68 research outputs found

    The Role of preferences in logic programming: nonmonotonic reasoning, user preferences, decision under uncertainty

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    Intelligent systems that assist users in fulfilling complex tasks need a concise and processable representation of incomplete and uncertain information. In order to be able to choose among different options, these systems also need a compact and processable representation of the concept of preference. Preferences can provide an effective way to choose the best solutions to a given problem. These solutions can represent the most plausible states of the world when we model incomplete information, the most satisfactory states of the world when we express user preferences, or optimal decisions when we make decisions under uncertainty. Several domains, such as, reasoning under incomplete and uncertain information, user preference modeling, and qualitative decision making under uncertainty, have benefited from advances on preference representation. In the literature, several symbolic approaches of nonclassical reasoning have been proposed. Among them, logic programming under answer set semantics offers a good compromise between symbolic representation and computation of knowledge and several extensions for handling preferences. Nevertheless, there are still some open issues to be considered in logic programming. In nonmonotonic reasoning, first, most approaches assume that exceptions to logic program rules are already specified. However, sometimes, it is possible to consider implicit preferences based on the specificity of the rules to handle incomplete information. Secondly, the joint handling of exceptions and uncertainty has received little attention: when information is uncertain, the selection of default rules can be a matter of explicit preferences and uncertainty. In user preference modeling, although existing logic programming specifications allow to express user preferences which depend both on incomplete and contextual information, in some applications, some preferences in some context may be more important than others. Furthermore, more complex preference expressions need to be supported. In qualitative decision making under uncertainty, existing logic programming-based methodologies for making decisions seem to lack a satisfactory handling of preferences and uncertainty. The aim of this dissertation is twofold: 1) to tackle the role played by preferences in logic programming from different perspectives, and 2) to contribute to this novel field by proposing several frameworks and methods able to address the above issues. To this end, we will first show how preferences can be used to select default rules in logic programs in an implicit and explicit way. In particular, we propose (i) a method for selecting logic program rules based on specificity, and (ii) a framework for selecting uncertain default rules based on explicit preferences and the certainty of the rules. Then, we will see how user preferences can be modeled and processed in terms of a logic program (iii) in order to manage user profiles in a context-aware system and (iv) in order to propose a framework for the specification of nested (non-flat) preference expressions. Finally, in the attempt to bridge the gap between logic programming and qualitative decision under uncertainty, (v) we propose a classical- and a possibilistic-based logic programming methodology to compute an optimal decision when uncertainty and preferences are matters of degrees.Els sistemes intel.ligents que assisteixen a usuaris en la realització de tasques complexes necessiten una representació concisa i formal de la informació que permeti un raonament nomonòton en condicions d’incertesa. Per a poder escollir entre les diferents opcions, aquests sistemes solen necessitar una representació del concepte de preferència. Les preferències poden proporcionar una manera efectiva de triar entre les millors solucions a un problema. Aquestes solucions poden representar els estats del món més plausibles quan es tracta de modelar informació incompleta, els estats del món més satisfactori quan expressem preferències de l’usuari, o decisions òptimes quan estem parlant de presa de decisió incorporant incertesa. L’ús de les preferències ha beneficiat diferents dominis, com, el raonament en presència d’informació incompleta i incerta, el modelat de preferències d’usuari, i la presa de decisió sota incertesa. En la literatura, s’hi troben diferents aproximacions al raonament no clàssic basades en una representació simbòlica de la informació. Entre elles, l’enfocament de programació lògica, utilitzant la semàntica de answer set, ofereix una bona aproximació entre representació i processament simbòlic del coneixement, i diferents extensions per gestionar les preferències. No obstant això, en programació lògica es poden identificar