1,695 research outputs found
HOLOGRAPHICS: Combining Holograms with Interactive Computer Graphics
Among all imaging techniques that have been invented throughout the last decades, computer graphics is one of the most successful tools today. Many areas in science, entertainment, education, and engineering would be unimaginable without the aid of 2D or 3D computer graphics. The reason for this success story might be its interactivity, which is an important property that is still not provided efficiently by competing technologies â such as holography. While optical holography and digital holography are limited to presenting a non-interactive content, electroholography or computer generated holograms (CGH) facilitate the computer-based generation and display of holograms at interactive rates [2,3,29,30]. Holographic fringes can be computed by either rendering multiple perspective images, then combining them into a stereogram [4], or simulating the optical interference and calculating the interference pattern [5]. Once computed, such a system dynamically visualizes the fringes with a holographic display. Since creating an electrohologram requires processing, transmitting, and storing a massive amount of data, todayâs computer technology still sets the limits for electroholography. To overcome some of these performance issues, advanced reduction and compression methods have been developed that create truly interactive electroholograms. Unfortunately, most of these holograms are relatively small, low resolution, and cover only a small color spectrum. However, recent advances in consumer graphics hardware may reveal potential acceleration possibilities that can overcome these limitations [6]. In parallel to the development of computer graphics and despite their non-interactivity, optical and digital holography have created new fields, including interferometry, copy protection, data storage, holographic optical elements, and display holograms. Especially display holography has conquered several application domains. Museum exhibits often use optical holograms because they can present 3D objects with almost no loss in visual quality. In contrast to most stereoscopic or autostereoscopic graphics displays, holographic images can provide all depth cuesâperspective, binocular disparity, motion parallax, convergence, and accommodationâand theoretically can be viewed simultaneously from an unlimited number of positions. Displaying artifacts virtually removes the need to build physical replicas of the original objects. In addition, optical holograms can be used to make engineering, medical, dental, archaeological, and other recordingsâfor teaching, training, experimentation and documentation. Archaeologists, for example, use optical holograms to archive and investigate ancient artifacts [7,8]. Scientists can use hologram copies to perform their research without having access to the original artifacts or settling for inaccurate replicas. Optical holograms can store a massive amount of information on a thin holographic emulsion. This technology can record and reconstruct a 3D scene with almost no loss in quality. Natural color holographic silver halide emulsion with grain sizes of 8nm is todayâs state-of-the-art [14]. Today, computer graphics and raster displays offer a megapixel resolution and the interactive rendering of megabytes of data. Optical holograms, however, provide a terapixel resolution and are able to present an information content in the range of terabytes in real-time. Both are dimensions that will not be reached by computer graphics and conventional displays within the next years â even if Mooreâs law proves to hold in future. Obviously, one has to make a decision between interactivity and quality when choosing a display technology for a particular application. While some applications require high visual realism and real-time presentation (that cannot be provided by computer graphics), others depend on user interaction (which is not possible with optical and digital holograms). Consequently, holography and computer graphics are being used as tools to solve individual research, engineering, and presentation problems within several domains. Up until today, however, these tools have been applied separately. The intention of the project which is summarized in this chapter is to combine both technologies to create a powerful tool for science, industry and education. This has been referred to as HoloGraphics. Several possibilities have been investigated that allow merging computer generated graphics and holograms [1]. The goal is to combine the advantages of conventional holograms (i.e. extremely high visual quality and realism, support for all depth queues and for multiple observers at no computational cost, space efficiency, etc.) with the advantages of todayâs computer graphics capabilities (i.e. interactivity, real-time rendering, simulation and animation, stereoscopic and autostereoscopic presentation, etc.). The results of these investigations are presented in this chapter
A possible scenario for volumetric display through nanoparticle suspensions
We discuss on the potential of suspensions of gold nanoparticles with
variable refractive index for the possible physical realization of in-relief
virtual dynamic display of plane images. A reasoning approach for a vision
system to display in real-time volumetric moving images is proposed based on
well-known properties of optical media, namely the anomalous dispersion of
light on certain transparent media and the virtual image formed by a refracting
transparent surface. The system relies on creating mechanisms to modify the
refractive index of in-relief virtual dynamical display (iVDD) bulbs that
ideally would contain a suspension of gold nanoparticles each and that might be
ordered in an array filling up a whole screen.Comment: 15 pages. To appear Momento - Revista de Fisica (June 2001
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Scalable coarse integral holographic video display with integrated spatial image tiling.
