2,289 research outputs found

    Methods for speaking style conversion from normal speech to high vocal effort speech

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    This thesis deals with vocal-effort-focused speaking style conversion (SSC). Specifically, we studied two topics on conversion of normal speech to high vocal effort. The first topic involves the conversion of normal speech to shouted speech. We employed this conversion in a speaker recognition system with vocal effort mismatch between test and enrollment utterances (shouted speech vs. normal speech). The mismatch causes a degradation of the system's speaker identification performance. As solution, we proposed a SSC system that included a novel spectral mapping, used along a statistical mapping technique, to transform the mel-frequency spectral energies of normal speech enrollment utterances towards their counterparts in shouted speech. We evaluated the proposed solution by comparing speaker identification rates for a state-of-the-art i-vector-based speaker recognition system, with and without applying SSC to the enrollment utterances. Our results showed that applying the proposed SSC pre-processing to the enrollment data improves considerably the speaker identification rates. The second topic involves a normal-to-Lombard speech conversion. We proposed a vocoder-based parametric SSC system to perform the conversion. This system first extracts speech features using the vocoder. Next, a mapping technique, robust to data scarcity, maps the features. Finally, the vocoder synthesizes the mapped features into speech. We used two vocoders in the conversion system, for comparison: a glottal vocoder and the widely used STRAIGHT. We assessed the converted speech from the two vocoder cases with two subjective listening tests that measured similarity to Lombard speech and naturalness. The similarity subjective test showed that, for both vocoder cases, our proposed SSC system was able to convert normal speech to Lombard speech. The naturalness subjective test showed that the converted samples using the glottal vocoder were clearly more natural than those obtained with STRAIGHT

    Cycle-consistent Adversarial Networks for Non-parallel Vocal Effort Based Speaking Style Conversion

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    Speaking style conversion (SSC) is the technology of converting natural speech signals from one style to another. In this study, we propose the use of cycle-consistent adversarial networks (CycleGANs) for converting styles with varying vocal effort, and focus on conversion between normal and Lombard styles as a case study of this problem. We propose a parametric approach that uses the Pulse Model in Log domain (PML) vocoder to extract speech features. These features are mapped using the CycleGAN from utterances in the source style to the corresponding features of target speech. Finally, the mapped features are converted to a Lombard speech waveform with the PML. The CycleGAN was compared in subjective listening tests with 2 other standard mapping methods used in conversion, and the CycleGAN was found to have the best performance in terms of speech quality and in terms of the magnitude of the perceptual change between the two styles.Peer reviewe

    Neutrosophic speech recognition Algorithm for speech under stress by Machine learning

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    It is well known that the unpredictable speech production brought on by stress from the task at hand has a significant negative impact on the performance of speech processing algorithms. Speech therapy benefits from being able to detect stress in speech. Speech processing performance suffers noticeably when perceptually produced stress causes variations in speech production. Using the acoustic speech signal to objectively characterize speaker stress is one method for assessing production variances brought on by stress. Real-world complexity and ambiguity make it difficult for decision-makers to express their conclusions with clarity in their speech. In particular, the Neutrosophic speech algorithm is used to encode the language variables because they cannot be computed directly. Neutrosophic sets are used to manage indeterminacy in a practical situation. Existing algorithms are used except for stress on Neutrosophic speech recognition. The creation of algorithms that calculate, categorize, or differentiate between different stress circumstances. Understanding stress and developing strategies to combat its effects on speech recognition and human-computer interaction system are the goals of this recognition