diferents problemes pel que fa a la gestió de les preferències. Per exemple, en la majoria d’enfocaments de raonament no-monòton s’assumeix que les excepcions a default rules d’un programa lògic ja estan expressades. Però de vegades es poden considerar preferències implícites basades en l’especificitat de les regles per gestionar la informació incompleta. A més, quan la informació és també incerta, la selecció de default rules pot dependre de preferències explícites i de la incertesa. En el modelatge de preferències del usuari, encara que els formalismes existents basats en programació lògica permetin expressar preferències que depenen d’informació contextual i incompleta, en algunes aplicacions, donat un context, algunes preferències poden ser més importants que unes altres. Per tant, resulta d’interès un llenguatge que permeti capturar preferències més complexes. En la presa de decisions sota incertesa, les metodologies basades en programació lògica creades fins ara no ofereixen una solució del tot satisfactòria pel que fa a la gestió de les preferències i la incertesa. L’objectiu d’aquesta tesi és doble: 1) estudiar el paper de les preferències en la programació lògica des de diferents perspectives, i 2) contribuir a aquesta jove àrea d’investigació proposant diferents marcs teòrics i mètodes per abordar els problemes anteriorment citats. Per a aquest propòsit veurem com les preferències es poden utilitzar de manera implícita i explícita per a la selecció de default rules proposant: (i) un mètode basat en l’especificitat de les regles, que permeti seleccionar regles en un programa lògic; (ii) un marc teòric per a la selecció de default rules incertes basat en preferències explícites i la incertesa de les regles. També veurem com les preferències de l’usuari poden ser modelades i processades usant un enfocament de programació lògica (iii) que suporti la creació d’un mecanisme de gestió dels perfils dels usuaris en un sistema amb reconeixement del context; (iv) que permeti proposar un marc teòric capaç d’expressar preferències amb fòrmules imbricades. Per últim, amb l’objectiu de disminuir la distància entre programació lògica i la presa de decisió amb incertesa proposem (v) una metodologia basada en programació lògica clàssica i en una extensió de la programació lògica que incorpora lògica possibilística per modelar un problema de presa de decisions i per inferir una decisió òptima.Los sistemas inteligentes que asisten a usuarios en tareas complejas necesitan una representación concisa y procesable de la información que permita un razonamiento nomonótono e incierto. Para poder escoger entre las diferentes opciones, estos sistemas suelen necesitar una representación del concepto de preferencia. Las preferencias pueden proporcionar una manera efectiva para elegir entre las mejores soluciones a un problema. Dichas soluciones pueden representar los estados del mundo más plausibles cuando hablamos de representación de información incompleta, los estados del mundo más satisfactorios cuando hablamos de preferencias del usuario, o decisiones óptimas cuando estamos hablando de toma de decisión con incertidumbre. El uso de las preferencias ha beneficiado diferentes dominios, como, razonamiento en presencia de información incompleta e incierta, modelado de preferencias de usuario, y toma de decisión con incertidumbre. En la literatura, distintos enfoques simbólicos de razonamiento no clásico han sido creados. Entre ellos, la programación lógica con la semántica de answer set ofrece un buen acercamiento entre representación y procesamiento simbólico del conocimiento, y diferentes extensiones para manejar las preferencias. Sin embargo, en programación lógica se pueden identificar diferentes problemas con respecto al manejo de las preferencias. Por ejemplo, en la mayoría de enfoques de razonamiento no-monótono se asume que las excepciones a default rules de un programa lógico ya están expresadas. Pero, a veces se pueden considerar preferencias implícitas basadas en la especificidad de las reglas para manejar la información incompleta. Además, cuando la información es también incierta, la selección de default rules pueden depender de preferencias explícitas y de la incertidumbre. En el modelado de preferencias, aunque los formalismos existentes basados en programación lógica permitan expresar preferencias que dependen de información contextual e incompleta, in algunas aplicaciones, algunas preferencias en un contexto puede ser más importantes que otras. Por lo tanto, un lenguaje que permita capturar preferencias más complejas es deseable. En la toma de decisiones con incertidumbre, las metodologías basadas en programación lógica creadas hasta ahora no ofrecen una solución del todo satisfactoria al manejo de las preferencias y la incertidumbre. El objectivo de esta tesis es doble: 1) estudiar el rol de las preferencias en programación lógica desde diferentes