544 research outputs found

    Machine learning methods for sign language recognition: a critical review and analysis.

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    Sign language is an essential tool to bridge the communication gap between normal and hearing-impaired people. However, the diversity of over 7000 present-day sign languages with variability in motion position, hand shape, and position of body parts making automatic sign language recognition (ASLR) a complex system. In order to overcome such complexity, researchers are investigating better ways of developing ASLR systems to seek intelligent solutions and have demonstrated remarkable success. This paper aims to analyse the research published on intelligent systems in sign language recognition over the past two decades. A total of 649 publications related to decision support and intelligent systems on sign language recognition (SLR) are extracted from the Scopus database and analysed. The extracted publications are analysed using bibliometric VOSViewer software to (1) obtain the publications temporal and regional distributions, (2) create the cooperation networks between affiliations and authors and identify productive institutions in this context. Moreover, reviews of techniques for vision-based sign language recognition are presented. Various features extraction and classification techniques used in SLR to achieve good results are discussed. The literature review presented in this paper shows the importance of incorporating intelligent solutions into the sign language recognition systems and reveals that perfect intelligent systems for sign language recognition are still an open problem. Overall, it is expected that this study will facilitate knowledge accumulation and creation of intelligent-based SLR and provide readers, researchers, and practitioners a roadmap to guide future direction

    Particle Filters for Colour-Based Face Tracking Under Varying Illumination

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    Automatic human face tracking is the basis of robotic and active vision systems used for facial feature analysis, automatic surveillance, video conferencing, intelligent transportation, human-computer interaction and many other applications. Superior human face tracking will allow future safety surveillance systems which monitor drowsy drivers, or patients and elderly people at the risk of seizure or sudden falls and will perform with lower risk of failure in unexpected situations. This area has actively been researched in the current literature in an attempt to make automatic face trackers more stable in challenging real-world environments. To detect faces in video sequences, features like colour, texture, intensity, shape or motion is used. Among these feature colour has been the most popular, because of its insensitivity to orientation and size changes and fast process-ability. The challenge of colour-based face trackers, however, has been dealing with the instability of trackers in case of colour changes due to the drastic variation in environmental illumination. Probabilistic tracking and the employment of particle filters as powerful Bayesian stochastic estimators, on the other hand, is increasing in the visual tracking field thanks to their ability to handle multi-modal distributions in cluttered scenes. Traditional particle filters utilize transition prior as importance sampling function, but this can result in poor posterior sampling. The objective of this research is to investigate and propose stable face tracker capable of dealing with challenges like rapid and random motion of head, scale changes when people are moving closer or further from the camera, motion of multiple people with close skin tones in the vicinity of the model person, presence of clutter and occlusion of face. The main focus has been on investigating an efficient method to address the sensitivity of the colour-based trackers in case of gradual or drastic illumination variations. The particle filter is used to overcome the instability of face trackers due to nonlinear and random head motions. To increase the traditional particle filter\u27s sampling efficiency an improved version of the particle filter is introduced that considers the latest measurements. This improved particle filter employs a new colour-based bottom-up approach that leads particles to generate an effective proposal distribution. The colour-based bottom-up approach is a classification technique for fast skin colour segmentation. This method is independent to distribution shape and does not require excessive memory storage or exhaustive prior training. Finally, to address the adaptability of the colour-based face tracker to illumination changes, an original likelihood model is proposed based of spatial rank information that considers both the illumination invariant colour ordering of a face\u27s pixels in an image or video frame and the spatial interaction between them. The original contribution of this work lies in the unique mixture of existing and proposed components to improve colour-base recognition and tracking of faces in complex scenes, especially where drastic illumination changes occur. Experimental results of the final version of the proposed face tracker, which combines the methods developed, are provided in the last chapter of this manuscript

    Character Recognition

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    Character recognition is one of the pattern recognition technologies that are most widely used in practical applications. This book presents recent advances that are relevant to character recognition, from technical topics such as image processing, feature extraction or classification, to new applications including human-computer interfaces. The goal of this book is to provide a reference source for academic research and for professionals working in the character recognition field

