42,055 research outputs found

    Use of baited remote underwater video (BRUV) and motion analysis for studying the impacts of underwater noise upon free ranging fish and implications for marine energy management

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    © 2016 Elsevier Ltd Free-ranging individual fish were observed using a baited remote underwater video (BRUV) system during sound playback experiments. This paper reports on test trials exploring BRUV design parameters, image analysis and practical experimental designs. Three marine species were exposed to playback noise, provided as examples of behavioural responses to impulsive sound at 163–171 dB re 1 μPa (peak-to-peak SPL) and continuous sound of 142.7 dB re 1 μPa (RMS, SPL), exhibiting directional changes and accelerations. The methods described here indicate the efficacy of BRUV to examine behaviour of free-ranging species to noise playback, rather than using confinement. Given the increasing concern about the effects of water-borne noise, for example its inclusion within the EU Marine Strategy Framework Directive, and the lack of empirical evidence in setting thresholds, this paper discusses the use of BRUV, and short term behavioural changes, in supporting population level marine noise management

    Range-dependent flexibility in the acoustic field of view of echolocating porpoises (Phocoena phocoena)

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    Funding: Det Frie Forskningsrad (MJ)Toothed whales use sonar to detect, locate, and track prey. They adjust emitted sound intensity, auditory sensitivity and click rate to target range, and terminate prey pursuits with high-repetition-rate, low-intensity buzzes. However, their narrow acoustic field of view (FOV) is considered stable throughout target approach, which could facilitate prey escape at close-range. Here we show that, like some bats, harbour porpoises can broaden their biosonar beam during the terminal phase of attack but, unlike bats, maintain the ability to change beamwidth within this phase. Based on video, MRI, and acoustic-tag recordings, we propose this flexibility is modulated by the melon and implemented to accommodate dynamic spatial relationships with prey and acoustic complexity of surroundings. Despite independent evolution and different means of sound generation and transmission, whales and bats adaptively change their FOV, suggesting that beamwidth flexibility has been an important driver in the evolution of echolocation for prey tracking.Publisher PDFPeer reviewe

    Acoustical evaluation of the NASA Lewis 9 by 15 foot low speed wind tunnel

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    The test section of the NASA Lewis 9- by 15-Foot Low Speed Wind Tunnel was acoustically treated to allow the measurement of acoustic sources located within the tunnel test section under simulated free field conditions. The treatment was designed for high sound absorption at frequencies above 250 Hz and to withstand tunnel airflow velocities up to 0.2 Mach. Evaluation tests with no tunnel airflow were conducted in the test section to assess the performance of the installed treatment. This performance would not be significantly affected by low speed airflow. Time delay spectrometry tests showed that interference ripples in the incident signal resulting from reflections occurring within the test section average from 1.7 dB to 3.2 dB wide over a 500 to 5150 Hz frequency range. Late reflections, from upstream and downstream of the test section, were found to be insignificant at the microphone measuring points. For acoustic sources with low directivity characteristics, decay with distance measurements in the test section showed that incident free field behavior can be measured on average with an accuracy of +/- 1.5 dB or better at source frequencies from 400 Hz to 10 kHz. The free field variations are typically much smaller with an omnidirectional source

    Flow velocity mapping using contrast enhanced high-frame-rate plane wave ultrasound and image tracking: methods and initial in vitro and in vivo evaluation

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    Ultrasound imaging is the most widely used method for visualising and quantifying blood flow in medical practice, but existing techniques have various limitations in terms of imaging sensitivity, field of view, flow angle dependence, and imaging depth. In this study, we developed an ultrasound imaging velocimetry approach capable of visualising and quantifying dynamic flow, by combining high-frame-rate plane wave ultrasound imaging, microbubble contrast agents, pulse inversion contrast imaging and speckle image tracking algorithms. The system was initially evaluated in vitro on both straight and carotid-mimicking vessels with steady and pulsatile flows and in vivo in the rabbit aorta. Colour and spectral Doppler measurements were also made. Initial flow mapping results were compared with theoretical prediction and reference Doppler measurements and indicate the potential of the new system as a highly sensitive, accurate, angle-independent and full field-of-view velocity mapping tool capable of tracking and quantifying fast and dynamic flows