perspectivas, y 2) contribuir a esta joven área de investigación proponiendo diferentes marcos teóricos y métodos para abordar los problemas anteriormente citados. Para este propósito veremos como las preferencias pueden ser usadas de manera implícita y explícita para la selección de default rules proponiendo: (i) un método para seleccionar reglas en un programa basado en la especificad de las reglas; (ii) un marco teórico para la selección de default rules basado en preferencias explícitas y incertidumbre. También veremos como las preferencias del usuario pueden ser modeladas y procesadas usando un enfoque de programación lógica (iii) para crear un mecanismo de manejo de los perfiles de los usuarios en un sistema con reconocimiento del contexto; (iv) para crear un marco teórico capaz de expresar preferencias con formulas anidadas. Por último, con el objetivo de disminuir la distancia entre programación lógica y la toma de decisión con incertidumbre proponemos (v) una metodología para modelar un problema de toma de decisiones y para inferir una decisión óptima usando un enfoque de programación lógica clásica y uno de programación lógica extendida con lógica posibilística.Sistemi intelligenti, destinati a fornire supporto agli utenti in processi decisionali complessi, richiedono una rappresentazione dell’informazione concisa, formale e che permetta di ragionare in maniera non monotona e incerta. Per poter scegliere tra le diverse opzioni, tali sistemi hanno bisogno di disporre di una rappresentazione del concetto di preferenza altrettanto concisa e formale. Le preferenze offrono una maniera efficace per scegliere le miglior soluzioni di un problema. Tali soluzioni possono rappresentare gli stati del mondo più credibili quando si tratta di ragionamento non monotono, gli stati del mondo più soddisfacenti quando si tratta delle preferenze degli utenti, o le decisioni migliori quando prendiamo una decisione in condizioni di incertezza. Diversi domini come ad esempio il ragionamento non monotono e incerto, la strutturazione del profilo utente, e i modelli di decisione in condizioni d’incertezza hanno tratto beneficio dalla rappresentazione delle preferenze. Nella bibliografia disponibile si possono incontrare diversi approcci simbolici al ragionamento non classico. Tra questi, la programmazione logica con answer set semantics offre un buon compromesso tra rappresentazione simbolica e processamento dell’informazione, e diversi estensioni per la gestione delle preferenze sono state proposti in tal senso. Nonostante ció, nella programmazione logica esistono ancora delle problematiche aperte. Prima di tutto, nella maggior parte degli approcci al ragionamento non monotono, si suppone che nel programma le eccezioni alle regole siano già specificate. Tuttavia, a volte per trattare l’informazione incompleta è possibile prendere in considerazione preferenze implicite basate sulla specificità delle regole. In secondo luogo, la gestione congiunta di eccezioni e incertezza ha avuto scarsa attenzione: quando l’informazione è incerta, la scelta di default rule può essere una questione di preferenze esplicite e d’incertezza allo stesso tempo. Nella creazione di preferenze dell’utente, anche se le specifiche di programmazione logica esistenti permettono di esprimere preferenze che dipendono sia da un’informazione incompleta che da una contestuale, in alcune applicazioni talune preferenze possono essere più importanti di altre, o espressioni più complesse devono essere supportate. In un processo decisionale con incertezza, le metodologie basate sulla programmazione logica viste sinora, non offrono una gestione soddisfacente delle preferenze e dell’incertezza. Lo scopo di questa dissertazione è doppio: 1) chiarire il ruolo che le preferenze giocano nella programmazione logica da diverse prospettive e 2) contribuire proponendo in questo nuovo settore di ricerca, diversi framework e metodi in grado di affrontare le citate problematiche. Per prima cosa, dimostreremo come le preferenze possono essere usate per selezionare default rule in un programma in maniera implicita ed esplicita. In particolare proporremo: (i) un metodo per la selezione delle regole di un programma logico basato sulla specificità dell’informazione; (ii) un framework per la selezione di default rule basato sulle preferenze esplicite e sull’incertezza associata alle regole del programma. Poi, vedremo come le preferenze degli utenti possono essere modellate attraverso un programma logico, (iii) per creare il profilo dell’utente in un sistema context-aware, e (iv) per proporre un framework che supporti la definizione di preferenze complesse. Infine, per colmare le lacune in programmazione logica applicata a un processo di decisione con incertezza (v) proporremo una metodologia basata sulla programmazione logica classica e una metodologia basata su un’estensione della programmazione logica con logica possibilistica

