1,298 research outputs found

    Minkowski Sum Construction and other Applications of Arrangements of Geodesic Arcs on the Sphere

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    We present two exact implementations of efficient output-sensitive algorithms that compute Minkowski sums of two convex polyhedra in 3D. We do not assume general position. Namely, we handle degenerate input, and produce exact results. We provide a tight bound on the exact maximum complexity of Minkowski sums of polytopes in 3D in terms of the number of facets of the summand polytopes. The algorithms employ variants of a data structure that represents arrangements embedded on two-dimensional parametric surfaces in 3D, and they make use of many operations applied to arrangements in these representations. We have developed software components that support the arrangement data-structure variants and the operations applied to them. These software components are generic, as they can be instantiated with any number type. However, our algorithms require only (exact) rational arithmetic. These software components together with exact rational-arithmetic enable a robust, efficient, and elegant implementation of the Minkowski-sum constructions and the related applications. These software components are provided through a package of the Computational Geometry Algorithm Library (CGAL) called Arrangement_on_surface_2. We also present exact implementations of other applications that exploit arrangements of arcs of great circles embedded on the sphere. We use them as basic blocks in an exact implementation of an efficient algorithm that partitions an assembly of polyhedra in 3D with two hands using infinite translations. This application distinctly shows the importance of exact computation, as imprecise computation might result with dismissal of valid partitioning-motions.Comment: A Ph.D. thesis carried out at the Tel-Aviv university. 134 pages long. The advisor was Prof. Dan Halperi

    Evaluating the boundary and covering degree of planar Minkowski sums and other geometrical convolutions

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    AbstractAlgorithms are developed, based on topological principles, to evaluate the boundary and “internal structure” of the Minkowski sum of two planar curves. A graph isotopic to the envelope curve is constructed by computing its characteristic points. The edges of this graph are in one-to-one correspondence with a set of monotone envelope segments. A simple formula allows a degree to be assigned to each face defined by the graph, indicating the number of times its points are covered by the Minkowski sum. The boundary can then be identified with the set of edges that separate faces of zero and non-zero degree, and the boundary segments corresponding to these edges can be approximated to any desired geometrical accuracy. For applications that require only the Minkowski sum boundary, the algorithm minimizes geometrical computations on the “internal” envelope edges, that do not contribute to the final boundary. In other applications, this internal structure is of interest, and the algorithm provides comprehensive information on the covering degree for different regions within the Minkowski sum. Extensions of the algorithm to the computation of Minkowski sums in R3, and other forms of geometrical convolution, are briefly discussed

    Vorosweep: a fast generalized crystal growing Voronoi diagram generation algorithm

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    We propose a new algorithm for generating quickly approximate generalized Voronoi diagrams of point sites associated to arbitrary convex distance metric in the Euclidian plane. This algorithm produces connected cells by emulating the growth of crystals starting at the point sites, in order to reduce the complexity of the diagram. The main practical contribution is the Vorosweep package which is the reference implementation of the algorithm. Experimental results and benchmarks are given to demonstrate the versatility of this approach.WIST 3 grant 1017074 DOMHEX (Dominant Hexahedral Mesh Generation

