20,547 research outputs found

    Media fusion and future TV: Examining multi-screen TV convergence in Singapore

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    This study examines Singapore's national media blueprint and industry stakeholders' coping strategies in response to multi-screen TV development. The findings show Singapore muti-screen TV development is still at a nascent stage after launching Media Fushion and FutureTV plans in mid 2009. The policymakers play a key role to follow national media blueprint to unify the inter-industry and cross-country collaboration. TV operators and telcos are found to remediate themselves by harnessing the power of internet and mobile technologies for content innovation and distribution. To tackle the complicated convergent issues in multi-screen TV industry, this study proposes to separately regulate the technology-neutral platforms and diverse audiovisual content. It also recommends a pro-innovative policy with the light-touch licensing scheme and loose content regulation to facilitate the development of the next TV. --three-screen TV,multi-screen TV,convergence,media fusion,IPTV,mobile TV,cross-platform,TV technologies,TV market,TV policy

    noteEd - A web-based lecture capture system

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    Electronic capture and playback of lectures has long been the aim of many academic projects. Synote is an application developed under MACFoB (Multimedia Annotation and Community Folksonomy Building) project to synchronise the playback of lecture materials. However, Synote provides no functionality to capture such multimedia. This project involves the creation of a system called noteEd, which will capture a range of multimedia from lectures and make them available to Synote. This report describes the evolution of the noteEd project throughout the design and implementation of the proposed system. The performance of the system was checked in a user acceptance test with the customer, which is discussed after screenshots of our solution. Finally, the project management is presented containing a final project evaluation

    European Law and Regulation of Mobile Net Neutrality

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    Mobile is a rapidly growing and potentially major element of the future Internet, and its environment cannot be sensibly considered in isolation from fixed networks [2]. A note on terminology: Europe uses the term Mobile Network Operators (MNOs) while the United States uses 'wireless' Internet Service Providers (ISPs) [3]. 'Wireless' is somewhat more open in the United States. In Europe, mobile has always made special pleading for forms of self-regulation, as we will see. The article introduces mobile broadband, then considers net neutrality in the fixed environment including the new laws passed in November 2009 in the European Parliament, before considering the mobile net neutrality debate, the degree of price control regulation exerted on European mobiles and the MNOs' vigorous rear-guard anti-regulation defence. Finally, I look at the effects of this regulatory asymmetry and whether MNO calls for mobile to be treated differently from other ISPs can be justified. I conclude by examining what the effect of price and content control on mobile is likely to be for incentives for fixed ISPs and produce a result that I describe as the 'fixed' strategy

    TechNews digests: Jan - Mar 2010

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    TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month

    An Application of Multimedia Services on Transportation: The Use of the World Wide Web (WWW)

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    INTRODUCTION In recent years, there is an ever-increasing demand and interest in the use of multimedia technology and applications in industry, government and academia. Multimedia is often seen by researchers as the next step forward in interfacing science, technology and community. Yet, the terminology of multimedia bears several meanings. It may refer to Compact Disc (CD), moving pictures or video-conferencing. The multimedia technology referred in this paper is the World Wide Web (WWW) hypertext publishing information system which was developed by and started at the European Laboratory for Particle Physics (CERN) in Geneva, Switzerland. Since the introduction of WWW, its use has increased dramatically within a couple of years in a widely diverse community including government departments, university and research establishments, and commercial organisations. It has significant influence to our communities and our daily lives. Yet, in most cases, applications of WWW services are largely restricted to electronic library referencelcatalogue search facilities, electronic mail systems, electronic conference and discussion systems, electronic news and publishing agents, and remote access to computing resources on the Internet. The primary objective of this paper is to exploit the potential of this multimedia technology as a simple, easy-to-use and effective means of telematics application in transportation research. It is hoped that initiatives are highlighted via this study and hence encourage participations and collaborations from different sectors of industries. In this paper, a brief history of WWW is given in section (2). An overview of the technical aspects in providing a WWW service is presented in section (3) in terms of computer hardware requirements, software installation, network connections, application maintenance and administration, and system security. Compared to most commercially available multimedia software in the market, WWW services are cheap to run, userfriendly and readily available to the public on the Internet. In order to exploit the potential of WWW on transportation research, a study was carried out and results of the findings are reported in section (4). To further substantiate the level of usefulness, two particular WWW applications were chosen amongst other web services and they are reported in section (5) for illustrative purposes. The selected applications are the 'Transportation Resources on the Internet' developed in mid-1994 in the Institute for Transport Studies (ITS) at the University of Leeds in England, and the 'Southern California Real-Time Traffic Report' developed by Maxwell Laboratories, Inc. in collaboration with the California State Department of Transportation in the US. Finally, a set of issues are raised in section (6), highlighting the directions of future development of WWW as an easy-touse, cheap and effective multimedia telematics application on transportation

    Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research

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    This paper reviews the published articles on eTourism in the past 20 years. Using a wide variety of sources, mainly in the tourism literature, this paper comprehensively reviews and analyzes prior studies in the context of Internet applications to Tourism. The paper also projects future developments in eTourism and demonstrates critical changes that will influence the tourism industry structure. A major contribution of this paper is its overview of the research and development efforts that have been endeavoured in the field, and the challenges that tourism researchers are, and will be, facing

    A cognitive approach to user perception of multimedia quality: An empirical investigation

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    Whilst multimedia technology has been one of the main contributing factors behind the Web's success, delivery of personalized multimedia content has been a desire seldom achieved in practice. Moreover, the perspective adopted is rarely viewed from a cognitive styles standpoint, notwithstanding the fact that they have significant effects on users’ preferences with respect to the presentation of multimedia content. Indeed, research has thus far neglected to examine the effect of cognitive styles on users’ subjective perceptions of multimedia quality. This paper aims to examine the relationships between users’ cognitive styles, the multimedia quality of service delivered by the underlying network, and users’ quality of perception (understood as both enjoyment and informational assimilation) associated with the viewed multimedia content. Results from the empirical study reported here show that all users, regardless of cognitive style, have higher levels of understanding of informational content in multimedia video clips (represented in our study by excerpts from television programmes) with weak dynamism, but that they enjoy moderately dynamic clips most. Additionally, multimedia content was found to significantly influence users’ levels of understanding and enjoyment. Surprisingly, our study highlighted the fact that Bimodal users prefer to draw on visual sources for informational purposes, and that the presence of text in multimedia clips has a detrimental effect on the knowledge acquisition of all three cognitive style groups

    TechNews digests: Jan - Nov 2009

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    TechNews is a technology, news and analysis service aimed at anyone in the education sector keen to stay informed about technology developments, trends and issues. TechNews focuses on emerging technologies and other technology news. TechNews service : digests september 2004 till May 2010 Analysis pieces and News combined publish every 2 to 3 month

    Mobile application platform heterogeneity: Android vs Windows phone vs iOS vs Firefox OS

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    Modern smartphones have a rich spectrum of increasingly sophisticated features, opening opportunities for software-led innovation. Of the large number of platforms to develop new software on, in this paper we look closely at three platforms identified as market leaders for the smartphone market by Gartner Group in 2013 and one platform, Firefox OS, representing a new paradigm for operating systems based on web technologies. We compare the platforms in several different categories, such as software architecture, application development, platform capabilities and constraints, and, finally, developer support. Using the implementation of a mobile version of the tic-tac-toe game on all the four platforms, we seek to investigate strengths, weaknesses and challenges of mobile application development on these platforms. Big differences are highlighted when inspecting community environments, hardware abilities and platform maturity. These inevitably impact upon developer choices when deciding on mobile platform development strategies
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