    Information Integration - the process of integration, evolution and versioning

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    At present, many information sources are available wherever you are. Most of the time, the information needed is spread across several of those information sources. Gathering this information is a tedious and time consuming job. Automating this process would assist the user in its task. Integration of the information sources provides a global information source with all information needed present. All of these information sources also change over time. With each change of the information source, the schema of this source can be changed as well. The data contained in the information source, however, cannot be changed every time, due to the huge amount of data that would have to be converted in order to conform to the most recent schema.\ud In this report we describe the current methods to information integration, evolution and versioning. We distinguish between integration of schemas and integration of the actual data. We also show some key issues when integrating XML data sources

    From fuzzy to annotated semantic web languages

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    The aim of this chapter is to present a detailed, selfcontained and comprehensive account of the state of the art in representing and reasoning with fuzzy knowledge in Semantic Web Languages such as triple languages RDF/RDFS, conceptual languages of the OWL 2 family and rule languages. We further show how one may generalise them to so-called annotation domains, that cover also e.g. temporal and provenance extensions

    Optimization and inference under fuzzy numerical constraints

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    Εκτεταμένη έρευνα έχει γίνει στους τομείς της Ικανοποίησης Περιορισμών με διακριτά (ακέραια) ή πραγματικά πεδία τιμών. Αυτή η έρευνα έχει οδηγήσει σε πολλαπλές σημασιολογικές περιγραφές, πλατφόρμες και συστήματα για την περιγραφή σχετικών προβλημάτων με επαρκείς βελτιστοποιήσεις. Παρά ταύτα, λόγω της ασαφούς φύσης πραγματικών προβλημάτων ή ελλιπούς μας γνώσης για αυτά, η σαφής μοντελοποίηση ενός προβλήματος ικανοποίησης περιορισμών δεν είναι πάντα ένα εύκολο ζήτημα ή ακόμα και η καλύτερη προσέγγιση. Επιπλέον, το πρόβλημα της μοντελοποίησης και επίλυσης ελλιπούς γνώσης είναι ακόμη δυσκολότερο. Επιπροσθέτως, πρακτικές απαιτήσεις μοντελοποίησης και μέθοδοι βελτιστοποίησης του χρόνου αναζήτησης απαιτούν συνήθως ειδικές πληροφορίες για το πεδίο εφαρμογής, καθιστώντας τη δημιουργία ενός γενικότερου πλαισίου βελτιστοποίησης ένα ιδιαίτερα δύσκολο πρόβλημα. Στα πλαίσια αυτής της εργασίας θα μελετήσουμε το πρόβλημα της μοντελοποίησης και αξιοποίησης σαφών, ελλιπών ή ασαφών περιορισμών, καθώς και πιθανές στρατηγικές βελτιστοποίησης. Καθώς τα παραδοσιακά προβλήματα ικανοποίησης περιορισμών λειτουργούν βάσει συγκεκριμένων και προκαθορισμένων κανόνων και σχέσεων, παρουσιάζει ενδιαφέρον η διερεύνηση στρατηγικών και βελτιστοποιήσεων που θα επιτρέπουν το συμπερασμό νέων ή/και αποδοτικότερων περιορισμών. Τέτοιοι επιπρόσθετοι κανόνες θα μπορούσαν να βελτιώσουν τη διαδικασία αναζήτησης μέσω της εφαρμογής αυστηρότερων περιορισμών και περιορισμού του χώρου αναζήτησης ή να προσφέρουν χρήσιμες πληροφορίες στον αναλυτή για τη φύση του προβλήματος που μοντελοποιεί.Extensive research has been done in the areas of Constraint Satisfaction with discrete/integer and real domain ranges. Multiple platforms and systems to deal with these kinds of domains have been developed and appropriately optimized. Nevertheless, due to the incomplete and possibly vague nature of real-life problems, modeling a crisp and adequately strict satisfaction problem may not always be easy or even appropriate. The problem of modeling incomplete knowledge or solving an incomplete/relaxed representation of a problem is a much harder issue to tackle. Additionally, practical modeling requirements and search optimizations require specific domain knowledge in order to be implemented, making the creation of a more generic optimization framework an even harder problem.In this thesis, we will study the problem of modeling and utilizing incomplete and fuzzy constraints, as well as possible optimization strategies. As constraint satisfaction problems usually contain hard-coded constraints based on specific problem and domain knowledge, we will investigate whether strategies and generic heuristics exist for inferring new constraint rules. Additional rules could optimize the search process by implementing stricter constraints and thus pruning the search space or even provide useful insight to the researcher concerning the nature of the investigated problem

    Computational Complexity of Strong Admissibility for Abstract Dialectical Frameworks