    Paving the path towards automatic hexahedral mesh generation

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    Esta tesis versa sobre el desarrollo de las tecnologías para la generación de mallas de hexaedros. El proceso de generar una malla de hexaedros no es automático y su generación requiere varias horas te trabajo de un ingeniero especializado. Por lo tanto, es importante desarrollar herramientas que faciliten dicho proceso de generación. Con este fin, se presenta y desarrolla un método de proyección de mallas, una técnica de sweeping o barrido, un algoritmo para la obtención de mallas por bloques, y un entorno de generación de mallas. Las implementaciones más competitivas del método de sweeping utilizan técnicas de proyección de mallas basadas en métodos afines. Los métodos afines más habituales presentan varios problemas relacionados con la obtención de sistemas de ecuaciones normales de rango deficiente. Para solucionar dichos problemas se presenta y analiza un nuevo método afín que depende de dos parámetros vectoriales. Además, se detalla un procedimiento automático para la selección de dichos vectores. El método de proyección resultante preserva la forma de las mallas proyectadas. Esta proyección es incorporada también en una nueva herramienta de sweeping. Dicha herramienta genera capas de nodos internos que respetan la curvatura de las superficies inicial y final. La herramienta de sweeping es capaz de mallar geometrías de extrusión definidas por trayectorias curvas, secciones no constantes a lo largo del eje de sweeping, y superficies inicial y final con diferente forma y curvatura.En las últimas décadas se han propuesto varios ataques para la generación automática de mallas de hexahedros. Sin embargo, todavía no existe un algoritmo rápido y robusto que genere automáticamente mallas de hexaedros de alta calidad. Se propone un nuevo ataque para la generación de mallas por bloques mediante la representación de la geometría y la topología del dual de una malla de hexaedros. En dicho ataque, primero se genera una malla grosera de tetraedros. Después, varió polígonos planos se añaden al interior de los elementos de la malla grosera inicial. Dichos polígonos se denotan como contribuciones duales locales y representan una versión discreta del dual de una malla de hexaedros. En el último paso, la malla por bloques se obtiene como el dual de la representación del dual generada. El algoritmo de generación de mallas por bloques es aplicado a geometrías que presentan diferentes características geométricas como son superficies planas, superficies curvas, configuraciones delgadas, agujeros, y vértices con valencia mayor que tres.Las mallas se generan habitualmente con la ayuda de entornos interactivos que integran una interfaz CAD y varios algoritmos de generación de mallas. Se presenta un nuevo entorno de generación de mallas especializado en la generación de cuadriláteros y hexaedros. Este entorno proporciona la tecnología necesaria para implementar les técnicas de generación de mallas de hexaedros presentadas en esta tesis.This thesis deals with the development of hexahedral mesh generation technology. The process of generating hexahedral meshes is not fully automatic and it is a time consuming task. Therefore, it is important to develop tools that facilitate the generation of hexahedral meshes. To this end, a mesh projection method, a sweeping technique, a block-meshing algorithm, and an interactive mesh generation environment are presented and developed. Competitive implementations of the sweeping method use mesh projection techniques based on affine methods. Standard affine methods have several drawbacks related to the statement of rank deficient sets of normal equations. To overcome these drawbacks a new affine method that depends on two vector parameters is presented and analyzed. Moreover, an automatic procedure that selects these two vector parameters is detailed. The resulting projection procedure preserves the shape of projected meshes. Then, this procedure is incorporated in a new sweeping tool. This tool generates inner layers of nodes that preserve the curvature of the cap surfaces. The sweeping tool is able to mesh extrusion geometries defined by non-linear sweeping trajectories, non-constant cross sections along the sweep axis, non-parallel cap surfaces, and cap surfaces with different shape and curvature. In the last decades, several general-purpose approaches to generate automatically hexahedral meshes have been proposed. However, a fast and robust algorithm that automatically generates high-quality hexahedral meshes is not available. A novel approach for block meshing by representing the geometry and the topology of a hexahedral mesh is presented. The block-meshing algorithm first generates an initial coarse mesh of tetrahedral elements. Second, several planar polygons are added inside the elements of the initial coarse mesh. These polygons are referred as local dual contributions and represent a discrete version of the dual of a hexahedral mesh. Finally, the dual representation is dualized to obtain the final block mesh. The block-meshing algorithm is applied to mesh geometries that present different geometrical characteristics such as planar surfaces, curved surfaces, thin configurations, holes, and vertices with valence greater than three.Meshes are usually generated with the help of interactive environments that integrate a CAD interface and several meshing algorithms. An overview of a new mesh generation environment focused in quadrilateral and hexahedral mesh generation is presented. This environment provides the technology required to implement the hexahedral meshing techniques presented in this thesis.Postprint (published version

