699 research outputs found

    Generation OnlyFans: Examining the Effects of Raunch Culture on Depression via Social Media Use and Social Comparisons

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    Raunch culture is a term describing the promotion of overtly sexual representations of women. This concept may provide people opportunities to engage in positive social comparisons, but also negative social comparisons. As such, this concept could also relate to the phenomenology of depression in women. In an attempt to further investigate the effects of raunch culture, this study examined relationships between raunch culture, depression, and social media use in undergraduate students. Participants (N = 199) from a moderately-sized university in the Midwest completed measures of raunch culture, depression, social comparison, and social media use via an online platform. Primary hypotheses centered around the impact of raunch culture on depressive symptoms, as well as other variables such as social comparison and social media behaviors and their involvement regarding the relationship between endorsement of raunch culture and depression. Findings suggest that students with greater depressive symptoms were more likely to be accepting of behaviors associated with raunch culture, and that this effect may be more prominent in women. Results also indicate that raunch culture may be associated with an unfolding pathway, wherein endorsement of these features is associated with more intense consumption of social media, which in turn can lead to higher rates of social comparison and ultimately affect depressive symptoms. Future research may benefit from examining raunch culture and social media involvement in the context of other important psychosocial variables

    Heat Kernels on Riemannian Polyhedra and Heat Flows into NPC Manifolds

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    We extend the results of Eell-Sampson to show that for a continuous initial map, f, with bounded pointwise energy from a flat, compact, admissible polyhedron to a smooth compact Riemannian manifold with non-positive sectional curvature, there exists a heat flow beginning at f that converges uniformly and in energy to a harmonic map. We show that this heat flow is in C1+α,1+βC^{1+\alpha,1+\beta}, α,β>0\alpha, \beta>0, on open sets bounded away from the (n-2)-skeleton, satisfies a natural balancing condition on the (n-1)-skeleton, and solves the harmonic map heat flow equation pointwise on the interior of top-dimensional simplexes. We develop Gaussian-type estimates for the gradient of heat kernel on a flat, compact, admissible polyhedron, and methods to address existence and regularity of partial differential equations on admissible polyhedra

    Interacting with functional languages

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    Functional languages are mathematically pure, and easier to reason about than their imperative rivals. Because of this, they are an attractive paradigm of programming. They allow programmers to express complex algorithms in a declarative manner, resulting in powerful programs that are also well written. Good interaction with users is important for programs which are to be used for real applications. This normally involves creating a user interface using devices such as menus, buttons and scrollbars. It is now increasingly common for the interface of programs to be developed using specialised tools allowing a faster development cycle, with less programming involved. In the past, pure functional languages have been poor at creating graphical user interfaces resulting in good applications with poor interfaces. This is due to the mixing of the user's world which involves complex multi-level interactions, with the functional world which has a single threaded state. This is not a very good abstraction of the world to interact with. When the traits of the user's world are introduced into the functional world it is found that the purity of the functional world is compromised, and the clean declarative style of functional programming is lost. If the user interaction is separated from the functional program, allowing users to communicate with functional programs using external interface programs, it is possible to preserve the natural simplicity of the functional world. This would also allow programmers to take advantage of user interface development tools. I look at current solutions for performing input and output from functional languages, with particular reference to the Monadic I/O style which is currently gaining popularity. I then present a scheme where I have deliberately separated interaction from functionality, allowing functional programmers to build programs that interact with the "Real World", with less interference of the real world into the pure environment within the functional program

    ReHabgame: A non-immersive virtual reality rehabilitation system with applications in neuroscience

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    This paper proposes the use of a non-immersive virtual reality rehabilitation system ”ReHabgame” developed using Microsoft KinectT M and the ThalmicT M Labs Myo gesture control armband. The ReHabgame was developed based on two third-person video games that provide a feasible possibility of assessing postural control and functional reach tests. It accurately quantifies specific postural control mechanisms including timed standing balance, functional reach tests using real-time anatomical landmark orientation, joint velocity, and acceleration while end trajectories were calculated using an inverse kinematics algorithm. The game was designed to help patients with neurological impairment to be subjected to physiotherapy activity and practice postures of daily activities. The subjective experience of the ReHabgame was studied through the development of an Engagement Questionnaire (EQ) for qualitative, quantitative and Rasch model. The Monte-Carlo Tree Search (MCTS) and Random object (ROG) generator algorithms were used to adapt the physical and gameplay intensity in the ReHabgame based on the Motor Assessment Scale (MAS) and Hierarchical Scoring System (HSS). Rasch analysis was conducted to assess the psychometric characteristics of the ReHabgame and to identify if these are any misfitting items in the game. Rasch rating scale model (RSM) was used to assess the engagement of players in the ReHabgame and evaluate the effectiveness and attractiveness of the game. The results showed that the scales assessing the rehabilitation process met Rasch expectations of reliability, and unidimensionality. Infit and outfit mean squares values are in the range of (0.68 − 1.52) for all considered 16 items. The Root Mean Square Residual (RMSR) and the person separation reliability were acceptable. The item/person map showed that the persons and items were clustered symmetrically