    Preface

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    DAMSS-2018 is the jubilee 10th international workshop on data analysis methods for software systems, organized in Druskininkai, Lithuania, at the end of the year. The same place and the same time every year. Ten years passed from the first workshop. History of the workshop starts from 2009 with 16 presentations. The idea of such workshop came up at the Institute of Mathematics and Informatics. Lithuanian Academy of Sciences and the Lithuanian Computer Society supported this idea. This idea got approval both in the Lithuanian research community and abroad. The number of this year presentations is 81. The number of registered participants is 113 from 13 countries. In 2010, the Institute of Mathematics and Informatics became a member of Vilnius University, the largest university of Lithuania. In 2017, the institute changes its name into the Institute of Data Science and Digital Technologies. This name reflects recent activities of the institute. The renewed institute has eight research groups: Cognitive Computing, Image and Signal Analysis, Cyber-Social Systems Engineering, Statistics and Probability, Global Optimization, Intelligent Technologies, Education Systems, Blockchain Technologies. The main goal of the workshop is to introduce the research undertaken at Lithuanian and foreign universities in the fields of data science and software engineering. Annual organization of the workshop allows the fast interchanging of new ideas among the research community. Even 11 companies supported the workshop this year. This means that the topics of the workshop are actual for business, too. Topics of the workshop cover big data, bioinformatics, data science, blockchain technologies, deep learning, digital technologies, high-performance computing, visualization methods for multidimensional data, machine learning, medical informatics, ontological engineering, optimization in data science, business rules, and software engineering. Seeking to facilitate relations between science and business, a special session and panel discussion is organized this year about topical business problems that may be solved together with the research community. This book gives an overview of all presentations of DAMSS-2018.DAMSS-2018 is the jubilee 10th international workshop on data analysis methods for software systems, organized in Druskininkai, Lithuania, at the end of the year. The same place and the same time every year. Ten years passed from the first workshop. History of the workshop starts from 2009 with 16 presentations. The idea of such workshop came up at the Institute of Mathematics and Informatics. Lithuanian Academy of Sciences and the Lithuanian Computer Society supported this idea. This idea got approval both in the Lithuanian research community and abroad. The number of this year presentations is 81. The number of registered participants is 113 from 13 countries. In 2010, the Institute of Mathematics and Informatics became a member of Vilnius University, the largest university of Lithuania. In 2017, the institute changes its name into the Institute of Data Science and Digital Technologies. This name reflects recent activities of the institute. The renewed institute has eight research groups: Cognitive Computing, Image and Signal Analysis, Cyber-Social Systems Engineering, Statistics and Probability, Global Optimization, Intelligent Technologies, Education Systems, Blockchain Technologies. The main goal of the workshop is to introduce the research undertaken at Lithuanian and foreign universities in the fields of data science and software engineering. Annual organization of the workshop allows the fast interchanging of new ideas among the research community. Even 11 companies supported the workshop this year. This means that the topics of the workshop are actual for business, too. Topics of the workshop cover big data, bioinformatics, data science, blockchain technologies, deep learning, digital technologies, high-performance computing, visualization methods for multidimensional data, machine learning, medical informatics, ontological engineering, optimization in data science, business rules, and software engineering. Seeking to facilitate relations between science and business, a special session and panel discussion is organized this year about topical business problems that may be solved together with the research community. This book gives an overview of all presentations of DAMSS-2018

    Building long-term relationships with virtual and robotic characters: the role of remembering

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    With the recent advances, today people are able to communicate with embodied (virtual/robotic) entities using natural ways of communication. In order to use them in our daily lives, they need to be intelligent enough to make long-term relationships with us and this is highly challenging. Previous work on long-term interaction frequently reported that after the novelty effect disappeared, users' interest into the interaction decreased with time. Our primary goal in this study was to develop a system that can still keep the attention of the users after the first interaction. Incorporating the notion of time, we think that the key to long-term interaction is the recall of past memories during current conversation. For this purpose, we developed a long-term interaction framework with remembering and dialogue planning capability. In order to see the effect of remembering on users, we designed a tutoring application and measured the changes in social presence and task engagement levels according to the existence of memory. Different from previous work, users' interest in our system did not decrease with time with the important contributions of remembering to the engagement level of user

    Individual and environment-related acoustic-phonetic strategies for communicating in adverse conditions

