790 research outputs found

    Business goals, user needs, and requirements: A problem frame-based view

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    Background: It is well known that the analysis of requirements involves several stakeholders and perspectives. Very often several points of view at different abstraction levels have to be taken into account: all these features make requirements analysis a complex task. Such intrinsic complexity makes it difficult to understand several of the basic concepts that underlie requirements engineering. Actually, there is some confusion \u2013especially in industry\u2013 about what really a user requirement is, what are the differences between user requirements and user needs, and what are their relationships with business processes. Objective: The paper aims at clarifying the aforementioned issues, by providing a systematic and clear method for establishing requirements hierarchies. Method: The problem of describing requirements hierarchies is tackled using the problem frames concepts and notation. A case study is used throughout the paper to illustrate the proposed approach. Results: The description of requirements at different levels of abstractions and requirements hierarchies are illustrated. The resulting models are coherent with the reference model for requirements specifications and the problem frames. An analysis process that is aware of the differences between user needs and requirements is also provided, to illustrate the process of refining high-level goals into requirements that can be satisfied by a hardware/software machine. Conclusions: The proposed method appears promising to model, study and evaluate the relationships between business processes and the strategies for achieving business goals based on the usage of information technology

    User Interfaces and Difference Visualizations for Alternatives

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    Designers often create multiple iterations to evaluate alternatives. Todays computer-based tools do not support such easy exploration of a design space, despite the fact that such support has been advocated. This dissertation is centered on this. I begin by investigating the effectiveness of various forms of difference visualizations and support for merging changes within a system targeted at diagrams with node and edge attributes. I evaluated the benefits of the introduced difference visualization techniques in two user studies. I found that the basic side-by-side juxtaposition visualization was not effective and also not well received. For comparing diagrams with matching node positions, participants preferred the side-by-side option with a difference layer. For diagrams with non-matching positions animation was beneficial, but the combination with a difference layer was preferred. Thus, the difference layer technique was useful and a good complement to animation. I continue by investigating if explicit support for design alternatives better supports exploration and creativity in a generative design system. To investigate the new techniques to better support exploration, I built a new system that supports parallel exploration of alternative designs and generation of new structural combinations. I investigate the usefulness of my prototype in two user studies and interviews. The results and feedback suggest and confirm that supporting design alternatives explicitly enables designers to work more creatively. Generative models are often represented as DAGs (directed acyclic graphs) in a dataflow programming environment. Existing approaches to compare such DAGs do not generalize to multiple alternatives. Informed by and building on the first part of my dissertation, I introduce a novel user interface that enables visual differencing and editing alternative graphsspecifically more than two alternatives simultaneously, something that has not been presented before. I also explore multi-monitor support to demonstrate that the difference visualization technique scales well to up to 18 alternatives. The novel jamming space feature makes organizing alternatives on a 23 monitor system easier. To investigate the usability of the new difference visualization method I conducted an exploratory interview with three expert designers. The received comments confirmed that it meets their design goals

    Mobile app with steganography functionalities

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    [Abstract]: Steganography is the practice of hiding information within other data, such as images, audios, videos, etc. In this research, we consider applying this useful technique to create a mobile application that lets users conceal their own secret data inside other media formats, send that encoded data to other users, and even perform analysis to images that may have been under a steganography attack. For image steganography, lossless compression formats employ Least Significant Bit (LSB) encoding within Red Green Blue (RGB) pixel values. Reciprocally, lossy compression formats, such as JPEG, utilize data concealment in the frequency domain by altering the quantized matrices of the files. Video steganography follows two similar methods. In lossless video formats that permit compression, the LSB approach is applied to the RGB pixel values of individual frames. Meanwhile, in lossy High Efficient Video Coding (HEVC) formats, a displaced bit modification technique is used with the YUV components.[Resumo]: A esteganografĂ­a Ă© a prĂĄctica de ocultar determinada informaciĂłn dentro doutros datos, como imaxes, audio, vĂ­deos, etc. Neste proxecto pretendemos aplicar esta tĂ©cnica como visiĂłn para crear unha aplicaciĂłn mĂłbil que permita aos usuarios ocultar os seus propios datos secretos dentro doutros formatos multimedia, enviar eses datos cifrados a outros usuarios e mesmo realizar anĂĄlises de imaxes que puidesen ter sido comprometidas por un ataque esteganogrĂĄfico. Para a esteganografĂ­a de imaxes, os formatos con compresiĂłn sen perdas empregan a codificaciĂłn Least Significant Bit (LSB) dentro dos valores Red Green Blue (RGB) dos seus pĂ­xeles. Por outra banda, os formatos de compresiĂłn con perdas, como JPEG, usan a ocultaciĂłn de datos no dominio de frecuencia modificando as matrices cuantificadas dos ficheiros. A esteganografĂ­a de vĂ­deo segue dous mĂ©todos similares. En formatos de vĂ­deo sen perdas, o mĂ©todo LSB aplĂ­case aos valores RGB de pĂ­xeles individuais de cadros. En cambio, nos formatos High Efficient Video Coding (HEVC) con compresiĂłn con perdas, Ășsase unha tĂ©cnica de cambio de bits nos compoñentes YUV.Traballo fin de grao (UDC.FIC). EnxeñarĂ­a InformĂĄtica. Curso 2022/202

