49 research outputs found
Proceedings of the 10th International Conference on Computer Graphics Theory and Applications (GRAPP'15)
This book contains the proceedings of the 10th International Conference on Computer Graphics Theory and Applications (GRAPP 2015) which was organized and sponsored by the Institute for Systems and Technologies of Information, Control and Communication (INSTICC), in cooperation with ACM SIGGRAPH and technically co-sponsored by IEEE Computer Society, IEEE VGTC and IEEE Technical Committee on Multimedia Computing.
The proceedings here published, demonstrate new and innovative solutions, and highlight technical problems in each field that are challenging and worthwhile.
GRAPP 2015 was organized to promote a discussion forum between researchers, developers, manufactures and end-users, about the conferences research topics and to establish guidelines in the development of more advanced solutions.
We received a high number of paper submissions for this edition of GRAPP, 93 in total, with contributions from all five continents which attest to the success and global dimension of GRAPP. To evaluate each submission, we used a double-blind evaluation method and each paper was reviewed by at least three experts. At least three experts were from the International Program Committee. Among them the Primary expert was in charge of leading a discussion together with all the reviewers of the papers in order to propose an initial recommendation to the Area chairs and Program Chairs. The Area Chairs and Program Chairs made the final selection. In the end, 16 papers were selected for publication as full papers; 16 papers were accepted for short presentation and 28 were accepted for poster presentation. The result was an oral-paper acceptance ratio of 34% and a high-quality program that is attractive to experts from the Computer Graphics area.
We hope that these Conference Proceedings, submitted for indexation by Thomson Reuters Conference Proceedings Citation Index, INSPEC, DBLP and EI, may help the Computer Graphics community to find Inspiring research work. Furthermore, a short list of presented papers will be selected to be expanded into a forthcoming book of VISIGRAPP Selected Papers to be published by Springer during 2015 in the CCIS series. All papers presented at this conference will be available at the SCITEPRESS Digital Library.
The conference schedule included a Doctoral Consortium which will certainly provide an opportunity for graduate students to explore their research interests in an interdisciplinary workshop, under the guidance of a panel of distinguished experts in the field.
Moreover, we are proud to inform that the program also includes four plenary keynote lectures, given by internationally distinguished researchers, namely Andrea Cavallaro (Queen Mary University of London, United Kingdom), Daniel Thalmann (Nanyang Technological University, Singapore), Gerik Scheuermann (Universtät Leipzig, Germany) and Mauro Barni (Universita` di Siena, Italy), thus contributing to increase the overall quality of the conference and to provide a deeper understanding of the conference interest fields.
Finally, we would like to express our thanks, first of all, to the authors of the technical papers, whose work and dedication made possible to put together a program that we believe very exciting and of high technical quality. Next, we would like to thank all the members of the program committee and auxiliary reviewers, who helped us with their expertise and time. The area chairs namely Roland Geraerts, Arjan Egges, Tobias Ritschel and Jérôme Grosjean, had a crucial and most essential role in the conference and therefore they also deserve a big thank you. We would also like to thank the invited speakers for their invaluable contribution and for sharing their vision in their talks. Special thanks should be addressed to the INSTICC Steering Committee, and organizing team whose invaluable work made possible this event.
We wish you all an exciting conference and an unforgettable stay in Berlin, Germany. We hope to meet you again for the next edition of GRAPP, details of which are available at http://www.grapp.visigrapp.org
From HRI to CRI: Crowd Robot Interaction - understanding the effect of robots on crowd motion
How does the presence of a robot affect pedestri- ans and crowd dynamics, and does this influence vary across robot type? In this paper, we took the first step towards an- swering this question by performing a crowd-robot gate- crossing experiment. The study involved 28 participants and two distinct robot representatives: A smart wheelchair and a Pepper humanoid robot. Collected data includes: video recordings; robot and participant trajectories; and partici- pants’ responses to post-interaction questionnaires. Quanti- tative analysis on the trajectories suggests the robot affects crowd dynamics in terms of trajectory regularity and interac- tion complexity. Qualitative results indicate that pedestrians tend to be more conservative and follow “social rules” while passing a wheelchair compared to a humanoid robot. These insights can be used to design a social navigation strategy that allows more natural interaction by considering the robot effect on the crowd dynamics
Туризм и внешняя торговля АР Крым: географические аспекты современного развития
Целью данной статьи является оценка современного состояния внешней торговли АР Крым и ее составляющей – туристской деятельности
A Synthetic-Vision Based Steering Approach for Crowd Simulation
