1,481 research outputs found

    Overcoming barriers and increasing independence: service robots for elderly and disabled people

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    This paper discusses the potential for service robots to overcome barriers and increase independence of elderly and disabled people. It includes a brief overview of the existing uses of service robots by disabled and elderly people and advances in technology which will make new uses possible and provides suggestions for some of these new applications. The paper also considers the design and other conditions to be met for user acceptance. It also discusses the complementarity of assistive service robots and personal assistance and considers the types of applications and users for which service robots are and are not suitable

    Toward Robots with Peripersonal Space Representation for Adaptive Behaviors

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    The abilities to adapt and act autonomously in an unstructured and human-oriented environment are necessarily vital for the next generation of robots, which aim to safely cooperate with humans. While this adaptability is natural and feasible for humans, it is still very complex and challenging for robots. Observations and findings from psychology and neuroscience in respect to the development of the human sensorimotor system can inform the development of novel approaches to adaptive robotics. Among these is the formation of the representation of space closely surrounding the body, the Peripersonal Space (PPS) , from multisensory sources like vision, hearing, touch and proprioception, which helps to facilitate human activities within their surroundings. Taking inspiration from the virtual safety margin formed by the PPS representation in humans, this thesis first constructs an equivalent model of the safety zone for each body part of the iCub humanoid robot. This PPS layer serves as a distributed collision predictor, which translates visually detected objects approaching a robot\u2019s body parts (e.g., arm, hand) into the probabilities of a collision between those objects and body parts. This leads to adaptive avoidance behaviors in the robot via an optimization-based reactive controller. Notably, this visual reactive control pipeline can also seamlessly incorporate tactile input to guarantee safety in both pre- and post-collision phases in physical Human-Robot Interaction (pHRI). Concurrently, the controller is also able to take into account multiple targets (of manipulation reaching tasks) generated by a multiple Cartesian point planner. All components, namely the PPS, the multi-target motion planner (for manipulation reaching tasks), the reaching-with-avoidance controller and the humancentred visual perception, are combined harmoniously to form a hybrid control framework designed to provide safety for robots\u2019 interactions in a cluttered environment shared with human partners. Later, motivated by the development of manipulation skills in infants, in which the multisensory integration is thought to play an important role, a learning framework is proposed to allow a robot to learn the processes of forming sensory representations, namely visuomotor and visuotactile, from their own motor activities in the environment. Both multisensory integration models are constructed with Deep Neural Networks (DNNs) in such a way that their outputs are represented in motor space to facilitate the robot\u2019s subsequent actions

