17,674 research outputs found

    Augmented reality usage for prototyping speed up

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    The first part of the article describes our approach for solution of this problem by means of Augmented Reality. The merging of the real world model and digital objects allows streamline the work with the model and speed up the whole production phase significantly. The main advantage of augmented reality is the possibility of direct manipulation with the scene using a portable digital camera. Also adding digital objects into the scene could be done using identification markers placed on the surface of the model. Therefore it is not necessary to work with special input devices and lose the contact with the real world model. Adjustments are done directly on the model. The key problem of outlined solution is the ability of identification of an object within the camera picture and its replacement with the digital object. The second part of the article is focused especially on the identification of exact position and orientation of the marker within the picture. The identification marker is generalized into the triple of points which represents a general plane in space. There is discussed the space identification of these points and the description of representation of their position and orientation be means of transformation matrix. This matrix is used for rendering of the graphical objects (e. g. in OpenGL and Direct3D).Comment: Keywords: augmented reality, prototyping, pose estimation, transformation matri

    Mobile Augmented Reality: User Interfaces, Frameworks, and Intelligence

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    Mobile Augmented Reality (MAR) integrates computer-generated virtual objects with physical environments for mobile devices. MAR systems enable users to interact with MAR devices, such as smartphones and head-worn wearables, and perform seamless transitions from the physical world to a mixed world with digital entities. These MAR systems support user experiences using MAR devices to provide universal access to digital content. Over the past 20 years, several MAR systems have been developed, however, the studies and design of MAR frameworks have not yet been systematically reviewed from the perspective of user-centric design. This article presents the first effort of surveying existing MAR frameworks (count: 37) and further discuss the latest studies on MAR through a top-down approach: (1) MAR applications; (2) MAR visualisation techniques adaptive to user mobility and contexts; (3) systematic evaluation of MAR frameworks, including supported platforms and corresponding features such as tracking, feature extraction, and sensing capabilities; and (4) underlying machine learning approaches supporting intelligent operations within MAR systems. Finally, we summarise the development of emerging research fields and the current state-of-the-art, and discuss the important open challenges and possible theoretical and technical directions. This survey aims to benefit both researchers and MAR system developers alike.Peer reviewe

    Optical techniques for 3D surface reconstruction in computer-assisted laparoscopic surgery

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    One of the main challenges for computer-assisted surgery (CAS) is to determine the intra-opera- tive morphology and motion of soft-tissues. This information is prerequisite to the registration of multi-modal patient-specific data for enhancing the surgeon’s navigation capabilites by observ- ing beyond exposed tissue surfaces and for providing intelligent control of robotic-assisted in- struments. In minimally invasive surgery (MIS), optical techniques are an increasingly attractive approach for in vivo 3D reconstruction of the soft-tissue surface geometry. This paper reviews the state-of-the-art methods for optical intra-operative 3D reconstruction in laparoscopic surgery and discusses the technical challenges and future perspectives towards clinical translation. With the recent paradigm shift of surgical practice towards MIS and new developments in 3D opti- cal imaging, this is a timely discussion about technologies that could facilitate complex CAS procedures in dynamic and deformable anatomical regions

    The Application of Polynomial Response Surface and Polynomial Chaos Expansion Metamodels within an Augmented Reality Conceptual Design Environment