The dynamic Coarse Integral Holography (CIH) display demonstrated previously can scan the low space bandwidth product (SBP) holographic images delivered by a high bandwidth spatial light modulator (SLM) to form a hologram array for angular tiling of the 3D images for a large field-of-view but only a modest size despite the utilization of the full bandwidth of the SLM in use. In this paper, we propose a scalable approach using seamless spatial tiling of the full bandwidth images generated by two high bandwidth SLMs using a resonant scanner and a high performance galvanometric scanner for a scalable CIH display capable of achieving twice of the final image size and doubled horizontal field-of-view (FOV). A proof-of-concept system is demonstrated with integrated full-parallax holographic 3D images. The proposed method has the potential to tile images generated by more than two SLMs for scalable large size and wide FOV holographic displays
Interaction in Metaverse: A Survey
Human-computer interaction (HCI) emerged with the birth of the computer and
has been upgraded through decades of development. Metaverse has attracted a lot
of interest with its immersive experience, and HCI is the entrance to the
Metaverse for people. It is predictable that HCI will determine the immersion
of the Metaverse. However, the technologies of HCI in Metaverse are not mature
enough. There are many issues that we should address for HCI in the Metaverse.
To this end, the purpose of this paper is to provide a systematic literature
review on the key technologies and applications of HCI in the Metaverse. This
paper is a comprehensive survey of HCI for the Metaverse, focusing on current
technology, future directions, and challenges. First, we provide a brief
overview of HCI in the Metaverse and their mutually exclusive relationships.
Then, we summarize the evolution of HCI and its future characteristics in the
Metaverse. Next, we envision and present the key technologies involved in HCI
in the Metaverse. We also review recent case studies of HCI in the Metaverse.
Finally, we highlight several challenges and future issues in this promising
area.Comment: Preprint. 3 figures, 3 table
Mid infrared digital holography and terahertz imaging
Mid IR and Far IR (THz) regions have been attracting a continuously growing interest, especially for imaging applications. Mid IR imaging systems are widespread in the military, security and medical fields and are, consequently, in continuous development. Even greater expectation is placed on THz imaging techniques, because of the well-known capacity of THz radiation to penetrate many common materials and to provide important spectroscopic information about various strategic stuffs. In this scenario Digital Holography, a quite recent interferometric imaging technique, is proving to be mature enough to play a key role among the other imaging techniques, both in the Mid IR and in the Far IR
Roadmap on 3D integral imaging: Sensing, processing, and display
This Roadmap article on three-dimensional integral imaging provides an overview of some of the research activities in the field of integral imaging. The article discusses various aspects of the field including sensing of 3D scenes, processing of captured information, and 3D display and visualization of information. The paper consists of a series of 15 sections from the experts presenting various aspects of the field on sensing, processing, displays, augmented reality, microscopy, object recognition, and other applications. Each section represents the vision of its author to describe the progress, potential, vision, and challenging issues in this field
Free-Viewpoint Images Captured Using Phase-Shifting Synthetic Aperture Digital Holography
Free-viewpoint images obtained from phase-shifting synthetic aperture digital holography are given for scenes that include multiple objects and a concave object. The synthetic aperture technique is used to enlarge the effective sensor size and to make it possible to widen the range of changing perspective in the numerical reconstruction. The lensless Fourier setup and its aliasing-free zone are used to avoid aliasing errors arising at the sensor edge and to overcome a common problem in digital holography, namely, a narrow field of view. A change of viewpoint is realized by a double numerical propagation and by clipping the wave field by a given pupil. The computational complexity for calculating an image in the given perspective from the base complex-valued image is estimated at a double fast Fourier transform. The experimental results illustrate the natural change of appearance in cases of both multiple objects and a concave object
Augmented Reality and Its Application
Augmented Reality (AR) is a discipline that includes the interactive experience of a real-world environment, in which real-world objects and elements are enhanced using computer perceptual information. It has many potential applications in education, medicine, and engineering, among other fields. This book explores these potential uses, presenting case studies and investigations of AR for vocational training, emergency response, interior design, architecture, and much more
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Hardware implementations of computer-generated holography: a review
Computer-generated holography (CGH) is a technique to generate holographic interference patterns. One of the major issues related to computer hologram generation is the massive computational power required. Hardware accelerators are used to accelerate this process. Previous publications targeting hardware platforms lack performance comparisons between different architectures and do not provide enough information for the evaluation of the suitability of recent hardware platforms for CGH algorithms. We aim to address these limitations and present a comprehensive review of CGH-related hardware implementations
Roadmap on holography
From its inception holography has proven an extremely productive and attractive area of research. While specific technical applications give rise to 'hot topics', and three-dimensional (3D) visualisation comes in and out of fashion, the core principals involved continue to lead to exciting innovations in a wide range of areas. We humbly submit that it is impossible, in any journal document of this type, to fully reflect current and potential activity; however, our valiant contributors have produced a series of documents that go no small way to neatly capture progress across a wide range of core activities. As editors we have attempted to spread our net wide in order to illustrate the breadth of international activity. In relation to this we believe we have been at least partially successful.This work was supported by Ministerio de EconomĂa, Industria y Competitividad (Spain) under projects FIS2017-82919-R (MINECO/AEI/FEDER, UE) and FIS2015-66570-P (MINECO/FEDER), and by Generalitat Valenciana (Spain) under project PROMETEO II/2015/015
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