International audienceIn the everyday exercise of controlling their locomotion, humans rely on their optic flow of the perceived environment to achieve collision-free navigation. In crowds, in spite of the complexity of the environment made of numerous obstacles, humans demonstrate remarkable capacities in avoiding collisions. Cognitive science work on human locomotion states that relatively succinct information is extracted from the optic flow to achieve safe locomotion. In this paper, we explore a novel vision-based approach of collision avoidance between walkers that fits the requirements of interactive crowd simulation. By simulating humans based on cognitive science results, we detect future collisions as well as the level of danger from visual stimuli. The motor-response is twofold: a reorientation strategy prevents future collision, whereas a deceleration strategy prevents imminent collisions. Several examples of our simulation results show that the emergence of self-organized patterns of walkers is reinforced using our approach. The emergent phenomena are visually appealing. More importantly, they improve the overall efficiency of the walkers' traffic and avoid improbable locking situations
Two-way multi-lane traffic model for pedestrians in corridors
We extend the Aw-Rascle macroscopic model of car traffic into a two-way
multi-lane model of pedestrian traffic. Within this model, we propose a
technique for the handling of the congestion constraint, i.e. the fact that the
pedestrian density cannot exceed a maximal density corresponding to contact
between pedestrians. In a first step, we propose a singularly perturbed
pressure relation which models the fact that the pedestrian velocity is
considerably reduced, if not blocked, at congestion. In a second step, we carry
over the singular limit into the model and show that abrupt transitions between
compressible flow (in the uncongested regions) to incompressible flow (in
congested regions) occur. We also investigate the hyperbolicity of the two-way
models and show that they can lose their hyperbolicity in some cases. We study
a diffusive correction of these models and discuss the characteristic time and
length scales of the instability
Traffic Instabilities in Self-Organized Pedestrian Crowds
In human crowds as well as in many animal societies, local interactions among
individuals often give rise to self-organized collective organizations that
offer functional benefits to the group. For instance, flows of pedestrians
moving in opposite directions spontaneously segregate into lanes of uniform
walking directions. This phenomenon is often referred to as a smart collective
pattern, as it increases the traffic efficiency with no need of external
control. However, the functional benefits of this emergent organization have
never been experimentally measured, and the underlying behavioral mechanisms
are poorly understood. In this work, we have studied this phenomenon under
controlled laboratory conditions. We found that the traffic segregation
exhibits structural instabilities characterized by the alternation of organized
and disorganized states, where the lifetime of well-organized clusters of
pedestrians follow a stretched exponential relaxation process. Further analysis
show that the inter-pedestrian variability of comfortable walking speeds is a
key variable at the origin of the observed traffic perturbations. We show that
the collective benefit of the emerging pattern is maximized when all
pedestrians walk at the average speed of the group. In practice, however, local
interactions between slow- and fast-walking pedestrians trigger global
breakdowns of organization, which reduce the collective and the individual
payoff provided by the traffic segregation. This work is a step ahead toward
the understanding of traffic self-organization in crowds, which turns out to be
modulated by complex behavioral mechanisms that do not always maximize the
group's benefits. The quantitative understanding of crowd behaviors opens the
way for designing bottom-up management strategies bound to promote the
emergence of efficient collective behaviors in crowds.Comment: Article published in PLoS Computational biology. Freely available
here:
http://www.ploscompbiol.org/article/info%3Adoi%2F10.1371%2Fjournal.pcbi.100244
Modeling, Evaluation, and Scale on Artificial Pedestrians: A Literature Review
Modeling pedestrian dynamics and their implementation in a computer are challenging and important issues in the knowledge areas of transportation and computer simulation. The aim of this article is to provide a bibliographic outlook so that the reader may have quick access to the most relevant works related to this problem. We have used three main axes to organize the article's contents: pedestrian models, validation techniques, and multiscale approaches. The backbone of this work is the classification of existing pedestrian models; we have organized the works in the literature under five categories, according to the techniques used for implementing the operational level in each pedestrian model. Then the main existing validation methods, oriented to evaluate the behavioral quality of the simulation systems, are reviewed. Furthermore, we review the key issues that arise when facing multiscale pedestrian modeling, where we first focus on the behavioral scale (combinations of micro and macro pedestrian models) and second on the scale size (from individuals to crowds). The article begins by introducing the main characteristics of walking dynamics and its analysis tools and concludes with a discussion about the contributions that different knowledge fields can make in the near future to this exciting area
A hierarchy of heuristic-based models of crowd dynamics
International audienceWe derive a hierarchy of kinetic and macroscopic models from a noisy variant of the heuristic behavioral Individual-Based Model of Moussaid et al, PNAS 2011, where the pedestrians are supposed to have constant speeds. This IBM supposes that the pedestrians seek the best compromise between navigation towards their target and collisions avoidance. We first propose a kinetic model for the probability distribution function of the pedestrians. Then, we derive fluid models and propose three different closure relations. The first two closures assume that the velocity distribution functions are either a Dirac delta or a von Mises-Fisher distribution respectively. The third closure results from a hydrodynamic limit associated to a Local Thermodynamical Equilibrium. We develop an analogy between this equilibrium and Nash equilibia in a game theoretic framework. In each case, we discuss the features of the models and their suitability for practical use