We found no apparent effects of the intervention, although exploratory analyses showed that choosing to use or not to use the intervention led to different outcomes. Combined with the differences between groups at baseline, this seems to imply that these groups are truly different and should be treated as separate entities

    Driving continuous improvement

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    The quality of improvement depends on the quality of leading and lagging performance indicators. For this reason, several tools, such as process mapping, cause and effect analysis and FMEA, need to be used in an integrated way with performance measurement models, such as balanced scorecard, integrated performance measurement system, performance prism and so on. However, in our experience, this alone is not quite enough due to the amount of effort required to monitor performance indicators at operational levels. The authors find that IT support is key to the successful implementation of performance measurement-driven continuous improvement schemes

    A Process Framework for Semantics-aware Tourism Information Systems

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    The growing sophistication of user requirements in tourism due to the advent of new technologies such as the Semantic Web and mobile computing has imposed new possibilities for improved intelligence in Tourism Information Systems (TIS). Traditional software engineering and web engineering approaches cannot suffice, hence the need to find new product development approaches that would sufficiently enable the next generation of TIS. The next generation of TIS are expected among other things to: enable semantics-based information processing, exhibit natural language capabilities, facilitate inter-organization exchange of information in a seamless way, and evolve proactively in tandem with dynamic user requirements. In this paper, a product development approach called Product Line for Ontology-based Semantics-Aware Tourism Information Systems (PLOSATIS) which is a novel hybridization of software product line engineering, and Semantic Web engineering concepts is proposed. PLOSATIS is presented as potentially effective, predictable and amenable to software process improvement initiatives
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