    Bio-signal based control in assistive robots: a survey

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    Recently, bio-signal based control has been gradually deployed in biomedical devices and assistive robots for improving the quality of life of disabled and elderly people, among which electromyography (EMG) and electroencephalography (EEG) bio-signals are being used widely. This paper reviews the deployment of these bio-signals in the state of art of control systems. The main aim of this paper is to describe the techniques used for (i) collecting EMG and EEG signals and diving these signals into segments (data acquisition and data segmentation stage), (ii) dividing the important data and removing redundant data from the EMG and EEG segments (feature extraction stage), and (iii) identifying categories from the relevant data obtained in the previous stage (classification stage). Furthermore, this paper presents a summary of applications controlled through these two bio-signals and some research challenges in the creation of these control systems. Finally, a brief conclusion is summarized

    Motion-capture-based hand gesture recognition for computing and control

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    This dissertation focuses on the study and development of algorithms that enable the analysis and recognition of hand gestures in a motion capture environment. Central to this work is the study of unlabeled point sets in a more abstract sense. Evaluations of proposed methods focus on examining their generalization to users not encountered during system training. In an initial exploratory study, we compare various classification algorithms based upon multiple interpretations and feature transformations of point sets, including those based upon aggregate features (e.g. mean) and a pseudo-rasterization of the capture space. We find aggregate feature classifiers to be balanced across multiple users but relatively limited in maximum achievable accuracy. Certain classifiers based upon the pseudo-rasterization performed best among tested classification algorithms. We follow this study with targeted examinations of certain subproblems. For the first subproblem, we introduce the a fortiori expectation-maximization (AFEM) algorithm for computing the parameters of a distribution from which unlabeled, correlated point sets are presumed to be generated. Each unlabeled point is assumed to correspond to a target with independent probability of appearance but correlated positions. We propose replacing the expectation phase of the algorithm with a Kalman filter modified within a Bayesian framework to account for the unknown point labels which manifest as uncertain measurement matrices. We also propose a mechanism to reorder the measurements in order to improve parameter estimates. In addition, we use a state-of-the-art Markov chain Monte Carlo sampler to efficiently sample measurement matrices. In the process, we indirectly propose a constrained k-means clustering algorithm. Simulations verify the utility of AFEM against a traditional expectation-maximization algorithm in a variety of scenarios. In the second subproblem, we consider the application of positive definite kernels and the earth mover\u27s distance (END) to our work. Positive definite kernels are an important tool in machine learning that enable efficient solutions to otherwise difficult or intractable problems by implicitly linearizing the problem geometry. We develop a set-theoretic interpretation of ENID and propose earth mover\u27s intersection (EMI). a positive definite analog to ENID. We offer proof of EMD\u27s negative definiteness and provide necessary and sufficient conditions for ENID to be conditionally negative definite, including approximations that guarantee negative definiteness. In particular, we show that ENID is related to various min-like kernels. We also present a positive definite preserving transformation that can be applied to any kernel and can be used to derive positive definite EMD-based kernels, and we show that the Jaccard index is simply the result of this transformation applied to set intersection. Finally, we evaluate kernels based on EMI and the proposed transformation versus ENID in various computer vision tasks and show that END is generally inferior even with indefinite kernel techniques. Finally, we apply deep learning to our problem. We propose neural network architectures for hand posture and gesture recognition from unlabeled marker sets in a coordinate system local to the hand. As a means of ensuring data integrity, we also propose an extended Kalman filter for tracking the rigid pattern of markers on which the local coordinate system is based. We consider fixed- and variable-size architectures including convolutional and recurrent neural networks that accept unlabeled marker input. We also consider a data-driven approach to labeling markers with a neural network and a collection of Kalman filters. Experimental evaluations with posture and gesture datasets show promising results for the proposed architectures with unlabeled markers, which outperform the alternative data-driven labeling method