    Acoustic based safety emergency vehicle detection for intelligent transport systems

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    A system has been investigated for the detection of incoming direction of an emergency vehicle. Acoustic detection methods based on a cross microphone array have been implemented. It is shown that source detection based on time delay estimation outperforms sound intensity techniques, although both techniques perform well for the application. The relaying of information to the driver as a warning signal has been investigated through the use of ambisonic technology and a 4 speaker array which is ubiquitous in most modern vehicles. Simulations show that accurate warning information may be relayed to the driver and afford correct action

    MetaSpace II: Object and full-body tracking for interaction and navigation in social VR

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    MetaSpace II (MS2) is a social Virtual Reality (VR) system where multiple users can not only see and hear but also interact with each other, grasp and manipulate objects, walk around in space, and get tactile feedback. MS2 allows walking in physical space by tracking each user's skeleton in real-time and allows users to feel by employing passive haptics i.e., when users touch or manipulate an object in the virtual world, they simultaneously also touch or manipulate a corresponding object in the physical world. To enable these elements in VR, MS2 creates a correspondence in spatial layout and object placement by building the virtual world on top of a 3D scan of the real world. Through the association between the real and virtual world, users are able to walk freely while wearing a head-mounted device, avoid obstacles like walls and furniture, and interact with people and objects. Most current virtual reality (VR) environments are designed for a single user experience where interactions with virtual objects are mediated by hand-held input devices or hand gestures. Additionally, users are only shown a representation of their hands in VR floating in front of the camera as seen from a first person perspective. We believe, representing each user as a full-body avatar that is controlled by natural movements of the person in the real world (see Figure 1d), can greatly enhance believability and a user's sense immersion in VR.Comment: 10 pages, 9 figures. Video: http://living.media.mit.edu/projects/metaspace-ii

    Intra-individual movement variability during skill transitions: A useful marker?

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    Applied research suggests athletes and coaches need to be challenged in knowing when and how much a movement should be consciously attended to. This is exacerbated when the skill is in transition between two more stable states, such as when an already well learnt skill is being refined. Using existing theory and research, this paper highlights the potential application of movement variability as a tool to inform a coach’s decision-making process when implementing a systematic approach to technical refinement. Of particular interest is the structure of co-variability between mechanical degrees-of-freedom (e.g., joints) within the movement system’s entirety when undergoing a skill transition. Exemplar data from golf are presented, demonstrating the link between movement variability and mental effort as an important feature of automaticity, and thus intervention design throughout the different stages of refinement. Movement variability was shown to reduce when mental effort directed towards an individual aspect of the skill was high (target variable). The opposite pattern was apparent for variables unrelated to the technical refinement. Therefore, two related indicators, movement variability and mental effort, are offered as a basis through which the evaluation of automaticity during technical refinements may be made

    A comparison of feedback cues for enhancing pointing efficiency in interaction with spatial audio displays

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    An empirical study that compared six different feedback cue types to enhance pointing efficiency in deictic spatial audio displays is presented. Participants were asked to select a sound using a physical pointing gesture, with the help of a loudness cue, a timbre cue and an orientation update cue as well as with combinations of these cues. Display content was varied systematically to investigate the effect of increasing display population. Speed, accuracy and throughput ratings are provided as well as effective target widths that allow for minimal error rates. The results showed direct pointing to be the most efficient interaction technique; however large effective target widths reduce the applicability of this technique. Movement-coupled cues were found to significantly reduce display element size, but resulted in slower interaction and were affected by display content due to the requirement of continuous target attainment. The results show that, with appropriate design, it is possible to overcome interaction uncertainty and provide solutions that are effective in mobile human computer interaction
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