    ๊ธฐ๊ตฌํ•™์  ๋ฐ ๋™์  ์ œํ•œ์กฐ๊ฑด๋“ค์„ ๊ณ ๋ คํ•œ ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ์ž‘์—… ์ค‘์‹ฌ ์ „์‹  ๋™์ž‘ ์ƒ์„ฑ ์ „๋žต

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    ํ•™์œ„๋…ผ๋ฌธ(๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ์œตํ•ฉ๊ณผํ•™๊ธฐ์ˆ ๋Œ€ํ•™์› ์œตํ•ฉ๊ณผํ•™๋ถ€(์ง€๋Šฅํ˜•์œตํ•ฉ์‹œ์Šคํ…œ์ „๊ณต), 2023. 2. ๋ฐ•์žฌํฅ.๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๋Š” ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์— ์žฅ์ฐฉ๋œ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์ž…๋‹ˆ๋‹ค. ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๋Š” ๊ณ ์ •ํ˜• ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์— ๋น„ํ•ด ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ์ด๋™์„ฑ์„ ์ œ๊ณต๋ฐ›๊ธฐ ๋•Œ๋ฌธ์— ๋‹ค์–‘ํ•˜๊ณ  ๋ณต์žกํ•œ ์ž‘์—…์„ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ๋‘ ๊ฐœ์˜ ์„œ๋กœ ๋‹ค๋ฅธ ์‹œ์Šคํ…œ์„ ๊ฒฐํ•ฉํ•จ์œผ๋กœ์จ ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ์ „์‹ ์„ ๊ณ„ํšํ•˜๊ณ  ์ œ์–ดํ•  ๋•Œ ์—ฌ๋Ÿฌ ํŠน์ง•์„ ๊ณ ๋ คํ•ด์•ผ ํ•ฉ๋‹ˆ๋‹ค. ์ด๋Ÿฌํ•œ ํŠน์ง•๋“ค์€ ์—ฌ์ž์œ ๋„, ๋‘ ์‹œ์Šคํ…œ์˜ ๊ด€์„ฑ ์ฐจ์ด ๋ฐ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ๋น„ํ™€๋กœ๋…ธ๋ฏน ์ œํ•œ ์กฐ๊ฑด ๋“ฑ์ด ์žˆ์Šต๋‹ˆ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ๋ชฉ์ ์€ ๊ธฐ๊ตฌํ•™์  ๋ฐ ๋™์  ์ œํ•œ์กฐ๊ฑด๋“ค์„ ๊ณ ๋ คํ•˜์—ฌ ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ์ „์‹  ๋™์ž‘ ์ƒ์„ฑ ์ „๋žต์„ ์ œ์•ˆํ•˜๋Š” ๊ฒƒ์ž…๋‹ˆ๋‹ค. ๋จผ์ €, ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๊ฐ€ ์ดˆ๊ธฐ ์œ„์น˜์—์„œ ๋ฌธ์„ ํ†ต๊ณผํ•˜์—ฌ ๋ชฉํ‘œ ์œ„์น˜์— ๋„๋‹ฌํ•˜๊ธฐ ์œ„ํ•œ ์ „์‹  ๊ฒฝ๋กœ๋ฅผ ๊ณ„์‚ฐํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋ฅผ ์ œ์•ˆํ•ฉ๋‹ˆ๋‹ค. ์ด ํ”„๋ ˆ์ž„์›Œํฌ๋Š” ๋กœ๋ด‡๊ณผ ๋ฌธ์— ์˜ํ•ด ์ƒ๊ธฐ๋Š” ๊ธฐ๊ตฌํ•™์  ์ œํ•œ์กฐ๊ฑด์„ ๊ณ ๋ คํ•ฉ๋‹ˆ๋‹ค. ์ œ์•ˆํ•˜๋Š” ํ”„๋ ˆ์ž„์›Œํฌ๋Š” ๋‘ ๋‹จ๊ณ„๋ฅผ ๊ฑฐ์ณ ์ „์‹ ์˜ ๊ฒฝ๋กœ๋ฅผ ์–ป์Šต๋‹ˆ๋‹ค. ์ฒซ ๋ฒˆ์งธ ๋‹จ๊ณ„์—์„œ๋Š” ๊ทธ๋ž˜ํ”„ ํƒ์ƒ‰ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ด์šฉํ•˜์—ฌ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ์ž์„ธ ๊ฒฝ๋กœ์™€ ๋ฌธ์˜ ๊ฐ๋„ ๊ฒฝ๋กœ๋ฅผ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. ํŠนํžˆ, ๊ทธ๋ž˜ํ”„ ํƒ์ƒ‰์—์„œ area indicator๋ผ๋Š” ์ •์ˆ˜ ๋ณ€์ˆ˜๋ฅผ ์ƒํƒœ์˜ ๊ตฌ์„ฑ ์š”์†Œ๋กœ์„œ ์ •์˜ํ•˜๋Š”๋ฐ, ์ด๋Š” ๋ฌธ์— ๋Œ€ํ•œ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ์ƒ๋Œ€์  ์œ„์น˜๋ฅผ ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค. ๋‘ ๋ฒˆ์งธ ๋‹จ๊ณ„์—์„œ๋Š” ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ๊ฒฝ๋กœ์™€ ๋ฌธ์˜ ๊ฐ๋„๋ฅผ ํ†ตํ•ด ๋ฌธ์˜ ์†์žก์ด ์œ„์น˜๋ฅผ ๊ณ„์‚ฐํ•˜๊ณ  ์—ญ๊ธฐ๊ตฌํ•™์„ ํ™œ์šฉํ•˜์—ฌ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ๊ด€์ ˆ ์œ„์น˜๋ฅผ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. ์ œ์•ˆ๋œ ํ”„๋ ˆ์ž„์›Œํฌ์˜ ํšจ์œจ์„ฑ์€ ๋น„ํ™€๋กœ๋…ธ๋ฏน ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๋ฅผ ์‚ฌ์šฉํ•œ ์‹œ๋ฎฌ๋ ˆ์ด์…˜ ๋ฐ ์‹ค์ œ ์‹คํ—˜์„ ํ†ตํ•ด ๊ฒ€์ฆ๋˜์—ˆ์Šต๋‹ˆ๋‹ค. ๋‘˜ ์งธ, ์ตœ์ ํ™” ๋ฐฉ๋ฒ•์„ ๊ธฐ๋ฐ˜์œผ๋กœํ•œ ์ „์‹  ์ œ์–ด๊ธฐ๋ฅผ ์ œ์•ˆํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ๋“ฑ์‹ ๋ฐ ๋ถ€๋“ฑ์‹ ์ œํ•œ์กฐ๊ฑด ๋ชจ๋‘์— ๋Œ€ํ•ด ๊ฐ€์ค‘ ํ–‰๋ ฌ์„ ๋ฐ˜์˜ํ•œ ๊ณ„์ธต์  ์ตœ์ ํ™” ๋ฌธ์ œ์˜ ํ•ด๋ฅผ ๊ณ„์‚ฐํ•ฉ๋‹ˆ๋‹ค. ์ด ๋ฐฉ๋ฒ•์€ ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ ๋˜๋Š” ํœด๋จธ๋…ธ์ด๋“œ์™€ ๊ฐ™์ด ์ž์œ ๋„๊ฐ€ ๋งŽ์€ ๋กœ๋ด‡์˜ ์—ฌ์ž์œ ๋„๋ฅผ ํ•ด๊ฒฐํ•˜๊ธฐ ์œ„ํ•ด ๊ฐœ๋ฐœ๋˜์–ด ์ž‘์—… ์šฐ์„  ์ˆœ์œ„์— ๋”ฐ๋ผ ๊ฐ€์ค‘์น˜๊ฐ€ ๋‹ค๋ฅธ ๊ด€์ ˆ ๋™์ž‘์œผ๋กœ ์—ฌ๋Ÿฌ ์ž‘์—…์„ ์ˆ˜ํ–‰ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ๊ฐ€์ค‘ ํ–‰๋ ฌ์„ ์ตœ์ ํ™” ๋ฌธ์ œ์˜ 1์ฐจ ์ตœ์  ์กฐ๊ฑด์„ ๋งŒ์กฑํ•˜๋„๋ก ํ•˜๋ฉฐ, Active-set ๋ฐฉ๋ฒ•์„ ํ™œ์šฉํ•˜์—ฌ ๋“ฑ์‹ ๋ฐ ๋ถ€๋“ฑ์‹ ์ž‘์—…์„ ์ฒ˜๋ฆฌํ•ฉ๋‹ˆ๋‹ค. ๋˜ํ•œ, ๋Œ€์นญ์ ์ธ ์˜๊ณต๊ฐ„ ์‚ฌ์˜ ํ–‰๋ ฌ์„ ์‚ฌ์šฉํ•˜์—ฌ ๊ณ„์‚ฐ์ƒ ํšจ์œจ์ ์ž…๋‹ˆ๋‹ค. ๊ฒฐ๊ณผ์ ์œผ๋กœ, ์ œ์•ˆ๋œ ์ œ์–ด๊ธฐ๋ฅผ ํ™œ์šฉํ•˜๋Š” ๋กœ๋ด‡์€ ์šฐ์„  ์ˆœ์œ„์— ๋”ฐ๋ผ ๊ฐœ๋ณ„์ ์ธ ๊ด€์ ˆ ๊ฐ€์ค‘์น˜๋ฅผ ๋ฐ˜์˜ํ•˜์—ฌ ์ „์‹  ์›€์ง์ž„์„ ํšจ๊ณผ์ ์œผ๋กœ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค. ์ œ์•ˆ๋œ ์ œ์–ด๊ธฐ์˜ ํšจ์šฉ์„ฑ์€ ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์™€ ํœด๋จธ๋…ธ์ด๋“œ๋ฅผ ์ด์šฉํ•œ ์‹คํ—˜์„ ํ†ตํ•ด ๊ฒ€์ฆํ•˜์˜€์Šต๋‹ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ๋ชจ๋ฐ”์ผ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ๋™์  ์ œํ•œ์กฐ๊ฑด๋“ค ์ค‘ ํ•˜๋‚˜๋กœ์„œ ์ž๊ฐ€ ์ถฉ๋Œ ํšŒํ”ผ ์•Œ๊ณ ๋ฆฌ์ฆ˜์„ ์ œ์•ˆํ•ฉ๋‹ˆ๋‹ค. ์ œ์•ˆ๋œ ๋ฐฉ๋ฒ•์€ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์™€ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡ ๊ฐ„์˜ ์ž๊ฐ€ ์ถฉ๋Œ์— ์ค‘์ ์„ ๋‘ก๋‹ˆ๋‹ค. ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ๋ฒ„ํผ ์˜์—ญ์„ ๋‘˜๋Ÿฌ์‹ธ๋Š” 3์ฐจ์› ๊ณก๋ฉด์ธ distance buffer border์˜ ๊ฐœ๋…์„ ์ •์˜ํ•ฉ๋‹ˆ๋‹ค. ๋ฒ„ํผ ์˜์—ญ์˜ ๋‘๊ป˜๋Š” ๋ฒ„ํผ ๊ฑฐ๋ฆฌ์ž…๋‹ˆ๋‹ค. ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์™€ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡ ์‚ฌ์ด์˜ ๊ฑฐ๋ฆฌ๊ฐ€ ๋ฒ„ํผ ๊ฑฐ๋ฆฌ๋ณด๋‹ค ์ž‘์€ ๊ฒฝ์šฐ, ์ฆ‰ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๊ฐ€ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ๋ฒ„ํผ ์˜์—ญ ๋‚ด๋ถ€์— ์žˆ๋Š” ๊ฒฝ์šฐ ์ œ์•ˆ๋œ ์ „๋žต์€ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๋ฅผ ๋ฒ„ํผ ์˜์—ญ ๋ฐ–์œผ๋กœ ๋‚ด๋ณด๋‚ด๊ธฐ ์œ„ํ•ด ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ์›€์ง์ž„์„ ์ƒ์„ฑํ•ฉ๋‹ˆ๋‹ค. ๋”ฐ๋ผ์„œ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ๋Š” ๋ฏธ๋ฆฌ ์ •์˜๋œ ๋งค๋‹ˆํ“ฐ๋ ˆ์ดํ„ฐ์˜ ์›€์ง์ž„์„ ์ˆ˜์ •ํ•˜์ง€ ์•Š๊ณ ๋„ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡๊ณผ์˜ ์ž๊ฐ€ ์ถฉ๋Œ์„ ํ”ผํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์˜ ์›€์ง์ž„์€ ๊ฐ€์ƒ์˜ ํž˜์„ ๊ฐ€ํ•จ์œผ๋กœ์จ ์ƒ์„ฑ๋ฉ๋‹ˆ๋‹ค. ํŠนํžˆ, ํž˜์˜ ๋ฐฉํ–ฅ์€ ์ฐจ๋™ ๊ตฌ๋™ ์ด๋™ ๋กœ๋ด‡์˜ ๋น„ํ™€๋กœ๋…ธ๋ฏน ์ œ์•ฝ ๋ฐ ์กฐ์ž‘๊ธฐ์˜ ๋„๋‹ฌ ๊ฐ€๋Šฅ์„ฑ์„ ๊ณ ๋ คํ•˜์—ฌ ๊ฒฐ์ •๋ฉ๋‹ˆ๋‹ค. ์ œ์•ˆ๋œ ์•Œ๊ณ ๋ฆฌ์ฆ˜์€ 7์ž์œ ๋„ ๋กœ๋ด‡ํŒ”์„ ๊ฐ€์ง„ ์ฐจ๋™ ๊ตฌ๋™ ๋ชจ๋ฐ”์ผ ๋กœ๋ด‡์— ์ ์šฉํ•˜์—ฌ ๋‹ค์–‘ํ•œ ์‹คํ—˜ ์‹œ๋‚˜๋ฆฌ์˜ค์—์„œ ์ž…์ฆ๋˜์—ˆ์Šต๋‹ˆ๋‹ค.A mobile manipulator is a manipulator mounted on a mobile robot. Compared to a fixed-base manipulator, the mobile manipulator can perform various and complex tasks because the mobility is offered by the mobile robot. However, combining two different systems causes several features to be considered when generating the whole-body motion of the mobile manipulator. The features include redundancy, inertia difference, and non-holonomic constraint. The purpose of this thesis is to propose the whole-body motion generation strategy of the mobile manipulator for considering kinematic and dynamic constraints. First, a planning framework is proposed that computes a path for the whole-body configuration of the mobile manipulator to navigate from the initial position, traverse through the door, and arrive at the target position. The framework handles the kinematic constraint imposed by the closed-chain between the robot and door. The proposed framework obtains the path of the whole-body configuration in two