831 research outputs found
Learning to Interactively Learn and Assist
When deploying autonomous agents in the real world, we need effective ways of
communicating objectives to them. Traditional skill learning has revolved
around reinforcement and imitation learning, each with rigid constraints on the
format of information exchanged between the human and the agent. While scalar
rewards carry little information, demonstrations require significant effort to
provide and may carry more information than is necessary. Furthermore, rewards
and demonstrations are often defined and collected before training begins, when
the human is most uncertain about what information would help the agent. In
contrast, when humans communicate objectives with each other, they make use of
a large vocabulary of informative behaviors, including non-verbal
communication, and often communicate throughout learning, responding to
observed behavior. In this way, humans communicate intent with minimal effort.
In this paper, we propose such interactive learning as an alternative to reward
or demonstration-driven learning. To accomplish this, we introduce a
multi-agent training framework that enables an agent to learn from another
agent who knows the current task. Through a series of experiments, we
demonstrate the emergence of a variety of interactive learning behaviors,
including information-sharing, information-seeking, and question-answering.
Most importantly, we find that our approach produces an agent that is capable
of learning interactively from a human user, without a set of explicit
demonstrations or a reward function, and achieving significantly better
performance cooperatively with a human than a human performing the task alone.Comment: AAAI 2020. Video overview at https://youtu.be/8yBvDBuAPrw, paper
website with videos and interactive game at
http://interactive-learning.github.io
A survey of robot manipulation in contact
In this survey, we present the current status on robots performing manipulation tasks that require varying contact with the environment, such that the robot must either implicitly or explicitly control the contact force with the environment to complete the task. Robots can perform more and more manipulation tasks that are still done by humans, and there is a growing number of publications on the topics of (1) performing tasks that always require contact and (2) mitigating uncertainty by leveraging the environment in tasks that, under perfect information, could be performed without contact. The recent trends have seen robots perform tasks earlier left for humans, such as massage, and in the classical tasks, such as peg-in-hole, there is a more efficient generalization to other similar tasks, better error tolerance, and faster planning or learning of the tasks. Thus, in this survey we cover the current stage of robots performing such tasks, starting from surveying all the different in-contact tasks robots can perform, observing how these tasks are controlled and represented, and finally presenting the learning and planning of the skills required to complete these tasks
Adaptive and learning-based formation control of swarm robots
Autonomous aerial and wheeled mobile robots play a major role in tasks such as search and rescue, transportation, monitoring, and inspection. However, these operations are faced with a few open challenges including robust autonomy, and adaptive coordination based on the environment and operating conditions, particularly in swarm robots with limited communication and perception capabilities. Furthermore, the computational complexity increases exponentially with the number of robots in the swarm. This thesis examines two different aspects of the formation control problem. On the one hand, we investigate how formation could be performed by swarm robots with limited communication and perception (e.g., Crazyflie nano quadrotor). On the other hand, we explore human-swarm interaction (HSI) and different shared-control mechanisms between human and swarm robots (e.g., BristleBot) for artistic creation. In particular, we combine bio-inspired (i.e., flocking, foraging) techniques with learning-based control strategies (using artificial neural networks) for adaptive control of multi- robots. We first review how learning-based control and networked dynamical systems can be used to assign distributed and decentralized policies to individual robots such that the desired formation emerges from their collective behavior. We proceed by presenting a novel flocking control for UAV swarm using deep reinforcement learning. We formulate the flocking formation problem as a partially observable Markov decision process (POMDP), and consider a leader-follower configuration, where consensus among all UAVs is used to train a shared control policy, and each UAV performs actions based on the local information it collects. In addition, to avoid collision among UAVs and guarantee flocking and navigation, a reward function is added with the global flocking maintenance, mutual reward, and a collision penalty. We adapt deep deterministic policy gradient (DDPG) with centralized training and decentralized execution to obtain the flocking control policy using actor-critic networks and a global state space matrix. In the context of swarm robotics in arts, we investigate how the formation paradigm can serve as an interaction modality for artists to aesthetically utilize swarms. In particular, we explore particle swarm optimization (PSO) and random walk to control the communication between a team of robots with swarming behavior for musical creation
Spoken command recognition for robotics
In this thesis, I investigate spoken command recognition technology for robotics. While high
robustness is expected, the distant and noisy conditions in which the system has to operate
make the task very challenging. Unlike commercial systems which all rely on a "wake-up"
word to initiate the interaction, the pipeline proposed here directly detect and recognizes
commands from the continuous audio stream. In order to keep the task manageable despite
low-resource conditions, I propose to focus on a limited set of commands, thus trading off
flexibility of the system against robustness.