    24th International Conference on Information Modelling and Knowledge Bases

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    In the last three decades information modelling and knowledge bases have become essentially important subjects not only in academic communities related to information systems and computer science but also in the business area where information technology is applied. The series of European – Japanese Conference on Information Modelling and Knowledge Bases (EJC) originally started as a co-operation initiative between Japan and Finland in 1982. The practical operations were then organised by professor Ohsuga in Japan and professors Hannu Kangassalo and Hannu Jaakkola in Finland (Nordic countries). Geographical scope has expanded to cover Europe and also other countries. Workshop characteristic - discussion, enough time for presentations and limited number of participants (50) / papers (30) - is typical for the conference. Suggested topics include, but are not limited to: 1. Conceptual modelling: Modelling and specification languages; Domain-specific conceptual modelling; Concepts, concept theories and ontologies; Conceptual modelling of large and heterogeneous systems; Conceptual modelling of spatial, temporal and biological data; Methods for developing, validating and communicating conceptual models. 2. Knowledge and information modelling and discovery: Knowledge discovery, knowledge representation and knowledge management; Advanced data mining and analysis methods; Conceptions of knowledge and information; Modelling information requirements; Intelligent information systems; Information recognition and information modelling. 3. Linguistic modelling: Models of HCI; Information delivery to users; Intelligent informal querying; Linguistic foundation of information and knowledge; Fuzzy linguistic models; Philosophical and linguistic foundations of conceptual models. 4. Cross-cultural communication and social computing: Cross-cultural support systems; Integration, evolution and migration of systems; Collaborative societies; Multicultural web-based software systems; Intercultural collaboration and support systems; Social computing, behavioral modeling and prediction. 5. Environmental modelling and engineering: Environmental information systems (architecture); Spatial, temporal and observational information systems; Large-scale environmental systems; Collaborative knowledge base systems; Agent concepts and conceptualisation; Hazard prediction, prevention and steering systems. 6. Multimedia data modelling and systems: Modelling multimedia information and knowledge; Contentbased multimedia data management; Content-based multimedia retrieval; Privacy and context enhancing technologies; Semantics and pragmatics of multimedia data; Metadata for multimedia information systems. Overall we received 56 submissions. After careful evaluation, 16 papers have been selected as long paper, 17 papers as short papers, 5 papers as position papers, and 3 papers for presentation of perspective challenges. We thank all colleagues for their support of this issue of the EJC conference, especially the program committee, the organising committee, and the programme coordination team. The long and the short papers presented in the conference are revised after the conference and published in the Series of “Frontiers in Artificial Intelligence” by IOS Press (Amsterdam). The books “Information Modelling and Knowledge Bases” are edited by the Editing Committee of the conference. We believe that the conference will be productive and fruitful in the advance of research and application of information modelling and knowledge bases. Bernhard Thalheim Hannu Jaakkola Yasushi Kiyok

    Animating the evolution of software

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    The use and development of open source software has increased significantly in the last decade. The high frequency of changes and releases across a distributed environment requires good project management tools in order to control the process adequately. However, even with these tools in place, the nature of the development and the fact that developers will often work on many other projects simultaneously, means that the developers are unlikely to have a clear picture of the current state of the project at any time. Furthermore, the poor documentation associated with many projects has a detrimental effect when encouraging new developers to contribute to the software. A typical version control repository contains a mine of information that is not always obvious and not easy to comprehend in its raw form. However, presenting this historical data in a suitable format by using software visualisation techniques allows the evolution of the software over a number of releases to be shown. This allows the changes that have been made to the software to be identified clearly, thus ensuring that the effect of those changes will also be emphasised. This then enables both managers and developers to gain a more detailed view of the current state of the project. The visualisation of evolving software introduces a number of new issues. This thesis investigates some of these issues in detail, and recommends a number of solutions in order to alleviate the problems that may otherwise arise. The solutions are then demonstrated in the definition of two new visualisations. These use historical data contained within version control repositories to show the evolution of the software at a number of levels of granularity. Additionally, animation is used as an integral part of both visualisations - not only to show the evolution by representing the progression of time, but also to highlight the changes that have occurred. Previously, the use of animation within software visualisation has been primarily restricted to small-scale, hand generated visualisations. However, this thesis shows the viability of using animation within software visualisation with automated visualisations on a large scale. In addition, evaluation of the visualisations has shown that they are suitable for showing the changes that have occurred in the software over a period of time, and subsequently how the software has evolved. These visualisations are therefore suitable for use by developers and managers involved with open source software. In addition, they also provide a basis for future research in evolutionary visualisations, software evolution and open source development

    Trust engineering framework for software services

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    La presente tesis presenta un marco de trabajo que abarca distintas fases del ciclo de vida de los servicios software y que permite a ingenieros de requisitos, diseñadores y desarrolladores la integración en dichos servicios de modelos de confianza y reputación. En la fase de planificación, proponemos una metodología para evaluar la confianza en proveedores de Cloud antes de decidir si el sistema, o parte de él, se traslada al mismo. En la fase de anålisis, ofrecemos una notación para la captura y representación de requisitos de confianza y reputación. Asimismo en esta misma fase, desarrollamos una metodología que permite detectar amenazas internas en un sistema a través de anålisis de relaciones de confianza. Para la fase de diseño, proponemos un perfil UML que permite la especificación de modelos de confianza y reputación, lo cual facilita la siguiente fase de implementación, para la que desarrollamos un marco de trabajo que los desarrolladores pueden usar para implementar una amplia variedad de modelos de confianza y reputación. Finalmente, para la fase de verificación en tiempo de ejecución, presentamos un marco de trabajo desarrollado sobre una plataforma de sistemas auto-adaptativos que implementa el paradigma de modelos en tiempo de ejecución. Con dicho marco de trabajo, hacemos posible que los desarrolladores puedan implementar modelos de confianza y reputación, y que puedan usar la información proporcionada por dichos modelos para especificar políticas de reconfiguración en tiempo de ejecución. Esto permite que el sistema se adapte de forma que se mantengan niveles tolerables de confianza y reputación en los componentes de los que consiste. Todo los trabajos anteriores se apoyan sobre un marco conceptual que captura y relaciona entre sí las nociones mås relevantes en los dominios de la confianza y la reputación

    Provision of academic data for research: a step for academic success

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    One of the most widely researched questions about higher education focuses on exposing paths that lead to academic success. This dissertation provides a tool aligned with the scientific contributions to the concept of success in higher education, as well as the implementation of a system capable of automatic generation of SQL queries based on high level constraints. It includes the use of students' data contained in the ISCTE-IUL University Fénix system in a web application, to assist analyzes and researches. Providing relevant data for consultation can offer a differentiated explanation of the pathways of success in higher education and identify problems and failures to support more effective intervention measures later.Uma das questÔes mais discutidas sobre ensino superior foca a descoberta de caminhos e padrÔes que levem ao sucesso académico. Esta dissertação fornece uma ferramenta alinhada com as contribuiçÔes científicas em relação ao conceito de sucesso no ensino superior, bem como a implementação de um sistema capaz de gerar automaticamente consultas SQL com base em restriçÔes de alto nível. Inclui o uso dos dados dos alunos contidos no sistema Fénix da Universidade ISCTE-IUL numa aplicação web, de forma a auxiliar anålises e investigaçÔes. Ao disponibilizar dados relevantes para consulta, pode fornecer uma explicação diferenciada dos caminhos de sucesso no ensino superior, bem como identificar problemas e falhas, para apoiar medidas de intervenção mais eficazes posteriormente
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