steps. First, the path for the pose of the mobile robot and the path for the door angle are computed by using the graph search algorithm. In graph search, an integer variable called area indicator is introduced as an element of state, which indicates where the robot is located relative to the door. Especially, the area indicator expresses a process of door traversal. In the second step, the configuration of the manipulator is computed by the inverse kinematics (IK) solver from the path of the mobile robot and door angle. The proposed framework has a distinct advantage over the existing methods that manually determine several parameters such as which direction to approach the door and the angle of the door required for passage. The effectiveness of the proposed framework was validated through experiments with a nonholonomic mobile manipulator. Second, a whole-body controller is presented based on the optimization method that can consider both equality and inequality constraints. The method computes the optimal solution of the weighted hierarchical optimization problem. The method is developed to resolve the redundancy of robots with a large number of Degrees of Freedom (DOFs), such as a mobile manipulator or a humanoid, so that they can execute multiple tasks with differently weighted joint motion for each task priority. The proposed method incorporates the weighting matrix into the first-order optimality condition of the optimization problem and leverages an active-set method to handle equality and inequality constraints. In addition, it is computationally efficient because the solution is calculated in a weighted joint space with symmetric null-space projection matrices for propagating recursively to a low priority task. Consequently, robots that utilize the proposed controller effectively show whole-body motions handling prioritized tasks with differently weighted joint spaces. The effectiveness of the proposed controller was validated through experiments with a nonholonomic mobile manipulator as well as a humanoid. Lastly, as one of dynamic constraints for the mobile manipulator, a reactive self-collision avoidance algorithm is developed. The proposed method mainly focuses on self-collision between a manipulator and the mobile robot. We introduce the concept of a distance buffer border (DBB), which is a 3D curved surface enclosing a buffer region of the mobile robot. The region has the thickness equal to buffer distance. When the distance between the manipulator and mobile robot is less than the buffer distance, i.e. the manipulator lies inside the buffer region of the mobile robot, the proposed strategy is to move the mobile robot away from the manipulator in order for the manipulator to be placed outside the border of the region, the DBB. The strategy is achieved by exerting force on the mobile robot. Therefore, the manipulator can avoid self-collision with the mobile robot without modifying the predefined motion of the manipulator in a world Cartesian coordinate frame. In particular, the direction of the force is determined by considering the non-holonomic constraint of the differentially driven mobile robot. Additionally, the reachability of the manipulator is considered to arrive at a configuration in which the manipulator can be more maneuverable. To realize the desired force and resulting torque, an avoidance task is