2,055 research outputs found

    Virtual laboratories for education in science, technology, and engineering: A review

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    Within education, concepts such as distance learning, and open universities, are now becoming more widely used for teaching and learning. However, due to the nature of the subject domain, the teaching of Science, Technology, and Engineering are still relatively behind when using new technological approaches (particularly for online distance learning). The reason for this discrepancy lies in the fact that these fields often require laboratory exercises to provide effective skill acquisition and hands-on experience. Often it is difficult to make these laboratories accessible for online access. Either the real lab needs to be enabled for remote access or it needs to be replicated as a fully software-based virtual lab. We argue for the latter concept since it offers some advantages over remotely controlled real labs, which will be elaborated further in this paper. We are now seeing new emerging technologies that can overcome some of the potential difficulties in this area. These include: computer graphics, augmented reality, computational dynamics, and virtual worlds. This paper summarizes the state of the art in virtual laboratories and virtual worlds in the fields of science, technology, and engineering. The main research activity in these fields is discussed but special emphasis is put on the field of robotics due to the maturity of this area within the virtual-education community. This is not a coincidence; starting from its widely multidisciplinary character, robotics is a perfect example where all the other fields of engineering and physics can contribute. Thus, the use of virtual labs for other scientific and non-robotic engineering uses can be seen to share many of the same learning processes. This can include supporting the introduction of new concepts as part of learning about science and technology, and introducing more general engineering knowledge, through to supporting more constructive (and collaborative) education and training activities in a more complex engineering topic such as robotics. The objective of this paper is to outline this problem space in more detail and to create a valuable source of information that can help to define the starting position for future research

    The Virtual Robotics Laboratory

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    Remote Programming of Multirobot Systems within the UPC-UJI Telelaboratories: System Architecture and Agent-Based Multirobot Control

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    One of the areas that needs further improvement within E-Learning environments via Internet (A big effort is required in this area if progress is to be made) is allowing students to access and practice real experiments in a real laboratory, instead of using simulations [1]. Real laboratories allow students to acquire methods, skills and experience related to real equipment, in a manner that is very close to the way they are being used in industry. The purpose of the project is the study, development and implementation of an E-Learning environment to allow undergraduate students to practice subjects related to Robotics and Artificial Intelligence. The system, which is now at a preliminary stage, will allow the remote experimentation with real robotic devices (i.e. robots, cameras, etc.). It will enable the student to learn in a collaborative manner (remote participation with other students) where it will be possible to combine the onsite activities (performed “in-situ” within the real lab during the normal practical sessions), with the “on-line” one (performed remotely from home via the Internet). Moreover, the remote experiments within the E-Laboratory to control the real robots can be performed by both, students and even scientist. This project is under development and it is carried out jointly by two Universities (UPC and UJI). In this article we present the system architecture and the way students and researchers have been able to perform a Remote Programming of Multirobot Systems via web

    Development of a robotic prototype system for the preparation and partition of radioactive products

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    The ionizing radiation is used in the nuclear medicine field during the execution of diagnosis exams. The continuous exposure of humans to the radiation may cause organs and tissues damage, being its severity dependent of the quantity of the radiation and the exposure time. The main objective of this work is to design a virtual environment to carry out the simulation of the several stages for the preparation of radioactive products based on the use of a robotic arm. In this work, the V-REP robotic simulation tool was used for the specification and development of the manipulation processes, without the need to consider the real manipulator, being timely and costly efficient. During this study, the preparation process of the dosages in the diagnostic exams was analyzed, being posteriorly translated into mechanical processes for a better perception. The materials and equipment needed were designed as virtual 3D models and posteriorly imported into the V-REP simulation platform in order to be distributed and programmed to achieve a closer approximation to reality.info:eu-repo/semantics/publishedVersio

    Towards Python-based Domain-specific Languages for Self-reconfigurable Modular Robotics Research

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    This paper explores the role of operating system and high-level languages in the development of software and domain-specific languages (DSLs) for self-reconfigurable robotics. We review some of the current trends in self-reconfigurable robotics and describe the development of a software system for ATRON II which utilizes Linux and Python to significantly improve software abstraction and portability while providing some basic features which could prove useful when using Python, either stand-alone or via a DSL, on a self-reconfigurable robot system. These features include transparent socket communication, module identification, easy software transfer and reliable module-to-module communication. The end result is a software platform for modular robots that where appropriate builds on existing work in operating systems, virtual machines, middleware and high-level languages.Comment: Presented at DSLRob 2011 (arXiv:1212.3308

    Overview of modern teaching equipment that supports distant learning

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    Laboratory is a key element of engineering and applied sciences educational systems. With the development of Internet and connecting IT technologies, the appearance of remote laboratories was inevitable. Virtual laboratories are also available; they place the experiment in a simulated environment. However, this writing focuses on remote experiments not virtual ones. From the students’ point of view, it is a great help not only for those enrolling in distant or online courses but also for those studying in a more traditional way. With the spread of smart, portable devices capable of connection to the internet, students can expand or restructure time spent on studying. This is a huge help to them and also allows them to individually divide their time up, to learn how to self-study. This independent approach can prepare them for working environments. It offers flexibility and convenience to the students. From the universities’ point of view, it helps reduce maintenance costs and universities can share experiments which also helps the not so well-resourced educational facilities

    A Complete Solution for Developing Remote Labs

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    The use of remote laboratories for education is increasing because it is a method that allows a better use of resources (laboratories operate 24 hours a day) and students interact with real equipment from different locations. However, we can say that there are as many particular solutions as remote labs can be found today. In this paper, we present a design framework for remote laboratories, covering the various aspects involved and completely based on free software. Within this approach, professors have all the tools required to convert a laboratory experiment in a remote experiment. Moreover, they can also design an user interface that includes augmented reality techniques to enrich the user experience
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