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    The engineering design process consists of many stages. In the conceptual phase, potential designs are generated and evaluated without considering specifics. Winning concepts then advance to the detail design and high fidelity simulation stages. At this point in the process, very accurate representations are made for each design and are then subjected to rigorous analysis. With the advancement of computer technology, these last two phases have been very well served by the software community. Engineering software such as computer-aided design (CAD), finite element analysis (FEA), and computational fluid dynamics (CFD) have become an inseparable part of the design process for many engineered products and processes. Conceptual design tools, on the other hand, have not undergone this type of advancement, where much of the work is still done with little to no digital technology. Detail oriented tools require a significant amount of time and training to use effectively. This investment is considered worthwhile when high fidelity models are needed. However, conceptual design has no need for this level of detail. Instead, rapid concept generation and evaluation are the primary goals. Considering the lack of adequate tools to suit these needs, new software was created. This thesis discusses the development of that conceptual design application. Traditional design tools rely on a two dimensional mouse to perform three dimensional actions. While many designers have become familiar with this approach, it is not intuitive to an inexperienced user. In order to enhance the usability of the developed application, a new interaction method was applied. Augmented reality (AR) is a developing research area that combines virtual elements with the real world. This capability was used to create a three dimensional interface for the engineering design application. Using specially tracked interface objects, the user\u27s hands become the primary method of interaction. Within this AR environment, users are able perform many of the basic actions available within a CAD system such as object manipulation, editing, and assembly. The same design environment also provides real time assessment data. Calculations for center of gravity and wheel loading can be done with the click of a few buttons. Results are displayed to the user in the AR scene. In order to support the quantitative analysis tools necessary for conceptual design, additional research was done in the area of metamodeling. Metamodels are capable of providing approximations for more complex analyses. In the case of the wheel loading calculation, the approximation takes the place of a time consuming FEA simulation. Two different metamodeling techniques were studied in this thesis: polynomial response surface (PRS) and polynomial chaos expansion (PCE). While only the wheel loading case study was included in the developed application, an additional design problem was analyzed to assess the capabilities of both methods for conceptual design. In the second study, the maximum stresses and displacements within the support frame of a bucket truck were modeled. The source data for building the approximations was generated via an FEA simulation of digital mockups, since no legacy data was available. With this information, experimental models were constructed by varying several factors, including: the distribution of source and test data, the number of input trials, the inclusion of interaction effects, and the addition of third order terms. Comparisons were also drawn between the two metamodeling techniques. For the wheel loading models, third order models with interaction effects provided a good fit of the data (root mean square error of less than 10%) with as few as thirty input data points. With minimal source data, however, second order models and those without interaction effects outperformed third order counterparts. The PRS and PCE methods performed almost equivalently with sufficient source data. Difference began to appear at the twenty trial case. PRS was more suited to wider distributions of data. The PCE technique better handled smaller distributions and extrapolation to larger test data. The support frame problem represented a more difficult analysis with non-linear responses. While initial third order results from the PCE models were better than those for PRS, both had significantly higher error than in the previous case study. However, with simpler second order models and sufficient input data (more than thirty trials) adequate approximation results were achieved. The less complex responses had error around 10%, and the model predictions for the non-linear response were reduced to around 20%. These results demonstrate that useful approximations can be constructed from minimal data. Such models, despite the uncertainty involved, will be able to provide designers with helpful information at the conceptual stage of a design process

    A 4D information system for the exploration of multitemporal images and maps using photogrammetry, web technologies and VR/AR

