95,814 research outputs found

    Towards Industrialized Conception and Production of Serious Games

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    Serious Games (SGs) have experienced a tremendous outburst these last years. Video game companies have been producing fun, user-friendly SGs, but their educational value has yet to be proven. Meanwhile, cognition research scientist have been developing SGs in such a way as to guarantee an educational gain, but the fun and attractive characteristics featured often would not meet the public's expectations. The ideal SG must combine these two aspects while still being economically viable. In this article, we propose a production chain model to efficiently conceive and produce SGs that are certified for their educational gain and fun qualities. Each step of this chain will be described along with the human actors, the tools and the documents that intervene

    Emerging technologies for learning (volume 1)

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    Collection of 5 articles on emerging technologies and trend

    Training of the pre-school blind child in India.

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    Thesis (Ed.M.)--Boston Universit

    Creating a self-improving school system

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    Identity development through study abroad experiences: Storied accounts

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    This study investigated three Japanese L2 learners who joined a government-funded, short-term study abroad program in the USA during their first year of college. Four years after the program, we interviewed the learners about their overseas experiences. We also asked what they had done during their university years after the program. We then analyzed their accounts to explore participants’ linguistic and personal growth during and after the program. Their stories offered important insights into what short-term study abroad programs should provide: critical experiences that participants embrace through meeting and communicating with new people in L2s for the purpose of mutual understanding. When participants perceived their experiences to be successful and valuable and felt a desire to become a more efficient L2 user, they took actions to improve their L2 skills in relation to other life goals after returning home. Furthermore, their L2 identities are likely interwoven with their current and aspiring personal identities. As such, their stories are self-development trajectories and evidence of L2-learning-mediated personal growth through social interaction. We propose that short-term study programs: (a) avoid an exclusive focus on L2 learning on-site, (b) include ample opportunities of meaningful social interaction, and (c) target first-year students.

    Spartan Daily October 18, 2010

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    Volume 135, Issue 26https://scholarworks.sjsu.edu/spartandaily/1189/thumbnail.jp

    Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research

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    This paper reviews the published articles on eTourism in the past 20 years. Using a wide variety of sources, mainly in the tourism literature, this paper comprehensively reviews and analyzes prior studies in the context of Internet applications to Tourism. The paper also projects future developments in eTourism and demonstrates critical changes that will influence the tourism industry structure. A major contribution of this paper is its overview of the research and development efforts that have been endeavoured in the field, and the challenges that tourism researchers are, and will be, facing
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