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    In many situations it is necessary to produce speech in ‘adverse conditions’: that is, conditions that make speech communication difficult. Research has demonstrated that speaker strategies, as described by a range of acoustic-phonetic measures, can vary both at the individual level and according to the environment, and are argued to facilitate communication. There has been debate as to the environmental specificity of these adaptations, and their effectiveness in overcoming communication difficulty. Furthermore, the manner and extent to which adaptation strategies differ between individuals is not yet well understood. This thesis presents three studies that explore the acoustic-phonetic adaptations of speakers in noisy and degraded communication conditions and their relationship with intelligibility. Study 1 investigated the effects of temporally fluctuating maskers on global acoustic-phonetic measures associated with speech in noise (Lombard speech). The results replicated findings of increased power in the modulation spectrum in Lombard speech, but showed little evidence of adaptation to masker fluctuations via the temporal envelope. Study 2 collected a larger corpus of semi-spontaneous communicative speech in noise and other degradations perturbing specific acoustic dimensions. Speakers showed different adaptations across the environments that were likely suited to overcome noise (steady and temporally fluctuating), restricted spectral and pitch information by a noise-excited vocoder, and a sensorineural hearing loss simulation. Analyses of inter-speaker variation in both studies 1 and 2 showed behaviour was highly variable and some strategy combinations were identified. Study 3 investigated the intelligibility of strategies ‘tailored’ to specific environments and the relationship between intelligibility and speaker acoustics, finding a benefit of tailored speech adaptations and discussing the potential roles of speaker flexibility, adaptation level, and intrinsic intelligibility. The overall results are discussed in relation to models of communication in adverse conditions and a model accounting for individual variability in these conditions is proposed

    Where is the Bot in our Team? Toward a Taxonomy of Design Option Combinations for Conversational Agents in Collaborative Work

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    With rapid progress in machine learning, language technologies and artificial intelligence, conversational agents (CAs) gain rising attention in research and practice as potential non-human teammates, facilitators or experts in collaborative work. However, designers of CAs in collaboration still struggle with a lack of comprehensive understanding of the vast variety of design options in the dynamic field. We address this gap with a taxonomy to help researchers and designers understand the design space and the interrelations of different design options and recognize useful design option combinations for their CAs. We present the iterative development of a taxonomy for the design of CAs grounded in state of the art literature and validated with domain experts. We identify recurring design option combinations and white spots from the classified objects that will inform further research and development efforts

    Adding expressiveness to unit selection speech synthesis and to numerical voice production

