5,168 research outputs found

    Evolving a rule system controller for automatic driving in a car racing competition

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    IEEE Symposium on Computational Intelligence and Games. Perth, Australia, 15-18 December 2008.The techniques and the technologies supporting Automatic Vehicle Guidance are important issues. Automobile manufacturers view automatic driving as a very interesting product with motivating key features which allow improvement of the car safety, reduction in emission or fuel consumption or optimization of driver comfort during long journeys. Car racing is an active research field where new advances in aerodynamics, consumption and engine power are critical each season. Our proposal is to research how evolutionary computation techniques can help in this field. For this work we have designed an automatic controller that learns rules with a genetic algorithm. This paper is a report of the results obtained by this controller during the car racing competition held in Hong Kong during the IEEE World Congress on Computational Intelligence (WCCI 2008).Publicad

    Ms Pac-Man versus Ghost Team CEC 2011 competition

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    Games provide an ideal test bed for computational intelligence and significant progress has been made in recent years, most notably in games such as Go, where the level of play is now competitive with expert human play on smaller boards. Recently, a significantly more complex class of games has received increasing attention: real-time video games. These games pose many new challenges, including strict time constraints, simultaneous moves and open-endedness. Unlike in traditional board games, computational play is generally unable to compete with human players. One driving force in improving the overall performance of artificial intelligence players are game competitions where practitioners may evaluate and compare their methods against those submitted by others and possibly human players as well. In this paper we introduce a new competition based on the popular arcade video game Ms Pac-Man: Ms Pac-Man versus Ghost Team. The competition, to be held at the Congress on Evolutionary Computation 2011 for the first time, allows participants to develop controllers for either the Ms Pac-Man agent or for the Ghost Team and unlike previous Ms Pac-Man competitions that relied on screen capture, the players now interface directly with the game engine. In this paper we introduce the competition, including a review of previous work as well as a discussion of several aspects regarding the setting up of the game competition itself. © 2011 IEEE

    Driving Cars by Means of Genetic Algorithms

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    Proceedings of: 10th International Conference on Parallel Problem Solving From Nature, PPSN 2008. Dortmund, Germany, September 13-17, 2008The techniques and the technologies supporting Automatic Vehicle Guidance are an important issue. Automobile manufacturers view automatic driving as a very interesting product with motivating key features which allow improvement of the safety of the car, reducing emission or fuel consumption or optimizing driver comfort during long journeys. Car racing is an active research field where new advances in aerodynamics, consumption and engine power are critical each season. Our proposal is to research how evolutionary computation techniques can help in this field. As a first goal we want to automatically learn to drive, by means of genetic algorithms, optimizing lap times while driving through three different circuits.Publicad

    "Going back to our roots": second generation biocomputing

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    Researchers in the field of biocomputing have, for many years, successfully "harvested and exploited" the natural world for inspiration in developing systems that are robust, adaptable and capable of generating novel and even "creative" solutions to human-defined problems. However, in this position paper we argue that the time has now come for a reassessment of how we exploit biology to generate new computational systems. Previous solutions (the "first generation" of biocomputing techniques), whilst reasonably effective, are crude analogues of actual biological systems. We believe that a new, inherently inter-disciplinary approach is needed for the development of the emerging "second generation" of bio-inspired methods. This new modus operandi will require much closer interaction between the engineering and life sciences communities, as well as a bidirectional flow of concepts, applications and expertise. We support our argument by examining, in this new light, three existing areas of biocomputing (genetic programming, artificial immune systems and evolvable hardware), as well as an emerging area (natural genetic engineering) which may provide useful pointers as to the way forward.Comment: Submitted to the International Journal of Unconventional Computin

    Neuro-evolution search methodologies for collective self-driving vehicles

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    Recently there has been an increasing amount of research into autonomous vehicles for real-world driving. Much progress has been made in the past decade with many automotive manufacturers demonstrating real-world prototypes. Current predictions indicate that roads designed exclusively for autonomous vehicles will be constructed and thus this thesis explores the use of methods to automatically produce controllers for autonomous vehicles that must navigate with each other on these roads. Neuro-Evolution, a method that combines evolutionary algorithms with neural networks, has shown to be effective in reinforcement-learning, multi-agent tasks such as maze navigation, biped locomotion, autonomous racing vehicles and fin-less rocket control. Hence, a neuro-evolution method is selected and investigated for the controller evolution of collective autonomous vehicles in homogeneous teams. The impact of objective and non-objective search (and a combination of both, a hybrid method) for controller evolution is comparatively evaluated for robustness on a range of driving tasks and collection sizes. Results indicate that the objective search was able to generalise the best on unseen task environments compared to all other methods and the hybrid approach was able to yield desired task performance on evolution far earlier than both approaches but was unable to generalise as effectively over new environments

    Multiple traffic signal control using a genetic algorithm

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    Optimising traffic signal timings for a multiple-junction road network is a difficult but important problem. The essential difficulty of this problem is that the traffic signals need to coordinate their behaviours to achieve the common goal of optimising overall network delay. This paper discusses a novel approach towards the generation of optimal signalling strategies, based on the use of a genetic algorithm (GA). This GA optimises the set of signal timings for all junctions in network. The different efficient red and green times for all the signals are determined by genetic algorithm as well as the offset time for each junction. Previous attempts to do this rely on a fixed cycle time, whereas the algorithm described here attempts to optimise cycle time for each junction as well as proportion of green times. The fitness function is a measure of the overall delay of the network. The resulting optimised signalling strategies were compared against a well-known civil engineering technique, and conclusions drawn

    Born to learn: The inspiration, progress, and future of evolved plastic artificial neural networks

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    Biological plastic neural networks are systems of extraordinary computational capabilities shaped by evolution, development, and lifetime learning. The interplay of these elements leads to the emergence of adaptive behavior and intelligence. Inspired by such intricate natural phenomena, Evolved Plastic Artificial Neural Networks (EPANNs) use simulated evolution in-silico to breed plastic neural networks with a large variety of dynamics, architectures, and plasticity rules: these artificial systems are composed of inputs, outputs, and plastic components that change in response to experiences in an environment. These systems may autonomously discover novel adaptive algorithms, and lead to hypotheses on the emergence of biological adaptation. EPANNs have seen considerable progress over the last two decades. Current scientific and technological advances in artificial neural networks are now setting the conditions for radically new approaches and results. In particular, the limitations of hand-designed networks could be overcome by more flexible and innovative solutions. This paper brings together a variety of inspiring ideas that define the field of EPANNs. The main methods and results are reviewed. Finally, new opportunities and developments are presented

    Decision Making in the Medical Domain: Comparing the Effectiveness of GP-Generated Fuzzy Intelligent Structures

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    ABSTRACT: In this work, we examine the effectiveness of two intelligent models in medical domains. Namely, we apply grammar-guided genetic programming to produce fuzzy intelligent structures, such as fuzzy rule-based systems and fuzzy Petri nets, in medical data mining tasks. First, we use two context-free grammars to describe fuzzy rule-based systems and fuzzy Petri nets with genetic programming. Then, we apply cellular encoding in order to express the fuzzy Petri nets with arbitrary size and topology. The models are examined thoroughly in four real-world medical data sets. Results are presented in detail and the competitive advantages and drawbacks of the selected methodologies are discussed, in respect to the nature of each application domain. Conclusions are drawn on the effectiveness and efficiency of the presented approach
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