constructed by converting them into the accelerations of the mobile robot and smoothly inserted with a top priority into the controller. The proposed algorithm was implemented on a differentially driven mobile robot with a 7-DOFs robotic arm and its performance was demonstrated in various experimental scenarios.1 INTRODUCTION 1 1.1 Motivation 1 1.2 Contributions of thesis 2 1.3 Overview of thesis 3 2 WHOLE-BODY MOTION PLANNER : APPLICATION TO NAVIGATION INCLUDING DOOR TRAVERSAL 5 2.1 Background & related works 7 2.2 Proposed framework 9 2.2.1 Computing path for mobile robot and door angle - S1 10 2.2.1.1 State 10 2.2.1.2 Action 13 2.2.1.3 Cost 15 2.2.1.4 Search 18 2.2.2 Computing path for arm configuration - S2 20 2.3 Results 21 2.3.1 Application to pull and push-type door 21 2.3.2 Experiment in cluttered environment 22 2.3.3 Experiment with different robot platform 23 2.3.4 Comparison with separate planning by existing works 24 2.3.5 Experiment with real robot 29 2.4 Conclusion 29 3 WHOLE-BODY CONTROLLER : WEIGHTED HIERARCHICAL QUADRATIC PROGRAMMING 31 3.1 Related works 32 3.2 Problem statement 34 3.2.1 Pseudo-inverse with weighted least-squares norm for each task 35 3.2.2 Problem statement 37 3.3 WHQP with equality constraints 37 3.4 WHQP with inequality constraints 45 3.5 Experimental results 48 3.5.1 Simulation experiment with nonholonomic mobile manipulator 48 3.5.1.1 Scenario description 48 3.5.1.2 Task and weighting matrix description 49 3.5.1.3 Results 51 3.5.2 Real experiment with nonholonomic mobile manipulator 53 3.5.2.1 Scenario description 53 3.5.2.2 Task and weighting matrix description 53 3.5.2.3 Results 54 3.5.3 Real experiment with humanoid 55 3.5.3.1 Scenario description 55 3.5.3.2 Task and weighting matrix description 55 3.5.3.3 Results 57 3.6 Discussions and implementation details 57 3.6.1 Computation cost 57 3.6.2 Composite weighting matrix in same hierarchy 59 3.6.3 Nullity of WHQP 59 3.7 Conclusion 59 4 WHOLE-BODY CONSTRAINT : SELF-COLLISION AVOIDANCE 61 4.1 Background & related Works 64 4.2 Distance buffer border and its score computation 65 4.2.1 Identification of potentially colliding link pairs 66 4.2.2 Distance buffer border 67 4.2.3 Evaluation of distance buffer border 69 4.2.3.1 Singularity of the differentially driven mobile robot 69 4.2.3.2 Reachability of the manipulator 72 4.2.3.3 Score of the DBB 74 4.3 Self-collision avoidance algorithm 75 4.3.1 Generation of the acceleration for the mobile robot 76 4.3.2 Generation of the repulsive acceleration for the other link pair 82 4.3.3 Construction of an acceleration-based task for self-collision avoidance 83 4.3.4 Insertion of the task in HQP-based controller 83 4.4 Experimental results 86 4.4.1 System overview 87 4.4.2 Experimental results 87 4.4.2.1 Self-collision avoidance while tracking the predefined trajectory 87 4.4.2.2 Self-collision avoidance while manually guiding the end-effector 89 4.4.2.3 Extension to obstacle avoidance when opening the refrigerator 91 4.4.3 Discussion 94 4.5 Conclusion 95 5 CONCLUSIONS 97 Abstract (In Korean) 113 Acknowlegement 116๋ฐ•

    Learning to reach and reaching to learn: a unified approach to path planning and reactive control through reinforcement learning