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    La parla és una de les formes de comunicació més naturals i directes entre éssers humans, ja que codifica un missatge i també claus paralingüístiques sobre l’estat emocional del locutor, el to o la seva intenció, esdevenint així fonamental en la consecució d’una interacció humà-màquina (HCI) més natural. En aquest context, la generació de parla expressiva pel canal de sortida d’HCI és un element clau en el desenvolupament de tecnologies assistencials o assistents personals entre altres aplicacions. La parla sintètica pot ser generada a partir de parla enregistrada utilitzant mètodes basats en corpus com la selecció d’unitats (US), que poden aconseguir resultats d’alta qualitat però d’expressivitat restringida a la pròpia del corpus. A fi de millorar la qualitat de la sortida de la síntesi, la tendència actual és construir bases de dades de veu cada cop més grans, seguint especialment l’aproximació de síntesi anomenada End-to-End basada en tècniques d’aprenentatge profund. Tanmateix, enregistrar corpus ad-hoc per cada estil expressiu desitjat pot ser extremadament costós o fins i tot inviable si el locutor no és capaç de realitzar adequadament els estils requerits per a una aplicació donada (ex: cant en el domini de la narració de contes). Alternativament, nous mètodes basats en la física de la producció de veu s’han desenvolupat a la darrera dècada gràcies a l’increment en la potència computacional. Per exemple, vocals o diftongs poden ser obtinguts utilitzant el mètode d’elements finits (FEM) per simular la propagació d’ones acústiques a través d’una geometria 3D realista del tracte vocal obtinguda a partir de ressonàncies magnètiques (MRI). Tanmateix, atès que els principals esforços en aquests mètodes de producció numèrica de veu s’han focalitzat en la millora del modelat del procés de generació de veu, fins ara s’ha prestat poca atenció a la seva expressivitat. A més, la col·lecció de dades per aquestes simulacions és molt costosa, a més de requerir un llarg postprocessament manual com el necessari per extreure geometries 3D del tracte vocal a partir de MRI. L’objectiu de la tesi és afegir expressivitat en un sistema que genera veu neutra, sense haver d’adquirir dades expressives del locutor original. Per un costat, s’afegeixen capacitats expressives a un sistema de conversió de text a parla basat en selecció d’unitats (US-TTS) dotat d’un corpus de veu neutra, per adreçar necessitats específiques i concretes en l’àmbit de la narració de contes, com són la veu cantada o situacions de suspens. A tal efecte, la veu és parametritzada utilitzant un model harmònic i transformada a l’estil expressiu desitjat d’acord amb un sistema expert. Es presenta una primera aproximació, centrada en la síntesi de suspens creixent per a la narració de contes, i es demostra la seva viabilitat pel que fa a naturalitat i qualitat de narració de contes. També s’afegeixen capacitats de cant al sistema US-TTS mitjançant la integració de mòduls de transformació de parla a veu cantada en el pipeline del TTS, i la incorporació d’un mòdul de generació de prosòdia expressiva que permet al mòdul de US seleccionar unitats més properes a la prosòdia cantada obtinguda a partir de la partitura d’entrada. Això resulta en un framework de síntesi de conversió de text a parla i veu cantada basat en selecció d’unitats (US-TTS&S) que pot generar veu parlada i cantada a partir d'un petit corpus de veu neutra (~2.6h). D’acord amb els resultats objectius, l’estratègia de US guiada per la partitura permet reduir els factors de modificació de pitch requerits per produir veu cantada a partir de les unitats de veu parlada seleccionades, però en canvi té una efectivitat limitada amb els factors de modificació de les durades degut a la curta durada de les vocals parlades neutres. Els resultats dels tests perceptius mostren que tot i òbviament obtenir una naturalitat inferior a la oferta per un sintetitzador professional de veu cantada, el framework pot adreçar necessitats puntuals de veu cantada per a la síntesis de narració de contes amb una qualitat raonable. La incorporació d’expressivitat s’investiga també en la simulació numèrica 3D de vocals basada en FEM mitjançant modificacions de les senyals d’excitació glotal utilitzant una aproximació font-filtre de producció de veu. Aquestes senyals es generen utilitzant un model Liljencrants-Fant (LF) controlat amb el paràmetre de forma del pols Rd, que permet explorar el continu de fonació lax-tens a més del rang de freqüències fonamentals, F0, de la veu parlada. S’analitza la contribució de la font glotal als modes d’alt ordre en la síntesis FEM de les vocals cardinals [a], [i] i [u] mitjançant la comparació dels valors d’energia d’alta freqüència (HFE) obtinguts amb geometries realistes i simplificades del tracte vocal. Les simulacions indiquen que els modes d’alt ordre es preveuen perceptivament rellevants d’acord amb valors de referència de la literatura, particularment per a fonacions tenses i/o F0s altes. En canvi, per a vocals amb una fonació laxa i/o F0s baixes els nivells d’HFE poden resultar inaudibles, especialment si no hi ha soroll d’aspiració en la font glotal. Després d’aquest estudi preliminar, s’han analitzat les