591 research outputs found
If cooperation is likely punish mildly: Insights from economic experiments based on the snowdrift game
Punishment may deter antisocial behavior. Yet to punish is costly, and the
costs often do not offset the gains that are due to elevated levels of
cooperation. However, the effectiveness of punishment depends not only on how
costly it is, but also on the circumstances defining the social dilemma. Using
the snowdrift game as the basis, we have conducted a series of economic
experiments to determine whether severe punishment is more effective than mild
punishment. We have observed that severe punishment is not necessarily more
effective, even if the cost of punishment is identical in both cases. The
benefits of severe punishment become evident only under extremely adverse
conditions, when to cooperate is highly improbable in the absence of sanctions.
If cooperation is likely, mild punishment is not less effective and leads to
higher average payoffs, and is thus the much preferred alternative. Presented
results suggest that the positive effects of punishment stem not only from
imposed fines, but may also have a psychological background. Small fines can do
wonders in motivating us to chose cooperation over defection, but without the
paralyzing effect that may be brought about by large fines. The later should be
utilized only when absolutely necessary.Comment: 15 pages, 6 figures; accepted for publication in PLoS ON
Quality versus quantity of social ties in experimental cooperative networks
Recent studies suggest that allowing individuals to choose their partners can help to maintain cooperation in human social networks; this behaviour can supplement behavioural reciprocity, whereby humans are influenced to cooperate by peer pressure. However, it is unknown how the rate of forming and breaking social ties affects our capacity to cooperate. Here we use a series of online experiments involving 1,529 unique participants embedded in 90 experimental networks, to show that there is a ‘Goldilocks’ effect of network dynamism on cooperation. When the rate of change in social ties is too low, subjects choose to have many ties, even if they attach to defectors. When the rate is too high, cooperators cannot detach from defectors as much as defectors re-attach and, hence, subjects resort to behavioural reciprocity and switch their behaviour to defection. Optimal levels of cooperation are achieved at intermediate levels of change in social ties
Beliefs about others' intentions determine whether cooperation is the faster choice
Is collaboration the fast choice for humans? Past studies proposed that cooperation is a behavioural default, based on Response Times (RT) findings. Here we contend that the individual’s reckoning of the immediate social environment shapes her predisposition to cooperate and, hence, response latencies. In a social dilemma game, we manipulate the beliefs about the partner’s intentions to cooperate and show that they act as a switch that determines cooperation and defection RTs; when the partner’s intention to cooperate is perceived as high, cooperation choices are speeded up, while defection is slowed down. Importantly, this social context effect holds across varying expected payoffs, indicating that it modulates behaviour regardless of choices’ similarity in monetary terms. Moreover, this pattern is moderated by individual variability in social preferences: Among conditional cooperators, high cooperation beliefs speed up cooperation responses and slow down defection. Among free-riders, defection is always faster and more likely than cooperation, while high cooperation beliefs slow down all decisions. These results shed new light on the conflict of choices account of response latencies, as well as on the intuitive cooperation hypothesis, and can help to correctly interpret and reconcile previous, apparently contradictory results, by considering the role of context in social dilemmas
Sustainable institutionalized punishment requires elimination of second-order free-riders
Although empirical and theoretical studies affirm that punishment can elevate
collaborative efforts, its emergence and stability remain elusive. By
peer-punishment the sanctioning is something an individual elects to do
depending on the strategies in its neighborhood. The consequences of
unsustainable efforts are therefore local. By pool-punishment, on the other
hand, where resources for sanctioning are committed in advance and at large,
the notion of sustainability has greater significance. In a population with
free-riders, punishers must be strong in numbers to keep the "punishment pool"
from emptying. Failure to do so renders the concept of institutionalized
sanctioning futile. We show that pool-punishment in structured populations is
sustainable, but only if second-order free-riders are sanctioned as well, and
to a such degree that they cannot prevail. A discontinuous phase transition
leads to an outbreak of sustainability when punishers subvert second-order
free-riders in the competition against defectors.Comment: 7 two-column pages, 3 figures; accepted for publication in Scientific
Report
Lightweight Interactions for Reciprocal Cooperation in a Social Network Game
The construction of reciprocal relationships requires cooperative
interactions during the initial meetings. However, cooperative behavior with
strangers is risky because the strangers may be exploiters. In this study, we
show that people increase the likelihood of cooperativeness of strangers by
using lightweight non-risky interactions in risky situations based on the
analysis of a social network game (SNG). They can construct reciprocal
relationships in this manner. The interactions involve low-cost signaling
because they are not generated at any cost to the senders and recipients.
Theoretical studies show that low-cost signals are not guaranteed to be
reliable because the low-cost signals from senders can lie at any time.