    Review of constraints on vision-based gesture recognition for human–computer interaction

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    The ability of computers to recognise hand gestures visually is essential for progress in human-computer interaction. Gesture recognition has applications ranging from sign language to medical assistance to virtual reality. However, gesture recognition is extremely challenging not only because of its diverse contexts, multiple interpretations, and spatio-temporal variations but also because of the complex non-rigid properties of the hand. This study surveys major constraints on vision-based gesture recognition occurring in detection and pre-processing, representation and feature extraction, and recognition. Current challenges are explored in detail

    Multiple cue integration for robust tracking in dynamic environments: application to video relighting

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    L'anàlisi de moviment i seguiment d'objectes ha estat un dels pricipals focus d'atenció en la comunitat de visió per computador durant les dues darreres dècades. L'interès per aquesta àrea de recerca resideix en el seu ample ventall d'aplicabilitat, que s'extén des de tasques de navegació de vehicles autònoms i robots, fins a aplications en la indústria de l'entreteniment i realitat virtual.Tot i que s'han aconseguit resultats espectaculars en problemes específics, el seguiment d'objectes continua essent un problema obert, ja que els mètodes disponibles són propensos a ser sensibles a diversos factors i condicions no estacionàries de l'entorn, com ara moviments impredictibles de l'objecte a seguir, canvis suaus o abruptes de la il·luminació, proximitat d'objectes similars o fons confusos. Enfront aquests factors de confusió la integració de múltiples característiques ha demostrat que permet millorar la robustesa dels algoritmes de seguiment. En els darrers anys, degut a la creixent capacitat de càlcul dels ordinadors, hi ha hagut un significatiu increment en el disseny de complexes sistemes de seguiment que consideren simultàniament múltiples característiques de l'objecte. No obstant, la majoria d'aquests algoritmes estan basats enheurístiques i regles ad-hoc formulades per aplications específiques, fent-ne impossible l'extrapolació a noves condicions de l'entorn.En aquesta tesi proposem un marc probabilístic general per integrar el nombre de característiques de l'objecte que siguin necessàries, permetent que interactuin mútuament per tal d'estimar-ne el seu estat amb precisió, i per tant, estimar amb precisió la posició de l'objecte que s'està seguint. Aquest marc, s'utilitza posteriorment per dissenyar un algoritme de seguiment, que es valida en diverses seqüències de vídeo que contenen canvis abruptes de posició i il·luminació, camuflament de l'objecte i deformacions no rígides. Entre les característiques que s'han utilitzat per representar l'objecte, cal destacar la paramatrització robusta del color en un espai de color dependent de l'objecte, que permet distingir-lo del fons més clarament que altres espais de color típicament ulitzats al llarg de la literatura.En la darrera part de la tesi dissenyem una tècnica per re-il·luminar tant escenes estàtiques com en moviment, de les que s'en desconeix la geometria. La re-il·luminació es realitza amb un mètode 'basat en imatges', on la generació de les images de l'escena sota noves condicions d'il·luminació s'aconsegueix a partir de combinacions lineals d'un conjunt d'imatges de referència pre-capturades, i que han estat generades il·luminant l'escena amb patrons de llum coneguts. Com que la posició i intensitat de les fonts d'il.luminació que formen aquests patrons de llum es pot controlar, és natural preguntar-nos: quina és la manera més òptima d'il·luminar una escena per tal de reduir el nombre d'imatges de referència? Demostrem que la millor manera d'il·luminar l'escena (és a dir, la que minimitza el nombre d'imatges de referència) no és utilitzant una seqüència de fonts d'il·luminació puntuals, com es fa generalment, sinó a través d'una seqüència de patrons de llum d'una base d'il·luminació depenent de l'objecte. És important destacar que quan es re-il·luminen seqüències de vídeo, les imatges successives s'han d'alinear respecte a un sistema de coordenades comú. Com que cada imatge ha estat generada per un patró de llum diferent il·uminant l'escena, es produiran canvis d'il·luminació bruscos entre imatges de referència consecutives. Sota aquestes circumstàncies, el mètode de seguiment proposat en aquesta tesi juga un paper fonamental. Finalment, presentem diversos resultats on re-il·luminem seqüències de vídeo reals d'objectes i cares d'actors en moviment. En cada cas, tot i que s'adquireix un únic vídeo, som capaços de re-il·luminar una i altra vegada, controlant