característiques d’excitació de vocals alegres i agressives d’un corpus paral·lel de veu en castellà amb l’objectiu d’incorporar aquests estils expressius de veu tensa en la simulació numèrica de veu. Per a tal efecte, s’ha usat el vocoder GlottDNN per analitzar variacions d’F0 i pendent espectral relacionades amb l’excitació glotal en vocals [a]. Aquestes variacions es mapegen mitjançant la comparació amb vocals sintètiques en valors d’F0 i Rd per simular vocals que s’assemblin als estils alegre i agressiu. Els resultats mostren que és necessari incrementar l’F0 i disminuir l’Rd respecte la veu neutra, amb variacions majors per a alegre que per agressiu, especialment per a vocals accentuades. Els resultats aconseguits en les investigacions realitzades validen la possibilitat d’afegir expressivitat a la síntesi basada en corpus US-TTS i a la simulació numèrica de veu basada en FEM. Tanmateix, encara hi ha marge de millora. Per exemple, l’estratègia aplicada a la producció numèrica de veu es podria millorar estudiant i desenvolupant mètodes de filtratge invers així com incorporant modificacions del tracte vocal, mentre que el framework US-TTS&S es podria beneficiar dels avenços en tècniques de transformació de veu incloent transformacions de la qualitat de veu, aprofitant l’experiència adquirida en la simulació numèrica de vocals expressives.El habla es una de las formas de comunicación más naturales y directas entre seres humanos, ya que codifica un mensaje y también claves paralingüísticas sobre el estado emocional del locutor, el tono o su intención, convirtiéndose así en fundamental en la consecución de una interacción humano-máquina (HCI) más natural. En este contexto, la generación de habla expresiva para el canal de salida de HCI es un elemento clave en el desarrollo de tecnologías asistenciales o asistentes personales entre otras aplicaciones. El habla sintética puede ser generada a partir de habla gravada utilizando métodos basados en corpus como la selección de unidades (US), que pueden conseguir resultados de alta calidad, pero de expresividad restringida a la propia del corpus. A fin de mejorar la calidad de la salida de la síntesis, la tendencia actual es construir bases de datos de voz cada vez más grandes, siguiendo especialmente la aproximación de síntesis llamada End-to-End basada en técnicas de aprendizaje profundo. Sin embargo, gravar corpus ad-hoc para cada estilo expresivo deseado puede ser extremadamente costoso o incluso inviable si el locutor no es capaz de realizar adecuadamente los estilos requeridos para una aplicación dada (ej: canto en el dominio de la narración de cuentos). Alternativamente, nuevos métodos basados en la física de la producción de voz se han desarrollado en la última década gracias al incremento en la potencia computacional. Por ejemplo, vocales o diptongos pueden ser obtenidos utilizando el método de elementos finitos (FEM) para simular la propagación de ondas acústicas a través de una geometría 3D realista del tracto vocal obtenida a partir de resonancias magnéticas (MRI). Sin embargo, dado que los principales esfuerzos en estos métodos de producción numérica de voz se han focalizado en la mejora del modelado del proceso de generación de voz, hasta ahora se ha prestado poca atención a su expresividad. Además, la colección de datos para estas simulaciones es muy costosa, además de requerir un largo postproceso manual como el necesario para extraer geometrías 3D del tracto vocal a partir de MRI. El objetivo de la tesis es añadir expresividad en un sistema que genera voz neutra, sin tener que adquirir datos expresivos del locutor original. Per un lado, se añaden capacidades expresivas a un sistema de conversión de texto a habla basado en selección de unidades (US-TTS) dotado de un corpus de voz neutra, para abordar necesidades específicas y concretas en el ámbito de la narración de cuentos, como son la voz cantada o situaciones de suspense. Para ello, la voz se parametriza utilizando un modelo harmónico y se transforma al estilo expresivo deseado de acuerdo con un sistema experto. Se presenta una primera aproximación, centrada en la síntesis de suspense creciente para la narración de cuentos, y se demuestra su viabilidad en cuanto a naturalidad y calidad de narración de cuentos. También se añaden capacidades de canto al sistema US-TTS mediante la integración de módulos de transformación de habla a voz cantada en el pipeline del TTS, y la incorporación de un módulo de generación de prosodia expresiva que permite al módulo de US seleccionar unidades más cercanas a la prosodia cantada obtenida a partir de la partitura de entrada. Esto resulta en un framework de síntesis de conversión de texto a habla y voz cantada basado en selección de unidades (US-TTS&S) que puede generar voz hablada y cantada a partir del mismo pequeño corpus de voz neutra (~2.6h). De acuerdo con los resultados objetivos, la estrategia de US guiada por la partitura permite reducir los factores de modificación de pitch requeridos para producir voz cantada a partir de las unidades de voz hablada seleccionadas, pero en cambio tiene una efectividad limitada con los factores de modificación de duraciones debido a la corta duración de las vocales habladas neutras. Los resultados de las pruebas