However, people used low-cost signals to construct reciprocal relationships in
an SNG, which suggests the existence of mechanisms for generating reliable,
low-cost signals in human evolution.Comment: 13 pages, 2 figure
Punishment does not promote cooperation under exploration dynamics when anti-social punishment is possible
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in this record.It has been argued that punishment promotes the evolution of cooperation when mutation rates are high (i.e. when agents engage in ‘exploration dynamics’). Mutations maintain a steady supply of agents that punish free-riders, and thus free-riders are at a disadvantage. Recent experiments, however, have demonstrated that free-riders sometimes also pay to punish cooperators. Inspired by these empirical results, theoretical work has explored evolutionary dynamics where mutants are rare, and found that punishment does not promote the evolution of cooperation when this ‘anti-social punishment’ is allowed. Here we extend previous theory by studying the effect of anti-social punishment on the evolution of cooperation across higher mutation rates, and by studying voluntary as well as compulsory Public Goods Games. We find that for intermediate and high mutation rates, adding punishment does not promote cooperation in either compulsory or voluntary public goods games if anti-social punishment is possible. This is because mutations generate agents that punish cooperators just as frequently as agents that punish defectors, and these two effects cancel each other out. These results raise questions about the effectiveness of punishment for promoting cooperation when mutations are common, and highlight how decisions about which strategies to include in the strategy set can have profound effects on the resulting dynamics.O.P.H. is grateful to the department of Organismic and Evolutionary Biology at Harvard for fellowship support. Funding from the John Templeton Foundation is gratefully acknowledged
Positivity of the English language
Over the last million years, human language has emerged and evolved as a
fundamental instrument of social communication and semiotic representation.
People use language in part to convey emotional information, leading to the
central and contingent questions: (1) What is the emotional spectrum of natural
language? and (2) Are natural languages neutrally, positively, or negatively
biased? Here, we report that the human-perceived positivity of over 10,000 of
the most frequently used English words exhibits a clear positive bias. More
deeply, we characterize and quantify distributions of word positivity for four
large and distinct corpora, demonstrating that their form is broadly invariant
with respect to frequency of word use.Comment: Manuscript: 9 pages, 3 tables, 5 figures; Supplementary Information:
12 pages, 3 tables, 8 figure
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Risk preference and choice stochasticity during decisions for other people
In several contexts, such as finance and politics, people make choices that are relevant for others but irrelevant for oneself. Focusing on decision-making under risk, we compared monetary choices made for one’s own interest with choices made on behalf of an anonymous individual. Consistent with the previous literature, other-interest choices were characterized by an increased gambling propensity. We also investigated choice stochasticity, which captures how much decisions vary in similar conditions. An aspect related to choice stochasticity is how much decisions are tuned to the option values, and we found that this was higher during self-interest than during other-interest choices. This effect was observed only in individuals who reported a motivation to distribute rewards unequally, suggesting that it may (at least partially) depend on a motivation to make accurate decisions for others. Our results indicate that, during decision-making under risk, choices for other people are characterized by a decreased tuning to the values of the options, in addition to enhanced risk seeking
Incomplete Punishment Networks in Public Goods Games: Experimental Evidence
Abundant evidence suggests that high levels of contributions to public goods can be sustained through self-governed monitoring and sanctioning. This experimental study investigates the effectiveness of decentralized sanctioning institutions in alternative punishment networks. Our results show that the structure of punishment network significantly affects allocations to the public good. In addition, we observe that network configurations are more important than punishment capacities for the levels of public good provision, imposed sanctions and economic efficiency. Lastly, we show that targeted revenge is a major driver of anti-social punishment
Nudging Cooperation in a Crowd Experiment
We examine the hypothesis that driven by a competition heuristic, people don't even reflect or consider whether a cooperation strategy may be better. As a paradigmatic example of this behavior we propose the zero-sum game fallacy, according to which people believe that resources are fixed even when they are not. We demonstrate that people only cooperate if the competitive heuristic is explicitly overridden in an experiment in which participants play two rounds of a game in which competition is suboptimal. The observed spontaneous behavior for most players was to compete. Then participants were explicitly reminded that the competing strategy may not be optimal. This minor intervention boosted cooperation, implying that competition does not result from lack of trust or willingness to cooperate but instead from the inability to inhibit the competition bias. This activity was performed in a controlled laboratory setting and also as a crowd experiment. Understanding the psychological underpinnings of these behaviors may help us improve cooperation and thus may have vast practical consequences to our society.Fil: Niella, Tamara. Universidad Torcuato di Tella; ArgentinaFil: Stier, Nicolas. Universidad Torcuato di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; ArgentinaFil: Sigman, Mariano. Universidad Torcuato di Tella; Argentina. Consejo Nacional de Investigaciones Científicas y Técnicas; Argentin
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