Domain and speaker adaptation strategies based on a multi-task regularization paradigm
are first explored. More precisely, two different methods are proposed which rely on a tied
loss function which penalizes the distance between the output of several networks. The first
method considers each speaker or domain as a task. A canonical task-independent network is
jointly trained with task-dependent models, allowing both types of networks to improve by
learning from one another. While an improvement of 3.2% on the frame error rate (FER) of
the task-independent network is obtained, this only partially carried over to the phone error
rate (PER), with 1.5% of improvement. Similarly, a second method explored the parallel
training of the canonical network with a privileged model having access to i-vectors. This
method proved less effective with only 1.2% of improvement on the FER.
In order to make the developed technology more accessible, I also investigated the use
of a sequence-to-sequence (S2S) architecture for command classification. The use of an
attention-based encoder-decoder model reduced the classification error by 40% relative to a
strong convolutional neural network (CNN)-hidden Markov model (HMM) baseline, showing
the relevance of S2S architectures in such context. In order to improve the flexibility of the
trained system, I also explored strategies for few-shot learning, which allow to extend the
set of commands with minimum requirements in terms of data. Retraining a model on the
combination of original and new commands, I managed to achieve 40.5% of accuracy on the
new commands with only 10 examples for each of them. This scores goes up to 81.5% of
accuracy with a larger set of 100 examples per new command. An alternative strategy, based
on model adaptation achieved even better scores, with 68.8% and 88.4% of accuracy with 10
and 100 examples respectively, while being faster to train. This high performance is obtained
at the expense of the original categories though, on which the accuracy deteriorated. Those
results are very promising as the methods allow to easily extend an existing S2S model with
minimal resources.
Finally, a full spoken command recognition system (named iCubrec) has been developed
for the iCub platform. The pipeline relies on a voice activity detection (VAD) system to
propose a fully hand-free experience. By segmenting only regions that are likely to contain
commands, the VAD module also allows to reduce greatly the computational cost of the
pipeline. Command candidates are then passed to the deep neural network (DNN)-HMM
command recognition system for transcription. The VoCub dataset has been specifically
gathered to train a DNN-based acoustic model for our task. Through multi-condition training
with the CHiME4 dataset, an accuracy of 94.5% is reached on VoCub test set. A filler model,
complemented by a rejection mechanism based on a confidence score, is finally added to the
system to reject non-command speech in a live demonstration of the system
Learning for a robot:deep reinforcement learning, imitation learning, transfer learning
Dexterous manipulation of the robot is an important part of realizing intelligence, but manipulators can only perform simple tasks such as sorting and packing in a structured environment. In view of the existing problem, this paper presents a state-of-the-art survey on an intelligent robot with the capability of autonomous deciding and learning. The paper first reviews the main achievements and research of the robot, which were mainly based on the breakthrough of automatic control and hardware in mechanics. With the evolution of artificial intelligence, many pieces of research have made further progresses in adaptive and robust control. The survey reveals that the latest research in deep learning and reinforcement learning has paved the way for highly complex tasks to be performed by robots. Furthermore, deep reinforcement learning, imitation learning, and transfer learning in robot control are discussed in detail. Finally, major achievements based on these methods are summarized and analyzed thoroughly, and future research challenges are proposed
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On Building Generalizable Learning Agents
It has been a long-standing goal in Artificial Intelligence (AI) to build machines that can solve tasks that humans can. Thanks to the recent rapid progress in data-driven methods, which train agents to solve tasks by learning from massive training data, there have been many successes in applying such learning approaches to handle and even solve a number of extremely challenging tasks, including image classification, language generation, robotics control, and several multi-player games. The key factor for all these data-driven successes is that the trained agents can generalize to test scenarios that are unseen during training. This generalization capability is the foundation for building any practical AI system. This thesis studies generalization, the fundamental challenge in AI, and proposes solutions to improve the generalization performances of learning agents in a variety of problems. We start by providing a formal formulation of the generalization problem in the context of reinforcement learning and proposing 4 principles within this formulation to guide the design of training techniques for improved generalization. We validate the effectiveness of our proposed principles by considering 4 different domains, from simple to complex, and developing domain-specific techniques following these principles. Particularly, we begin with the simplest domain, i.e., path-finding on graphs (Part I), and then consider visual navigation in a 3D world (Part II) and competition in complex multi-agent games (Part III), and lastly tackle some natural language processing tasks (Part IV). Empirical evidences demonstrate that the proposed principles can generally lead to much improved generalization performances in a wide range of problems
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