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    Abstract dialectical frameworks (ADFs) have been introduced as a formalism for modeling and evaluating argumentation allowing general logical satisfaction conditions. Different criteria used to settle the acceptance of arguments arecalled semantics. Semantics of ADFs have so far mainly been defined based on the concept of admissibility. Recently, the notion of strong admissibility has been introduced for ADFs. In the current work we study the computational complexityof the following reasoning tasks under strong admissibility semantics. We address 1. the credulous/skeptical decision problem; 2. the verification problem; 3. the strong justification problem; and 4. the problem of finding a smallest witness of strong justification of a queried argument

    Epistemic extensions of answer set programming

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    but due to the non-monotonic nature of ASP; the weight can reflect the certainty that the rule itself is correct. ASP programs with incorrect rules may have erroneous conclusions; omitting a correct rule may also lead to errors. To derive the most certain conclusions from an uncertain ASP program; the weight can reflect the certainty with which we can conclude the head of a rule when its body is satisfied. This corresponds with how the weight is understood when defining semantics for PASP in terms of constraints on possibility distributions. On the other hand; we highlight how the weight attached to a rule in PASP can be interpreted in different ways. On the one hand; some decision problems are easier. Thirdly; while the complexity of most reasoning tasks coincides with disjunction in ordinary ASP; called weak disjunction; that has not been previously considered in the ASP literature. When examining the complexity of weak disjunction we unearth that; we obtain a new characterization of ASP in terms of constraints on possibility distributions. This allows us to uncover a new form of disjunction; since ASP is a special case of PASP in which all the rules are entirely certain; we show how semantics for PASP can be defined in terms of constraints on possibility distributions. These new semantics adhere to a different intuition for negation-as-failure than current work on PASP to avoid unintuitive conclusions in specific settings. In addition; where the first leader has the first say and may remove models that he or she finds unsatisfactory. Using this particular communication mechanism allows us to capture the entire polynomial hierarchy. Secondly; where each program in the sequence may successively remove some of the remaining models. This mimics a sequence of leaders; we modify the communication mechanism to also allow us to focus on a sequence of communicating programs; it is shown that the addition of this easy form of communication allows us to move one step up in the polynomial hierarchy. Furthermore; i.e. they can communicate. For the least complex variant of ASP; simple programs; one ASP program can conceptually query another program as to whether it believes some literal to be true or not; which is a framework that allows us to study the formal properties of communication and the complexity of the resulting system in ASP. It is based on an extension of ASP in which we consider a network of ordinary ASP programs. These communicating programs are extended with a new kind of literal based on the notion of asking questions. As such; we introduce Communicating Answer Set Programming (CASP); namely Possibilistic Answer Set Programming (PASP); there are contexts in which the current semantics for PASP lead to unintuitive results. In this thesis we address these issues in the followings ways. Firstly; ASP lacks the means to easily model and reason about uncertain information. While extensions of ASP have been proposed to deal with uncertainty; where each context encodes a different aspect of the real world. Extensions of ASP have been proposed to model such multi-context systems; but the exact effect of communication on the overall expressiveness remains unclear. In addition; it is not an ideal framework to model common-sense reasoning. For example; in ASP we cannot model multi-context systems; while ASP similarly allows us to revise knowledge; we conclude that the bird can fly. When new knowledge becomes available (e.g. the bird is a penguin) we may need to retract conclusions. However; in common-sense reasoning; Answer Set Programming (ASP) is a declarative programming language based on the stable model semantics and geared towards solving complex combinatorial problems. The strength of ASP stems from the use of a non-monotonic operator. This operator allows us to retract previously made conclusions as new information becomes available. Similarly; we may arrive at conclusions based on the absence of information. When an animal is for example a bird; and we do not know that this bird is a penguin; we thus need to consider all situations in which some; none; or all of the least certain rules are omitted. This corresponds to treating some rules as optional and reasoning about which conclusions remain valid regardless of the inclusion of these optional rules. Semantics for PASP are introduced based on this idea and it is shown that some interesting problems in Artificial Intelligence can be expressed in terms of optional rules. For both CASP and the new semantics for PASP we show that most of the concepts that we introduced can be simulated using classical ASP. This provides us with implementations of these concepts and furthermore allows us to benefit from the performance of state-of-the-art ASP solvers
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