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    The next generation of intelligent robots will need to be able to plan reaches. Not just ballistic point to point reaches, but reaches around things such as the edge of a table, a nearby human, or any other known object in the robotโ€™s workspace. Planning reaches may seem easy to us humans, because we do it so intuitively, but it has proven to be a challenging problem, which continues to limit the versatility of what robots can do today. In this document, I propose a novel intrinsically motivated RL system that draws on both Path/Motion Planning and Reactive Control. Through Reinforcement Learning, it tightly integrates these two previously disparate approaches to robotics. The RL system is evaluated on a task, which is as yet unsolved by roboticists in practice. That is to put the palm of the iCub humanoid robot on arbitrary target objects in its workspace, start- ing from arbitrary initial configurations. Such motions can be generated by planning, or searching the configuration space, but this typically results in some kind of trajectory, which must then be tracked by a separate controller, and such an approach offers a brit- tle runtime solution because it is inflexible. Purely reactive systems are robust to many problems that render a planned trajectory infeasible, but lacking the capacity to search, they tend to get stuck behind constraints, and therefore do not replace motion planners. The planner/controller proposed here is novel in that it deliberately plans reaches without the need to track trajectories. Instead, reaches are composed of sequences of reactive motion primitives, implemented by my Modular Behavioral Environment (MoBeE), which provides (fictitious) force control with reactive collision avoidance by way of a realtime kinematic/geometric model of the robot and its workspace. Thus, to the best of my knowledge, mine is the first reach planning approach to simultaneously offer the best of both the Path/Motion Planning and Reactive Control approaches. By controlling the real, physical robot directly, and feeling the influence of the con- straints imposed by MoBeE, the proposed system learns a stochastic model of the iCubโ€™s configuration space. Then, the model is exploited as a multiple query path planner to find sensible pre-reach poses, from which to initiate reaching actions. Experiments show that the system can autonomously find practical reaches to target objects in workspace and offers excellent robustness to changes in the workspace configuration as well as noise in the robotโ€™s sensory-motor apparatus

    Contribution ร  la planification de mouvement pour robots humanoรฏdes

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    cette thรจse porte sur des algorithmes de contrรดle et de planification de mouvements pour les robots humanoรฏdes. Le grand nombre de paramรจtres caractรฉrisant ces systรจmes a conduit au dรฉveloppement de mรฉthodes numรฉriques, d'abord appliquรฉes aux bras manipulateurs et rรฉcemment adaptรฉes pour les structures plus complexes. On relรจve particuliรจrement les formalismes de commande cinรฉmatique et dynamique par prioritรฉ qui permettent de produire un mouvement selon une hiรฉrarchie prรฉรฉtablie des tรขches. Au cours de ce travail, nous avons identifiรฉ le besoin d'รฉtendre ce formalisme afin de tenir compte de contraintes unilatรฉrales. Nous nous sommes par ailleurs intรฉressรฉs ร  la planification de la locomotion en fonction des tรขches. Nous proposons une modรฉlisation