perceptivas muestran que, a pesar de obtener una naturalidad obviamente inferior a la ofrecida por un sintetizador profesional de voz cantada, el framework puede abordar necesidades puntuales de voz cantada para la síntesis de narración de cuentos con una calidad razonable. La incorporación de expresividad se investiga también en la simulación numérica 3D de vocales basada en FEM mediante modificaciones en las señales de excitación glotal utilizando una aproximación fuente-filtro de producción de voz. Estas señales se generan utilizando un modelo Liljencrants-Fant (LF) controlado con el parámetro de forma del pulso Rd, que permite explorar el continuo de fonación laxo-tenso además del rango de frecuencias fundamentales, F0, de la voz hablada. Se analiza la contribución de la fuente glotal a los modos de alto orden en la síntesis FEM de las vocales cardinales [a], [i] y [u] mediante la comparación de los valores de energía de alta frecuencia (HFE) obtenidos con geometrías realistas y simplificadas del tracto vocal. Las simulaciones indican que los modos de alto orden se prevén perceptivamente relevantes de acuerdo con valores de referencia de la literatura, particularmente para fonaciones tensas y/o F0s altas. En cambio, para vocales con una fonación laxa y/o F0s bajas los niveles de HFE pueden resultar inaudibles, especialmente si no hay ruido de aspiración en la fuente glotal. Después de este estudio preliminar, se han analizado las características de excitación de vocales alegres y agresivas de un corpus paralelo de voz en castellano con el objetivo de incorporar estos estilos expresivos de voz tensa en la simulación numérica de voz. Para ello, se ha usado el vocoder GlottDNN para analizar variaciones de F0 y pendiente espectral relacionadas con la excitación glotal en vocales [a]. Estas variaciones se mapean mediante la comparación con vocales sintéticas en valores de F0 y Rd para simular vocales que se asemejen a los estilos alegre y agresivo. Los resultados muestran que es necesario incrementar la F0 y disminuir la Rd respecto la voz neutra, con variaciones mayores para alegre que para agresivo, especialmente para vocales acentuadas. Los resultados conseguidos en las investigaciones realizadas validan la posibilidad de añadir expresividad a la síntesis basada en corpus US-TTS y a la simulación numérica de voz basada en FEM. Sin embargo, hay margen de mejora. Por ejemplo, la estrategia aplicada a la producción numérica de voz se podría mejorar estudiando y desarrollando métodos de filtrado inverso, así como incorporando modificaciones del tracto vocal, mientras que el framework US-TTS&S desarrollado se podría beneficiar de los avances en técnicas de transformación de voz incluyendo transformaciones de la calidad de la voz, aprovechando la experiencia adquirida en la simulación numérica de vocales expresivas.Speech is one of the most natural and direct forms of communication between human beings, as it codifies both a message and paralinguistic cues about the emotional state of the speaker, its mood, or its intention, thus becoming instrumental in pursuing a more natural Human Computer Interaction (HCI). In this context, the generation of expressive speech for the HCI output channel is a key element in the development of assistive technologies or personal assistants among other applications. Synthetic speech can be generated from recorded speech using corpus-based methods such as Unit-Selection (US), which can achieve high quality results but whose expressiveness is restricted to that available in the speech corpus. In order to improve the quality of the synthesis output, the current trend is to build ever larger speech databases, especially following the so-called End-to-End synthesis approach based on deep learning techniques. However, recording ad-hoc corpora for each and every desired expressive style can be extremely costly, or even unfeasible if the speaker is unable to properly perform the styles required for a given application (e.g., singing in the storytelling domain). Alternatively, new methods based on the physics of voice production have been developed in the last decade thanks to the increase in computing power. For instance, vowels or diphthongs can be obtained using the Finite Element Method (FEM) to simulate the propagation of acoustic waves through a 3D realistic vocal tract geometry obtained from Magnetic Resonance Imaging (MRI). However, since the main efforts in these numerical voice production methods have been focused on improving the modelling of the voice generation process, little attention has been paid to its expressiveness up to now. Furthermore, the collection of data for such simulations is very costly, besides requiring manual time-consuming postprocessing like that needed to extract 3D vocal tract geometries from MRI. The aim of the thesis is to add expressiveness into a system that generates neutral voice, without having to acquire expressive data from the original speaker. One the one hand, expressive capabilities are added to a Unit-Selection Text-to-Speech (US-TTS) system fed with a neutral speech corpus, to address specific and timely needs in the storytelling domain, such as for singing or in suspenseful situations. To this end, speech is