    Individual fitness versus whole-crop photosynthesis:solar tracking tradeoffs in alfalfa

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    Despite the optimism of some molecular biologists, natural selection among the wild ancestors of crops is unlikely to have missed simple genetic improvements that would consistently have enhanced individual fitness. Tradeoff-free opportunities for further improvement of crop traits like photosynthetic efficiency or drought tolerance may therefore be elusive. Opportunities linked to acceptable tradeoffs may be abundant, however. Tradeoffs between individual competitiveness and the collective productivity of plant communities (e.g. those linked to height) have been key to past increases in yield potential. Solar tracking by leaves could involve such tradeoffs, if photosynthetic benefits to tracking leaves are outweighed by increased shading of leaves lower in the canopy. This hypothesis was tested using rotation in the horizontal plane to disrupt solar tracking in alfalfa. In sparse canopies, solar tracking increased net canopy photosynthesis, but rarely by more than 3%. As leaf area increased, solar tracking tended to decrease net canopy photosynthesis, despite edge effects in our 1-m2 artificial communities, which probably exaggerated net photosynthetic benefits of tracking. Computer modeling suggested that the season-long effects of solar tracking on community productivity can be negative. Solar tracking may have persisted, nonetheless, because individuals whose leaves track the sun increase shading of competitors

    To swim or not to swim: an interpretation of farmed mink's motivation for a water bath

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    How an animal’s behavioural (ethological) needs can be met is a pivotal issue in the assessment of welfare for captive animals. The value of swimming water for farmed mink is an example how scientific and societal questions relating to animal welfare can be answered. A number of studies have addressed the issue of the indispensability of swimming water for mink; however, so far with inconclusive evidence. In this paper, the results of these studies and related literature are reviewed. First, the biological definition of need is discussed. Subsequently, attention is paid to the effects of the presence, absence and the removal of swimming water on behavioural and physiological correlates of well-being including stereotypic and anticipatory behaviour and urinary cortisol. Thereafter we discuss individual differences in the use of swimming water, the price animals pay for access to a water bath, and the effect of access to swimming water on juvenile play. The main conclusions of the literature review are that 1) the use of a water bath for mink is most likely related to foraging behaviour (foraging areas: land and water); 2) absence of swimming water, without prior experience, does not lead to consistent changes in level of stereotypic behaviour, or anticipatory responses; 3) removal of a previously experienced water bath may induce short-term stress as indicated by behavioural parameters and elevated cortisol responses; 4) mink work hard for access to a swimming bath and running wheel in consumer demand studies. Other cage modifications such as tunnels and biting objects, may also provide environmental enrichment, if they are added to otherwise impoverished conditions; 5) There are individual differences in the use of swimming water: these are related in part to variation in prior experience of aquatic resources.; 6) As prior experience is important both with respect to individual use of swimming water and the response to deprivation, swimming water can not be described as biological need in the sense of a fixed requirement for survival. As swimming water appears to act as an incentive that induces its own motivation a more accurate term may be an “incentive induced or environmentally facilitated need”. Given the available evidence, it is not possible to conclude whether mink that have never experienced swimming water, suffer as a consequence of its absence. However, it is possible to predict that mink with access to water have improved quality of life, due to increased behavioural opportunities, in comparison to farmed mink without access to swimming water. In practical terms, it is still open to debate whether mink should be provided with swimming water, or if alternative, less valued, but easier to install and maintain forms of environmental enrichment, should be provided in mink housing. To clarify these issues a number of future studies would be valuable. These include; 1) whether specific environmental cues affect motivation to swim, such as the form of drinking water delivery systems ; 2) whether prior experience of swimming water affects its incentive value; in other words “can you miss what you never experienced?”; 3) do behavioural parameters such as stereotypic behaviour; rebound effects and vacuum activity have any general utility in assessing the value of absent resources; 4) what are preferences for and the value of alternative resources which may act as substitutes for swimming water. In addition we would recommend further work investigating: relationship between access to swimming water and positive indicators of welfare such as play and/or anticipatory behaviour; the effects of preventing the performance of rewarding behaviours and deprivation of a previous experienced resource; and health and hygeine issues related to provision of a water bath. In future work, it would be desirable to present be the actual percentages of animals using a water bath during the experiment and the use of power analyses, to aid their interpretation
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