jointe du robot et de sa trajectoire de marche comme une structure articulรฉe unique saisissant ร  la fois les degrรฉs de libertรฉ actionnรฉs (articulations motorisรฉes du robot) et non actionnรฉs (positionnement absolu dans l'espace). L'ensemble de ces algorithmes, qui seront longuement illustrรฉs, ont รฉtรฉ implรฉmentรฉs au sein du projet HPP (Humanoid Path Planner) et validรฉs sur le robot humanoรฏde HRP-2.this thesis is related to motion control and planning algorithms for humanoid robots. For such highly-parameterized systems, numerical methods are well adapted and have thus been the enter of increasing attention in the recent years. Among the prominent numerical schemes, we recognized the prioritized inverse kinematics and dynamics frameworks to hold key features to plan motion for humanoid robots, such as the possibility to control the motion while enforcing a strict priority order among tasks. We have, however, identified a lack of support of strict priority enforcement when inequality constraints are to be accounted for in the numerical schemes and we were successful in proposing a solution to this shortcoming. We also considered the problem of planning bipedal locomotion according to any given tasks. We proposed to model this problem as an inverse kinematics problem, by considering the kinematic structure of the robot and its walk path as a single unified structure that captures both the degrees of freedom of the robot which are actuated (motorized joints) and those which are not (position and orientation in space). The presented algorithms, which will be abundantly illustrated, have been implemented within the HPP (Humanoid Path Planner) project and validated on the humanoid robot HRP-2

    Efficient Learning of Fast Inverse Kinematics with Collision Avoidance

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    Fast inverse kinematics (IK) is a central component in robotic motion planning. For complex robots, IK methods are often based on root search and non-linear optimization algorithms. These algorithms can be massively sped up using a neural network to predict a good initial guess, which can then be refined in a few numerical iterations. Besides previous work on learning-based IK, we present a learning approach for the fundamentally more complex problem of IK with collision avoidance. We do this in diverse and previously unseen environments. From a detailed analysis of the IK learning problem, we derive a network and unsupervised learning architecture that removes the need for a sample data generation step. Using the trained network's prediction as an initial guess for a two-stage Jacobian-based solver allows for fast and accurate computation of the collision-free IK. For the humanoid robot, Agile Justin (19 DoF), the collision-free IK is solved in less than 10 milliseconds (on a single CPU core) and with an accuracy of 10^-4 m and 10^-3 rad based on a high-resolution world model generated from the robot's integrated 3D sensor. Our method massively outperforms a random multi-start baseline in a benchmark with the 19 DoF humanoid and challenging 3D environments. It requires ten times less training time than a supervised training method while achieving comparable results.Comment: Presented at the 2023 IEEE-RAS International Conference on Humanoid Robot
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