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    [EN] This contribution shows the comparison, investigation, and implementation of different access strategies on multimodal data. The first part of the research is structured as a theoretical part opposing and explaining the terms of conventional access, virtual archival access, and virtual museums while additionally referencing related work. Especially, issues that still persist in repositories like the ambiguity or missing of metadata is pointed out. The second part explains the practical implementation of a workflow from a large image repository to various four-dimensional applications. Mainly, the filtering of images and in the following, the orientation of images is explained. Selection of the relevant images is partly done manually but also with the use of deep convolutional neural networks for image classification. In the following, photogrammetric methods are used for finding the relative orientation between image pairs in a projective frame. For this purpose, an adapted Structure from Motion (SfM) workflow is presented, in which the step of feature detection and matching is replaced by the Radiant-Invariant Feature Transform (RIFT) and Matching On Demand with View Synthesis (MODS). Both methods have been evaluated on a benchmark dataset and performed superior than other approaches. Subsequently, the oriented images are placed interactively and in the future automatically in a 4D browser application showing images, maps, and building models Further usage scenarios are presented in several Virtual Reality (VR) and Augmented Reality (AR) applications. The new representation of the archival data enables spatial and temporal browsing of repositories allowing the research of innovative perspectives and the uncovering of historical details.Highlights:Strategies for a completely automated workflow from image repositories to four-dimensional (4D) access approaches.The orientation of historical images using adapted and evaluated feature matching methods.4D access methods for historical images and 3D models using web technologies and Virtual Reality (VR)/Augmented Reality (AR).[ES] Esta contribución muestra la comparación, investigación e implementación de diferentes estrategias de acceso a datos multimodales. La primera parte de la investigación se estructura en una parte teórica en la que se oponen y explican los términos de acceso convencional, acceso a los archivos virtuales, y museos virtuales, a la vez que se hace referencia a trabajos relacionados. En especial, se señalan los problemas que aún persisten en los repositorios, como la ambigüedad o la falta de metadatos. La segunda parte explica la implementación práctica de un flujo de trabajo desde un gran repositorio de imágenes a varias aplicaciones en cuatro dimensiones (4D). Principalmente, se explica el filtrado de imágenes y, a continuación, la orientación de las mismas. La selección de las imágenes relevantes se hace en parte manualmente, pero también con el uso de redes neuronales convolucionales profundas para la clasificación de las imágenes. A continuación, se utilizan métodos fotogramétricos para encontrar la orientación relativa entre pares de imágenes en un marco proyectivo. Para ello, se presenta un flujo de trabajo adaptado a partir de Structure from Motion, (SfM), en el que el paso de la detección y la correspondencia de entidades es sustituido por la Transformación de entidades invariante a la radiancia (Radiant-Invariant Feature Transform, RIFT) y la Correspondencia a demanda con vistas sintéticas (Matching on Demand with View Synthesis, MODS). Ambos métodos han sido evaluados sobre la base de un conjunto de datos de referencia y funcionaron mejor que otros procedimientos. Posteriormente, las imágenes orientadas se colocan interactivamente y en el futuro automáticamente en una aplicación de navegador 4D que muestra imágenes, mapas y modelos de edificios. Otros escenarios de uso se presentan en varias aplicación es de Realidad Virtual (RV) y Realidad Aumentada (RA). La nueva representación de los datos archivados permite la navegación espacial y temporal de los repositorios, lo que permite la investigación en perspectivas innovadoras y el descubrimiento de detalles históricos.The research upon which this paper is based is part of the junior research group UrbanHistory4D’s activities which has received funding from the German Federal Ministry of Education and Research under grant agreement No 01UG1630. This work was supported by the German Federal Ministry of Education and Research (BMBF, 01IS18026BA-F) by funding the competence center for Big Data “ScaDS Dresden/Leipzig”.Maiwald, F.; Bruschke, J.; Lehmann, C.; Niebling, F. (2019). Un sistema de información 4D para la exploración de imágenes y mapas multitemporales utilizando fotogrametría, tecnologías web y VR/AR. Virtual Archaeology Review. 10(21):1-13. https://doi.org/10.4995/var.2019.11867SWORD1131021Ackerman, A., & Glekas, E. (2017). 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ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, XLII-5/W1, 113-119. doi:10.5194/isprs-archives-XLII-5-W1-113-2017Bruschke, J., Niebling, F., Maiwald, F., Friedrichs, K., Wacker, M., & Latoschik, M. E. (2017). Towards browsing repositories of spatially oriented historic photographic images in 3D web environments. Paper presented at the Proceedings of the 22nd International Conference on 3D Web Technology.Bruschke, J., Niebling, F., & Wacker, M. (2018). Visualization of Orientations of Spatial Historical Photographs. Paper presented at the Eurographics Workshop on Graphics and Cultural Heritage.Bruschke, J., & Wacker, M. (2014). Application of a Graph Database and Graphical User Interface for the CIDOC CRM. Paper presented at the Access and Understanding-Networking in the Digital Era. Session J1. The 2014 annual conference of CIDOC, the International Committee for Documentation of ICOM.Burdea, G. C., & Coiffet, P. (2003). Virtual reality technology: John Wiley & Sons.Callieri, M., Cignoni, P., Corsini, M., & Scopigno, R. (2008). Masked photo blending: Mapping dense photographic data set on high-resolution sampled 3D models. Computers & Graphics, 32(4), 464-473.Chum, O., & Matas, J. (2005). Matching with PROSAC-progressive sample consensus. Paper presented at the Computer Vision and Pattern Recognition, 2005. CVPR 2005. IEEE Computer Society Conference on.Coordination and Support Action Virtual Multimodal Museum (ViMM). (2018). ViMM. Retrieved April 30, 2019, from https://www.vi-mm.eu/CultLab3D. (2019). CultLab3D. Retrieved April 30, 2019, from https://www.cultlab3d.deDeng, J., Dong, W., Socher, R., Li, L.-J., Li, K., & Fei-Fei, L. (2009). Imagenet: A large-scale hierarchical image database. Paper presented at the 2009 IEEE conference on computer vision and pattern recognition.Deutsches Archäologisches Institut (DAI). (2019). iDAI.objects arachne (Arachne). Retrieved April 30, 2019, from https://arachne.dainst.org/Efron, B., & Tibshirani, R. J. (1994). An introduction to the bootstrap: CRC press.Europeana. (2019). Europeana Collections. Retrieved 30.04.2019, from https://www.europeana.euEvens, T., & Hauttekeete, L. (2011). Challenges of digital preservation for cultural heritage institutions. Journal of Librarianship and Information Science, 43(3), 157-165.Fischler, M. A., & Bolles, R. C. (1981). Random sample consensus: a paradigm for model fitting with applications to image analysis and automated cartography. Communications of the ACM, 24(6), 381-395.Fleming‐May, R. A., & Green, H. (2016). Digital innovations in poetry: Practices of creative writing faculty in online literary publishing. Journal of the Association for Information Science and Technology, 67(4), 859-873.Franken, T., Dellepiane, M., Ganovelli, F., Cignoni, P., Montani, C., & Scopigno, R. (2005). Minimizing user intervention in registering 2D images to 3D models. The visual computer, 21(8-10), 619-628.Girardi, G., von Schwerin, J., Richards-Rissetto, H., Remondino, F., & Agugiaro, G. (2013). The MayaArch3D project: A 3D WebGIS for analyzing ancient architecture and landscapes. Literary and Linguistic Computing, 28(4), 736-753. doi:10.1093/llc/fqt059Grussenmeyer, P., & Al Khalil, O. (2017). From Metric Image Archives to Point Cloud Reconstruction: Case Study of the Great Mosque of Aleppo in Syria. Int. Arch. Photogramm. Remote Sens. Spatial Inf. Sci., XLII-2/W5, 295-301. doi:10.5194/isprs-archives-XLII-2-W5-295-2017Gutierrez, M., Vexo, F., & Thalmann, D. (2008). Stepping into virtual reality: Springer Science & Business Media.Guttentag, D. A. (2010). Virtual reality: Applications and implications for tourism. Tourism Management, 31(5), 637-651.Hartley, R., & Zisserman, A. (2003). Multiple view geometry in computer vision: Cambridge university press.Koutsoudis, A., Arnaoutoglou, F., Tsaouselis, A., Ioannakis, G., & Chamzas, C. (2015). 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    Supporting community engagement through teaching, student projects and research