la direcció de la llum, la seva intensitat, i el color.Motion analysis and object tracking has been one of the principal focus of attention over the past two decades within the computer vision community. The interest of this research area lies in its wide range of applicability, extending from autonomous vehicle and robot navigation tasks, to entertainment and virtual reality applications.Even though impressive results have been obtained in specific problems, object tracking is still an open problem, since available methods are prone to be sensitive to several artifacts and non-stationary environment conditions, such as unpredictable target movements, gradual or abrupt changes of illumination, proximity of similar objects or cluttered backgrounds. Multiple cue integration has been proved to enhance the robustness of the tracking algorithms in front of such disturbances. In recent years, due to the increasing power of the computers, there has been a significant interest in building complex tracking systems which simultaneously consider multiple cues. However, most of these algorithms are based on heuristics and ad-hoc rules formulated for specific applications, making impossible to extrapolate them to new environment conditions.In this dissertation we propose a general probabilistic framework to integrate as many object features as necessary, permitting them to mutually interact in order to obtain a precise estimation of its state, and thus, a precise estimate of the target position. This framework is utilized to design a tracking algorithm, which is validated on several video sequences involving abrupt position and illumination changes, target camouflaging and non-rigid deformations. Among the utilized features to represent the target, it is important to point out the use of a robust parameterization of the target color in an object dependent colorspace which allows to distinguish the object from the background more clearly than other colorspaces commonly used in the literature.In the last part of the dissertation, we design an approach for relighting static and moving scenes with unknown geometry. The relighting is performed through an -image-based' methodology, where the rendering under new lighting conditions is achieved by linear combinations of a set of pre-acquired reference images of the scene illuminated by known light patterns. Since the placement and brightness of the light sources composing such light patterns can be controlled, it is natural to ask: what is the optimal way to illuminate the scene to reduce the number of reference images that are needed? We show that the best way to light the scene (i.e., the way that minimizes the number of reference images) is not using a sequence of single, compact light sources as is most commonly done, but rather to use a sequence of lighting patterns as given by an object-dependent lighting basis. It is important to note that when relighting video sequences, consecutive images need to be aligned with respect to a common coordinate frame. However, since each frame is generated by a different light pattern illuminating the scene, abrupt illumination changes between consecutive reference images are produced. Under these circumstances, the tracking framework designed in this dissertation plays a central role. Finally, we present several relighting results on real video sequences of moving objects, moving faces, and scenes containing both. In each case, although a single video clip was captured, we are able to relight again and again, controlling the lighting direction, extent, and color.Postprint (published version

    Fuzzy region assignment for visual tracking

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    In this work we propose a new approach based on fuzzy concepts and heuristic reasoning to deal with the visual data association problem in real time, considering the particular conditions of the visual data segmented from images, and the integration of higher-level information in the tracking process such as trajectory smoothness, consistency of information, and protection against predictable interactions such as overlap/occlusion, etc. The objects' features are estimated from the segmented images using a Bayesian formulation, and the regions assigned to update the tracks are computed through a fuzzy system to integrate all the information. The algorithm is scalable, requiring linear computing resources with respect to the complexity of scenarios, and shows competitive performance with respect to other classical methods in which the number of evaluated alternatives grows exponentially with the number of objects.Research supported by projects CICYT TIN2008-06742-C02-02/TSI, CICYT TEC2008-06732-C02-02/TEC, SINPROB and CAM MADRINET S-0505/TIC/0255.publicad
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