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NoTube – making TV a medium for personalized interaction
In this paper, we introduce NoTube’s vision on deploying semantics in interactive TV context in order to contextualize distributed applications and lift them to a new level of service that provides context-dependent and personalized selection of TV content. Additionally, lifting content consumption from a single-user activity to a community-based experience in a connected multi-device environment is central to the project. Main research questions relate to (1) data integration and enrichment - how to achieve unified and simple access to dynamic, growing and distributed multimedia content of diverse formats? (2) user and context modeling - what is an appropriate framework for context modeling, incorporating task-, domain and device-specific viewpoints? (3) context-aware discovery of resources - how could rather fuzzy matchmaking between potentially infinite contexts and available media resources be achieved? (4) collaborative architecture for TV content personalization - how can the combined information about data, context and user be put at disposal of both content providers and end-users in the view of creating extremely personalized services under controlled privacy and security policies? Thus, with the grand challenge in mind - to put the TV viewer back in the driver's seat – we focus on TV content as a medium for personalized interaction between people based on a service architecture that caters for a variety of content metadata, delivery channels and rendering devices
Social software for music
Tese de mestrado integrado. Engenharia Informática e Computação. Faculdade de Engenharia. Universidade do Porto. 200
PICAE – Intelligent publication of audiovisual and editorial contents
The development in internet infrastructure and technology in last tow decades have given users and retailers the possibility to purchase and sell items online. This has of course broadened the horizons of what products can be offered outside of the traditional trading sense, to the point where virtually any product can be offered. These massive online markets have had a considerable impact on the habits of consumers, providing them access to a greater variety of products and information on these goods. This variety has made online commerce into a multi-billion dollar industry but it has also put the customer in a position where it is getting increasingly difficult to select the products that best fit their individual needs. In the same vein, the rise of both availability and the amounts of data that computers have been able to process in the last decades have allowed for many solutions that are computationally expensive to exist, and recommender systems are no exception. These systems are the perfect tools to overcome the information overload problem since they provide automated and personalized suggestions to consumers. The PICAE project tackles the recommendation problem in the audiovisual sector. The vast amount of audiovisual content that is available nowadays to the user can be overwhelming, which is why recommenders have been increasingly growing in popularity in this sector ---Netflix being the biggest example. PICAE seeks to provide insightful and personalized recommendations to users in a public TV setting. The PICAE project develops new models and analytical tools for recommending audiovisual and editorial content with the aim of improving the user experience, based on their profile and environment, and the level of satisfaction and loyalty. These new tools represent a qualitative improvement in the state of the art of television and editorial content recommendation. On the other hand, the project also improves the digital consumption index of these contents based on the identification of products that these new forms of consumption demand and how they must be produced, distributed and promoted to respond to the needs of this emerging market. The main challenge of the PICAE project is to resolve two differentiating aspects with respect to other existing solutions such as: variety and dynamic contents that requires a real-time analysis of the recommendation and the lack of available information about the user, who in these areas is reluctant to register, making it difficult to identify in multi-device consumption. This document will explain the contributions made in the development of the project, which can be divided in two: the development of the project, which can be divided in two: the development of a recommender system that takes into account information of both users and items and a deep analysis of the current metrics used to assess the performance of a recommender system
Modeling User Preferences in Recommender Systems: A Classification Framework for Explicit and Implicit User Feedback
Recommender systems are firmly established as a standard technology for assisting users with their choices; however, little attention has been paid to the application of the user model in recommender systems, particularly the variability and noise that are an intrinsic part of human behavior and activity. To enable recommender systems to suggest items that are useful to a particular user, it can be essential to understand the user and his or her interactions with the system. These interactions typically manifest themselves as explicit and implicit user feedback that provides the key indicators for modeling users' preferences for items and essential information for personalizing recommendations. In this article, we propose a classification framework for the use of explicit and implicit user feedback in recommender systems based on a set of distinct properties that include Cognitive Effort, UserModel, Scale of Measurement, and Domain Relevance.We develop a set of comparison criteria for explicit and implicit user feedback to emphasize the key properties. Using our framework, we provide a classification of recommender systems that have addressed questions about user feedback, and we review state-of-the-art techniques to improve such user feedback and thereby improve the performance of the recommender system. Finally, we formulate challenges for future research on improvement of user feedback. © 2014 ACM
Recommender Systems
The ongoing rapid expansion of the Internet greatly increases the necessity
of effective recommender systems for filtering the abundant information.
Extensive research for recommender systems is conducted by a broad range of
communities including social and computer scientists, physicists, and
interdisciplinary researchers. Despite substantial theoretical and practical
achievements, unification and comparison of different approaches are lacking,
which impedes further advances. In this article, we review recent developments
in recommender systems and discuss the major challenges. We compare and
evaluate available algorithms and examine their roles in the future
developments. In addition to algorithms, physical aspects are described to
illustrate macroscopic behavior of recommender systems. Potential impacts and
future directions are discussed. We emphasize that recommendation has a great
scientific depth and combines diverse research fields which makes it of
interests for physicists as well as interdisciplinary researchers.Comment: 97 pages, 20 figures (To appear in Physics Reports
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