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    The Education Acts statutory obligations for ITPs are not supported by the Crown funding model. Part of the statutory role of an ITP is “... promotes community learning and by research, particularly applied and technological research ...” [The education act 1989]. In relation to this a 2017 TEC report highlighted impaired business models and an excessive administrative burden as restrictive and impeding success. Further restrictions are seen when considering ITPs attract < 3 % of the available TEC funding for research, and ~ 20 % available TEC funding for teaching, despite having overall student efts of ~ 26 % nationally. An attempt to improve performance and engage through collaboration (community, industry, tertiary) at our institution is proving successful. The cross-disciplinary approach provides students high level experience and the technical stretch needed to be successful engineers, technologists and technicians. This study presents one of the methods we use to collaborate externally through teaching, student projects and research

    A Study of Technology Innovations and Applications in Transforming Safety and Security in Healthcare Facility Management

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    The increasing complexity of construction projects has transformed the Architecture, Engineering, and Construction (AEC) industry through technology adoption over the last decade. But, Facility Management (FM) as an industry has been slow in technology adoption. Growing market competition, corporate demands and new ways of attracting clients for owners are compelling FM professionals to be more efficient. This requirement is driving technology adoption by FM professionals. This study identifies technologies adopted by Healthcare Facility Management (HFM) professionals for improving safety and security of users that have capabilities and conceived and/or developed applications that can or in some cases are at present used in HFM. Simultaneously, it also looks into potentials and capabilities of a handful of other technologies in further improving safety and security. Using Literature-Based Discovery (LBD), the technology applications and innovations aimed towards safety and security are discovered from the literature that falls within the purview of HFM to form a picture of how these technologies enhance the practice of FM. The study aims at detecting how technologies have contributed towards transforming user experience. Also, this study identifies existing technologies and innovation demands (knowledge and gaps in knowledge), a general understanding of technology, its use and capabilities, and its recognition by users and industry professionals (adoption/rejection). They serve to illustrate how and to what degree the technologies will come to be used in facility management. Technologies, as they mature, will come to be used by facility managers in similar functions and hypothetically, entirely new ones. One should create a better user experience tailored to the functionality demanded. It is important for facility managers to partner with technology companies presenting innovative solutions to create a platform that is tailored to user-specific needs. Acceptance of a unified process, together with input from users, facility managers, and an assessment of current technologies and new advances in practice are productive ways to develop technologies that drive user satisfaction. This paper works to illustrate a future vision of HFM based on these technologies. Healthcare facility managers will have a reference that assembles multiple technological proficiencies that can function in their practice going forward
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