    Doctor of Philosophy

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    dissertationVolumetric parameterization is an emerging field in computer graphics, where volumetric representations that have a semi-regular tensor-product structure are desired in applications such as three-dimensional (3D) texture mapping and physically-based simulation. At the same time, volumetric parameterization is also needed in the Isogeometric Analysis (IA) paradigm, which uses the same parametric space for representing geometry, simulation attributes and solutions. One of the main advantages of the IA framework is that the user gets feedback directly as attributes of the NURBS model representation, which can represent geometry exactly, avoiding both the need to generate a finite element mesh and the need to reverse engineer the simulation results from the finite element mesh back into the model. Research in this area has largely been concerned with issues of the quality of the analysis and simulation results assuming the existence of a high quality volumetric NURBS model that is appropriate for simulation. However, there are currently no generally applicable approaches to generating such a model or visualizing the higher order smooth isosurfaces of the simulation attributes, either as a part of current Computer Aided Design or Reverse Engineering systems and methodologies. Furthermore, even though the mesh generation pipeline is circumvented in the concept of IA, the quality of the model still significantly influences the analysis result. This work presents a pipeline to create, analyze and visualize NURBS geometries. Based on the concept of analysis-aware modeling, this work focusses in particular on methodologies to decompose a volumetric domain into simpler pieces based on appropriate midstructures by respecting other relevant interior material attributes. The domain is decomposed such that a tensor-product style parameterization can be established on the subvolumes, where the parameterization matches along subvolume boundaries. The volumetric parameterization is optimized using gradient-based nonlinear optimization algorithms and datafitting methods are introduced to fit trivariate B-splines to the parameterized subvolumes with guaranteed order of accuracy. Then, a visualization method is proposed allowing to directly inspect isosurfaces of attributes, such as the results of analysis, embedded in the NURBS geometry. Finally, the various methodologies proposed in this work are demonstrated on complex representations arising in practice and research

    Unstructured and semi-structured hexahedral mesh generation methods

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    Discretization techniques such as the finite element method, the finite volume method or the discontinuous Galerkin method are the most used simulation techniques in ap- plied sciences and technology. These methods rely on a spatial discretization adapted to the geometry and to the prescribed distribution of element size. Several fast and robust algorithms have been developed to generate triangular and tetrahedral meshes. In these methods local connectivity modifications are a crucial step. Nevertheless, in hexahedral meshes the connectivity modifications propagate through the mesh. In this sense, hexahedral meshes are more constrained and therefore, more difficult to gener- ate. However, in many applications such as boundary layers in computational fluid dy- namics or composite material in structural analysis hexahedral meshes are preferred. In this work we present a survey of developed methods for generating structured and unstructured hexahedral meshes.Peer ReviewedPostprint (published version

    Large-scale Geometric Data Decomposition, Processing and Structured Mesh Generation

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    Mesh generation is a fundamental and critical problem in geometric data modeling and processing. In most scientific and engineering tasks that involve numerical computations and simulations on 2D/3D regions or on curved geometric objects, discretizing or approximating the geometric data using a polygonal or polyhedral meshes is always the first step of the procedure. The quality of this tessellation often dictates the subsequent computation accuracy, efficiency, and numerical stability. When compared with unstructured meshes, the structured meshes are favored in many scientific/engineering tasks due to their good properties. However, generating high-quality structured mesh remains challenging, especially for complex or large-scale geometric data. In industrial Computer-aided Design/Engineering (CAD/CAE) pipelines, the geometry processing to create a desirable structural mesh of the complex model is the most costly step. This step is semi-manual, and often takes up to several weeks to finish. Several technical challenges remains unsolved in existing structured mesh generation techniques. This dissertation studies the effective generation of structural mesh on large and complex geometric data. We study a general geometric computation paradigm to solve this problem via model partitioning and divide-and-conquer. To apply effective divide-and-conquer, we study two key technical components: the shape decomposition in the divide stage, and the structured meshing in the conquer stage. We test our algorithm on vairous data set, the results demonstrate the efficiency and effectiveness of our framework. The comparisons also show our algorithm outperforms existing partitioning methods in final meshing quality. We also show our pipeline scales up efficiently on HPC environment

    Fractal frontiers in cardiovascular magnetic resonance: towards clinical implementation

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    This article is distributed under the terms of the Creative Commons Attribution 4.0 International License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license, and indicate if changes were made.JCM: Higher Education Funding Council for England and the UK National Institute for Health Research, University College London, Biomedical Research Centre; GC: NIHR BRC University College London. DAB: Intramural research program, National Institutes of Health
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