parameterised using a harmonic-based model and subsequently transformed to the target expressive style according to an expert system. A first approach dealing with the synthesis of storytelling increasing suspense shows the viability of the proposal in terms of naturalness and storytelling quality. Singing capabilities are also added to the US-TTS system through the integration of Speech-to-Singing (STS) transformation modules into the TTS pipeline, and by incorporating an expressive prosody generation module that allows the US to select units closer to the target singing prosody obtained from the input score. This results in a Unit Selection based Text-to-Speech-and-Singing (US-TTS&S) synthesis framework that can generate both speech and singing from the same neutral speech small corpus (~2.6 h). According to the objective results, the score-driven US strategy can reduce the pitch scaling factors required to produce singing from the selected spoken units, but its effectiveness is limited regarding the time-scale requirements due to the short duration of the spoken vowels. Results from the perceptual tests show that although the obtained naturalness is obviously far from that given by a professional singing synthesiser, the framework can address eventual singing needs for synthetic storytelling with a reasonable quality. The incorporation of expressiveness is also investigated in the 3D FEM-based numerical simulation of vowels through modifications of the glottal flow signals following a source-filter approach of voice production. These signals are generated using a Liljencrants-Fant (LF) model controlled with the glottal shape parameter Rd, which allows exploring the tense-lax continuum of phonation besides the spoken vocal range of fundamental frequency values, F0. The contribution of the glottal source to higher order modes in the FEM synthesis of cardinal vowels [a], [i] and [u] is analysed through the comparison of the High Frequency Energy (HFE) values obtained with realistic and simplified 3D geometries of the vocal tract. The simulations indicate that higher order modes are expected to be perceptually relevant according to reference values stated in the literature, particularly for tense phonations and/or high F0s. Conversely, vowels with a lax phonation and/or low F0s can result in inaudible HFE levels, especially if aspiration noise is not present in the glottal source. After this preliminary study, the excitation characteristics of happy and aggressive vowels from a Spanish parallel speech corpus are analysed with the aim of incorporating this tense voice expressive styles into the numerical production of voice. To that effect, the GlottDNN vocoder is used to analyse F0 and spectral tilt variations associated with the glottal excitation on vowels [a]. These variations are mapped through the comparison with synthetic vowels into F0 and Rd values to simulate vowels resembling happy and aggressive styles. Results show that it is necessary to increase F0 and decrease Rd with respect to neutral speech, with larger variations for happy than aggressive style, especially for the stressed [a] vowels. The results achieved in the conducted investigations validate the possibility of adding expressiveness to both corpus-based US-TTS synthesis and FEM-based numerical simulation of voice. Nevertheless, there is still room for improvement. For instance, the strategy applied to the numerical voice production could be improved by studying and developing inverse filtering approaches as well as incorporating modifications of the vocal tract, whereas the developed US-TTS&S framework could benefit from advances in voice transformation techniques including voice quality modifications, taking advantage of the experience gained in the numerical simulation of expressive vowels

    Spoken language processing: piecing together the puzzle

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    Attempting to understand the fundamental mechanisms underlying spoken language processing, whether it is viewed as behaviour exhibited by human beings or as a faculty simulated by machines, is one of the greatest scientific challenges of our age. Despite tremendous achievements over the past 50 or so years, there is still a long way to go before we reach a comprehensive explanation of human spoken language behaviour and can create a technology with performance approaching or exceeding that of a human being. It is argued that progress is hampered by the fragmentation of the field across many different disciplines, coupled with a failure to create an integrated view of the fundamental mechanisms that underpin one organism's ability to communicate with another. This paper weaves together accounts from a wide variety of different disciplines concerned with the behaviour of living systems - many of them outside the normal realms of spoken language - and compiles them into a new model: PRESENCE (PREdictive SENsorimotor Control and Emulation). It is hoped that the results of this research will provide a sufficient glimpse into the future to give breath to a new generation of research into spoken language processing by mind or machine. (c) 2007 Elsevier B.V. All rights reserved
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